
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 1969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作。玩到某个节点的时候会不由自主想哭?而且文本音效出场动画等搭配真得很好,强到玩得时候甚至有点感官过载?虽然只是视觉小说但是身临其境感很强,不止是文本带来的
这款游戏带给我很强烈的加缪式存在主义感受:它承认世界本身并不具备先天固有的意义,人的意义,要由自身的自由选择去亲手赋予。不过加缪更进一步,强调荒诞的彻底性。在他看来,人生本质本就没有预设的意义,人应当直面这份荒诞并奋起反抗,专注活在当下。纵然世界满是荒谬,依旧会有我们所爱、也爱着我们的人,而我们依旧可以选择去热爱这个世界。
super good story. すごく良かった。
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 6.1K | 95% | $24.99 | |
| $810 | 11 | 100% | $4.24 | |
| $0 | 276 | 98% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $148.9K | 1.2K | 98% | $7.99 |
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내용) 에피1,2엔 서사가 있지만 에피3에선 앞선 서사를 모두 삭제하며 이런 세계조차 운명으로써 사랑한다. 평가) 은유적 표현이 되게 마음에 듦. 존재의 아름다움을 느끼고 존재에는 한계가 있음에 사랑함을 느끼게 해준다. 내 한계가 평균이란 개념에 미치지 못한 것도, 날 옭아매는 내 생각들도 사랑한다.
很美的故事,调好频段,接通频道,我爱你
Peak
so good wow
♥♥♥♥
电波系的神
A thought-provoking text paired with atmospheric music! Even though there's only one ending, the art style and emotional depth more than make up for it—probably. I love this kind of wave-like, stream-of-consciousness visual novel—highly recommended!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.