
This is a theatrical story game. Lead the hero Yukiji on a journey of vengeance, to the snowy mountain where Yukie resides. The story will proceed in a movie-like fashion.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yukie: A Japanese Winter Fairy Tale: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Far in the north is a little village that hasn’t experienced the four seasons for many years. This village has been cursed to an eternal winter by the beautiful demon, Yukie. A man with striking blue eyes is determined to avenge his father’s death, along with that of four of his ancestors. To do so, he’ll have to face and beat the demon Yukie. It’s the story of Yukiji. Yukie: A Japanese Winter Fairy Tale is a visual novel where you experience the story through the eyes of Yukiji, the hero of the tale. When you start a new game, you’ll be able to decide whether you want to hear the Japanese voice-over or just read the dialogue. As I am not from Japanese background, I chose to read the text. However, I must admit that having the voice in the background gives the game more authenticity. The game itself is presented in scenes, which take between five and twenty minutes to conclude. They can become longer if you keep dying in the battle scenes. As you progress through the sequences, your character will find the graves of his ancestors, which are identified by a Katana (sword). Take this sword and you will to acquire additional attacks, as well as the ability to move faster, and a parry move. You’ll also find out more about the story. The gameplay is fairly simple; depending on the scene, the Hero will either move from left to right, or right to left. Every 10 to 20 seconds a text will appear briefly to continue the story. Some of the scenes will have battles against wolves, hawks, crows and other animals, as well as against additional characters featured in the tale. The battles are based on sounds; you’ll have to identify the sound that represents your enemy. The trick in the battle is to strike at the exact moment that you hear the specific sound. In the later battles, your opponents will fight back and the battle will be won according to how quickly you react against their strikes. To successfully parry an attack, you have to click the appropriate arrow on your keyboard at the precise moment that a small square appears to the right or left of the opponent. Occasionally, Yukiji will receive additional health points after winning a battle. The story is pretty good; I deliberately haven’t gone into it in detail because it’s far better for you to experience the story and its highlights yourself. In any visual novel, you need to have a break from reading; in this case that break is provided by the battle scenes. It’s a nice idea that the reader has to react to the sounds and reflexes in order to parry attacks - it definitely make the game more enjoyable. The artwork is pretty nice and the soundtrack is great. I think the mechanisms, especially the parries, could have been more accurate. Positives: ~~~~~~~ - Interesting story and characters - Easy to read - Nice artwork - Great soundtrack - Trading cards. Negatives: ~~~~~~~~ - No achievements - Mechanisms could have been better An interesting Visual Novel with combat scenes based on reacting to sounds and reflexes. 6/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [url=https://www.zeepond.com/reviews][b]EPIC “THE CPT FROGGY” REVIEWS UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url]
ボス戦が非常に難しい。 一応アクションゲームは苦手にしていないつもりでも、画面に相手の攻撃が出た瞬間に←か→を押すタイミングがとても厳しい。 Steamコントローラーで始めて一度も防御に成功せず、キーボードで獣相手にそこそこ成功できるようになってもボスの連続攻撃を躱せずにいます。シナリオが進むと選べるマップが1つに固定され、ボスの方向へしか進めないので後退してザコ敵を倒し生命力を上げる等の措置ができません。 再戦への措置として道中楽になる「移動速度三倍」「最初に一太刀」「二匹目の敵へ追撃」技を取得できるようになっていますが、肝心のボス戦への救済がないので取れる策は"集中して頑張る"負ければ"次はもっと集中して頑張る"という負ける軍隊の根性論。 オリジナルは無料で公開しているようなので、こちらを気に入った場合に投げ銭するのがよいと思います。 http://imcyan.web.fc2.com/advyukie/advyukie.htm
Если вы хотите купить эту игру только потому, что вам понравилась мелодия в трейлере - смело проходите мимо. За два часа, при заявленной продолжительности от трех до пяти, я не услышал ни этой самой мелодии, ни вообще чего-то похожего. А теперь, когда большинство интересующихся отсеяно, можно поподробней рассказать что же это такое. Yukie: A Japanese Winter Fairy Tale - это визуальная новелла, сделанная на RPG мэйкере. Игра, даже в фулскрине, открывается в маленьком окошке и выглядит так, будто нарисована в "Пэинте". Геймплей представляет собой неспешную ходьбу справа налево, изредка в обратном направлении. На фоне мелькают однообразные задники, то и дело всплывает текст, немного раскрывающий историю, а движение эпизодически прерывается на достаточно примитивные и поначалу крайне легкие бои: герой закрывает глаза и слушает противника, когда тот атакует - необходимо быстро нажать клавишу действия и протагонист разрубит врага в контратаке, если не успеешь нажать - потеряешь немного жизней. Позже появляются более живучие враги, для победы над некоторыми из них придется чередовать атаки и болтовню, также со временем откроется возможность блокировать удары и выносить нескольких противников за раз. Будет даже способность наносить удар первым: т.к. герой не промахивается и выносит рядовых противников с одного удара - он будет их автоматически ваншотить. Но почти сразу после этого обычных противников заменят "боссы" - бои с ними будут длиться заметно дольше, а защищаться от их атак станет весьма проблематично - потребуется мнговенная реакция (а я слишком стар для этого дepьмa). Сюжет развивается неспешно и не интригует. Диалоги скучны. Геймплей тоже. Музыка звучит непримечательная. Атмосферы как в трейлере нет. Возможно сюжет и смог бы чем-то удивить ближе к концу, но поскольку я наиграл уже два часа (прошел примерно половину игры), но она так ничем меня и не зацепила - сделаю возврат. Будь в Стиме нейтральная оценка - я бы выбрал ее, но поскольку ее нет - придется "не рекомендовать". [b][url=https://store.steampowered.com/curator/31260806]Моя полумертвая кураторская страничка на русском[/url]. [url=https://store.steampowered.com/curator/35095872/]My half-dead curator page on English[/url][/b].
