
Yugo Puzzle is a minimalist, relaxing, and satisfying puzzle game. Move jelly blocks left and right to merge them with the same color. It may sound simple, but it’s deceptively challenging. Enjoy the satisfaction of solving each puzzle.
Modeled estimate, not a reported figure. How we estimate →
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About
Yugo Puzzle is a simple 2D puzzle game involving jelly blocks. Drag the jellies to make them jump left and right. When two jellies of the same color touch, they merge into one. Once you have combined all jellies of the same color, you unlock the next level.
Supports dark mode and custom color settings
Visual hint system to help when you get stuck
Minimalist graphics and simple levels to let you focus on the game
Bouncy jelly blocks (a key element of the gameplay)
You can go deep in thought and enjoy it alone, or you can discuss the levels with friends.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Simplified Chinese, Traditional Chinese, Spanish - Spain, Korean
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
높낮이가 있고 통통 튀어서 답을 찾는 게 재미있습니다. 다 풀면 도전 과제도 100% 달성입니다. 좋아요.
最後の難易度が出ずに詰んだ
コンセプトとしては「同じ色のブロックがくっつく」だけなのに、ここまでやりごたえあるパズルになるのか、と驚きました。 最初に思いついた道筋は大体違うし、ひたすら試行錯誤していたら急にクリアの道筋が見えて、かなり完成度高いなと謎の上から目線で感心していました。 パズルゲーム苦手な人や初めての人でも対応できるように、画像のヒントがゲーム内にあるのもお勧めできます。 あまり書くとネタバレというか、ギミックについて触れだしそうなのでこのあたりでやめときます。 とりあえず述べたいのは、ちゃんと難しいよっていうのと、ヒントあるから詰むことは(多分)ないよってことです。
とても面白かった。 知育ゲームのような可愛らしい見た目に反して、なかなか歯ごたえのある難易度。 一見、簡単に解けそうに見える面でも、そこかしこに罠が散りばめられており、そう簡単に解かせてはもらえない。 しかしその分、解法を見つけた瞬間の喜びは大きい。 全面クリアまでのプレイ時間はプレイヤーによって大きく変わるだろうが、私の場合はヒント不使用かつ、ゲームを起動してない間の思考時間も含めて、おそらく10時間ほど。 10時間楽しめて、690円なら悪くない。 高難度思考型パズルが好きな方なら、このゲームはおすすめできると思う。
A very clever game but also quite hard. And since it's a puzzle game you cannot "get good" as you can in an action game, where most of the time you understand what you need to do but pulling it off is the problem. So you can just keep trying until your muscle memory and reflexes become good enough. But in a puzzle game you either are able to figure it out, or you aren't. So when you're stuck all you can do is turn to a walkthrough. Which completely trivializes the task. So if players will need help at some points anyway, good puzzle game design should incorporate a hint system, so players don't need to leave the game to get help. Incremental hints, with a cool down system so players try on their own instead of checking all hints at once. Yugo Puzzle has two hints per level, with three available per day. This basically turns it into a daily game, like Wordle for example, which you come back to every day. The brilliant design is why you want to play this game. The elegant hint system is what makes it accessible.
Great. Lots of "a-ha" moments
クリア日: 2022/10/29 👍️
Nice set of difficult puzzles.
good
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Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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