
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
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About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
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Languages: English
Engagement
Reviews
Themes across 1952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I Love the World and Everything In It . 复杂又不完美的世界也阻挡不了对它的爱。
牛逼
!!Spoilers Included!! Things I liked: - Art - Music (mostly) Things I didn’t like: - Story - Characters [u]Explanation:[/u] I bought this game because I liked the art style, and that held throughout the story. The music was pleasant, and I was surprised to find out it was royalty-free. Minor nitpicks with the music are that the loops don’t transition well, and the level matching between songs is inconsistent. A good volume for one OST is blaring for the next. My biggest issue with the story is that it's disconnected and there’s a ton of fluff that leads nowhere. It’s almost as if the author had two ideas for games and just spliced them in after chapter 2. The twist had no precedent and was seemingly random. Going from a game about becoming more outgoing/dealing with a girl’s mental health to [b]seeing into the code of the universe that needs to be stabilized.[/b] WHAT??? It feels retconned and disorienting. I’m not even positive what the central message of the story is, or what I can take away from it. The idea of “love yourself” only came in at the last part of the last chapter, and wasn’t built up over the story, so it can’t be that. There might be some minor comments said by characters, but usually those are shooed away by our ever-smart protagonist, so I’m not sure about those either. Moving on to characters, they felt awfully shallow. I could go on about how I hate the main character, but to keep it short: She’s profoundly narcissistic, delusional, and insufferable the whole time. Part of the story padding I mentioned earlier comes from her spewing pseudo-intellectual nonsense. I guess she’s the protag with an incredible power or something (again, wtf), but we don’t get any inkling of that till like the last 30 minutes of the game, so, ??? She hardly has any character growth besides being bolder towards the end, but otherwise the same. She’s like the perfect image of a Redditor. I just cannot see her in the positive manner that I’m sure the game wants me to. Ira was the biggest tragedy of the story. I swear like 80% of the game was building her up, then she literally just vanishes because of a newly introduced plot device. All of that story was meaningless. Was there a break during development or something? I don’t know why Ira even entertained Asya, or blushed at her comments; there was barely any character building between them, and it otherwise made no sense. Was it all just to set up her poofing out of existence? Cause even the game just moved on as if nothing happened. Vadim was the most stereotypically cartoonish bully character you can imagine. Marina was mostly fine because she had motives and even connections with other characters. Tosya… doesn’t need to exist. I guess she’s just there to show off Asya’s power. She’s mentioned by name in passing a few times in the story, but all she does is pop in to support the retconning of Asya being some powerful being… then dies… in the last 10 minutes of the game. COOL. This game reminded me of the anime ‘School Days’ with the huge wtf at the end and 1-dimensional characters, though it has been a really long time since I watched that. There were so many whys that were left unanswered that it makes me angry. I could go on about a bunch of little things, but I think you get my point. I wish the author had asked ‘why’ more times during the writing of the story, or replaced all the flab with meaningful information. Apologies for rambling. 3/10
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Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很意识流,
[ Я ТЕБЯ ЛЮБЛЮ. Я ТЕБЯ ЛЮБЛЮ. Я ТЕБЯ ЛЮБЛЮ. ] [ I LOVE YOU. I LOVE YOU. I LOVE YOU. ]
W game
As someone with a mental illness who has been captivated by eccentric, decadent things for as long as I can rememberーand as the middle and high school student I once was, constantly carrying around a sense of emptiness, unease, and anger with nowhere to goーI was completely swept away by this work. The feelings Asya and the others experienced feel so nostalgic and so dear to me that I can hardly bear it. ‘‘That‘s right,‘‘ I nod. ‘‘That‘s right.‘‘ We Kept dispairing over the absurdity of the world, and yet, even so, we were still trying to understand one another, weren‘t we? This world is so incredibly precious to me, almost to the point of frustration. Whenever I step outside, the world is just so plainly, effortlessly beautiful. I love this world
不赖,好东西
i love this game and everything in it
this game made me have an existential crisis and i learnt to love the world and everything in it, this ♥♥♥♥ bangs sm
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6.7K | 95% | $24.99 | |
| $548 | 7 | 100% | $4.24 | |
| $0 | 276 | 98% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $148.9K | 1.2K | 98% | $7.99 |