くっそシビアなタイミングADVクリックゲーム まずフルボイス(ON/OFF可能)で各章のクリア予想時間が あるのでかなり親切ではある。が敵との戦いは心眼という 相手の動きを読む反撃技で戦う為反射神経が悪い、QTE苦手 な人は向いてない。 その辺の獣相手には負けることはないが 後半はかなり厳しくなる。音楽は落ち着いた感じ。背景も 雪女の話な為大体雪山。技も増えるしストーリーもしっかり している。ただ短めな上にシビアなQTEが待っている。 その辺のバランスがおススメしにくい部分。一応一本道だけど 選択肢もあり話を聞かず片っ端から切り捨てていくプレイも出来そう。
After I got the 3rd's sword, I acquired the power to defend or reflect attacks. But while I was [spoiler] trying to defeat the dragon, I found out that I cannot defeat it with agressive attacks, so I tried using defensive attacks [spoiler] but I found out that it wouldn't work. Due to this, I cannot advance in game. I do hope that the developers will look into this.
[i]"The story will proceed in a movie-like fashion."[/i] Well nope. As much as I wanted to play this unique-looking game it quickly went from "unpolished" to downright unplayable. First and foremost this game does have gameplay (as in you do move and fight) and that's where it went wrong for me. It crashed, it lagged, it froze which ruined the atmosphere and just made the whole experience not worth it.
[b]Yukie: A Japanese Winter Fairy Tale is a haunting interactive folk tale, and another example of what can be done with RPG Maker and a bit of creativity. [/b] [i]Review originally published at [url=http://www.shindig.nz/gaming/yukie-japanese-winter-fairy-tale-review/]Shindig[/url].[/i] Despite the limitations of RPG Maker as a development tool, a lot of folks have been able to produce some fascinating games with it, and not just RPGs. The best-known example of this is probably To the Moon, a heartfelt adventure game about a dying man’s last wish, but there are plenty of other noteworthy examples, too. The Corpse Party horror series began life with an RPG Maker game, and Kokurase delivered a bizarre, hilarious dating sim. It’s in this tradition of creative RPG Maker games that we get Yukie: A Japanese Winter Fairy Tale. It’s part RPG, part visual novel, part walking simulator, and part action game, with all these different elements combining to tell a bittersweet fairy tale of tradition, duty, honour, and sacrifice. It can be clunky and it can be frustrating, but it’s worth putting up with that to see the story Yukie tells and the clever mechanics it builds into that. Yukie tells the tale of a yuki-onna, a snow-themed yōkai that appears frequently in Japanese folklore. In this game’s take, the titular Yukie is a demon who fell in love with the First Man, whom she brought to life from the world of stories. However, his mysterious disappearance drove her mad, causing her to blanket the land in an eternal winter. She feeds off the lives of humans, and the only people who can stop her are her children – though none have succeeded. You play as Yukiji, the youngest of Yukie’s children and the person now burdened with the task of slaying Yukie. To do that, he’ll need to channel the power of his ancestors by finding their swords out in the snowy wilderness. This is where the game starts to get really interesting: instead of the exploration you might expect from such a premise, Yukie is a walking simulator in the most literal sense. You travel across the tundra by walking from right to left, trudging through seemingly endless snowdrifts, while a narrator recounts details of Yukie’s history to give context to Yukiji’s mission. In stripping back almost every mechanic you’d typically associate with an adventure game, Yuki drives home its atmosphere in a powerful way. It’s mundane, because Yukiji’s journey is, for the most part, mundane. As you slowly make your way forward, the haunting soundtrack and black-and-white art direction drive home the loneliness of Yukiji’s mission and his trepidation. He’s bound by fate to slay his demon mother, a task none before him have been able to achieve. That’s some heavy stuff. Every now and then, Yukiji gets attacked by wild animals, starting what at first glance looks like a random, turn-based encounter typical of RPGs. You’ve got three commands: Attack, Talk, and Flee. The last one is self-explanatory, and Talk can lead to a non-violent resolution to the encounter or share a bit of