
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 1969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very beautiful both in art direction and in writing and in message
I love you. I love you. I love you.
its OK
Media

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Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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[spoiler] 感覺我需要找時間再玩一次這個酷遊戲。 雖然最後留下了很多懸疑,像是為什麼整個小鎮人都失蹤了、小鎮很多人都得的神經官能症的真面目、托夏和阿莎雅的過去、伊拉和瑪莉娜的結局等等。 整個遊戲包含人際關係、校園戀情(?、哲學、哲學相關的奇幻設定等等,我特別喜歡把阿莎雅的想法寫得鉅細靡遺的部分,非常的有待入感。 第一章在班上被欺凌的時候,每次遇見阿莎雅的救贖伊拉時,心裡彷彿也跟著變得暖暖的(伊拉呀~~~ ;w;)。 看著阿莎雅有點妄自菲薄、不認為自己值得什麼的時候也很想幫她打氣(雖然後面有對瑪莉娜死纏爛打然後成功了哈哈)。 我也和阿莎雅的想法有些共鳴,像是不認為有人會無故讓別人受傷(但要把事件發生的動機和結果分開看,不論怎樣的動機,做錯事都該罰),世界總是朝著中庸的方向發展之類的(但其實沒有人說不能努力把異常也變成自己的日常呀)。 希望自己也能像阿莎雅一樣好好的愛著這個世界(雖然自己沒有這種感恩的心,平常也沒有產生多少份愛到能分給自己或別人就是了,但是) 我愛你、我愛你、我愛你![spoiler]
dont look up anything
.-.- - . -... .-.- .-.. ..-- -... .-.. ..-- .-.- - . -... .-.- .-.. ..-- -... .-.. ..-- .-.- - . -... .-.- .-.. ..-- -... .-.. ..-- Love the world and everything in it.
总体而言满分10分能给8.5分,优点是免费和较好的剧情,缺点是在某些(剧情)地方的处理上的不足,剧情需要对上电波才能拥有较好的体验。
Not really a visual novel person but I made a deal with some friends and checked this game out and it was pretty good (lots of interesting philosophical concepts).
一抹淡淡的忧伤 全篇虽然不断的提及表达爱 但始终迟缓 一如慢慢的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 6.1K | 95% | $24.99 | |
| $810 | 11 | 100% | $4.24 | |
| $0 | 276 | 98% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $148.9K | 1.2K | 98% | $7.99 |