extra narration. Attack is what you’ll use most of the time, and it plays out in a way that simply but cleverly captures the feeling of being a wandering swordsman. When you select attack, the screen goes black except for an image of Yukiji with his eyes closed. The music goes quiet, and you’re told to listen for the sound of the enemy’s approach; when you hear it, press the confirm button to attack. There’s a visual cue as well, with Yukiji opening his eyes, but the sound is the most reliable way to successfully land an attack – to the point where I would close my own eyes in real life and just listen, waiting for the right moment to strike. In most cases, one hit is enough to defeat the enemy and end the battle. When it’s the enemy’s turn, you can block the attack by holding either the left or the right directional button, depending on the direction of the attack. Again, this is marked with both a visual and an audio cue, but in this case I found the visual much easier to deal with – in theory, you should be able to hear which side the attack is on with stereo sound, but I was never really able to pick this up reliably. Responding to icons that appear at the relevant side of the screen is a lot easier, at least in my experience. That said, blocking still isn’t easy, with just a fraction of a second to react before you take a hit. Against normal enemies that’s fine, but against bosses, two or three missed attacks is usually the limit before you get a game over. This is where Yukie gets frustrating; it’s primarily a narrative experience, but there’s a high difficulty barrier to overcome, and you can only do so with quick reactions and a bit of luck. Even with the ability to skip some dialogue, getting back to where you were before the game over takes time, between the slow (but admittedly beautiful) fade of the game over screen, loading your save, and then trudging back to the boss. You can save anywhere, but if you forget to do so, that can be a lot of ground to retread. When they’re not repeatedly killing you, the bosses themselves are a source of much of Yukie’s story. In almost all cases, you can’t beat a boss by attacking it – at least, not at first. The only way to proceed is with the Talk command, allowing Yukiji and the boss to exchange words and flesh out the story by a means aside from third-person narration. After an exchange, the boss will attack, forcing you to block, and then you get to talk some more. This is how most boss encounters go, until you “finish” the dialogue and some narrative trick allows you to finally attack the enemy in earnest. As with walking, this back-and-forth of words spoken and strikes blocked is a slow and mundane process, but again, it all helps to build up the mood of the game. Yukiji is a lone soldier marching to his almost inevitable doom, bound by blood and by duty. Yukie is a solemn folk tale, and its commitment to atmosphere is one that permeates every facet of the game. It’s a game best played in a quiet room with headphones, so that you can just let everything wash over you. It can be a frustrating experience, but for those willing to endure some clunkiness for the sake of a beautiful story, Yukie is a worthwhile experience indeed.
サウンドノベルの要素にタイミング押しの戦闘が入った珍しい作品 タイミングよく押して斬ることよりも、タイミングよく相手の攻撃を受け止めるほうが難しかった。 結構受け止める時の判定はシビアです。 で、死ぬと章の初めから(文章スキップなし)やり直しなので ハマってしまったら結構クリアは難しいです。 中盤の山場を超えると終盤は物語のほうに重きが置かれているため 戦闘は甘目です。 サウンド、世界観、雰囲気がいいので最後まで楽しめました https://www.youtube.com/watch?v=922_miWnFyg
This small piece of art is immersive in extreme. The story, the gameplay, the graphics, the sound - everything is coherent here, no random elements. By all means try it - it's outstanding in its simplicity.
欢迎游玩【雪绘,日本杀妈故事】(误)游戏很简单,价格也很低,作为视觉小说的话我认为还是讲述了一个非常不错的故事的。如果梦路没有爱上雪绘的话,如果雪绘能够像正常人一样去爱的话,是不是就不会有这个悲伤的复仇故事呢。揭开白色恶魔的真相,继承先祖的意志并解放他们的灵魂,打到雪女并终结永世之冬。游戏为英文日配,但是英文的很多文法是不通顺的,好在半吊子的英语和日语能力是啃得动生肉的。游玩时一定要带耳机,不然防御boss攻击会很吃力的。BGM非常棒。小问题的确也有不少,但是就这个价格而言,还是挺不错的了。 看了一下文件目录发现结局好像不止一个……这就比较尴尬了。我是一路见一个砍一个,最后杀妈终结永冬,大概应该有不杀某个节点的选择?
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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