
Takuya Arima receives a package from his supposedly deceased father. It contains the mysterious Reflector Device which allows the user to travel between parallel worlds. Takuya must unearth the mystery of his father's legacy to prevent a calamity threatening to envelop reality itself.
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Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i kind of like the premise here with time travel and stuff, buat the mc sometimes make me want to punch him everytime he react to something serious
25年以上前に原作をプレイして以来、久しぶりに堪能したくてリメイク版をプレイ。 思い出補正も否めないが、グラフィック等リメイクしてくれた事に感謝しながらも現代篇に比べてのっぺりして冗長的な文章を読むだけの異世界篇は唯一無二と言っていいユーノとの関係性も描写がカットされた為かインパクトを受けず面白みに欠けた。 原作プレイから沢山のゲームに触れてきた身として、改めて主人公たくやの性格や発言、思考は非常にイライラさせられて共感し辛く、今の方がプレイすると主人公のせいで辟易として現代篇で投げ出してしまう方も多いだろうなと思ってしまう。 という事で、リメイク版の評価としては、プレイし易くなった事を加味しても7/10点の佳作といったところ。セール時ならかろうじてオススメ程度かな。
Great VN, but please read the original too.
冗余的操作系统让我对这款老游戏充满了不耐心,过于繁琐的支线和逆天的存档系统,更加剧了这个视觉小说的难堪。
Remake or not, YU-NO is an all-time classic, this version has some weird changes but overall I think the QoL improvements make up for it. It is not a title like ChuSinGura 46+1 S where you should definitely play with the original version alongside. What makes YU-NO great is its compelling storyline and elaborate world-building. Considering it was originally a PC-98 title you will only appreciate it even more. Also it has great music and sound design. The MIDI style soundtrack conveys those nightly feels so well it's hard to find something like that these days. The sense of loneliness and otherworldliness is so necessary for the game's theme, regardless of whatever else, these are beautiful and skillful works. for some reason the game reminds me of Rance series even though I've never played any Rance game before. Gameplay-wise I appreciate the route design of the game. Unlike some galgames you can go through one or two routes then call it a day where you essentially ignore half of the game content or something. In this game, you need to go through all routes to find the final answer to things. And even the approach itself sounds perfect on paper. In practice, many games either go bloated or let the routes feeling isolated from each other in the end yet YU-NO hits the sweet spot rightly like it's nothing to be proud of. This somewhat one-way-through structure is what I prefer for a story-focused experience. That being said, I'm not saying YU-NO did it perfectly in that sense but you see the vision. Obviously, I'm not going to touch the cross project which is the 2019 anime adaptation but I hope that somewhere in the future they will remake the game again. YU-NO is like that now bonus time. Stay away from the 1998 OVA, that was some witchcraft over there. Like, D-AMMMMN
立ち絵のクオリティが低いですが、イベントCGは割と安定しています。 時代もあってノリは古いですがしっかり面白い。 当時業界に衝撃を与えたゲームを味わってみたい方にオススメ。
打折入手 推荐跟着攻略走 我看的B站up:流南 的流程图走的 因为这个游戏特定路线没道具会卡关 来回有点麻烦 剧情有点🔪 现世篇还能感觉有点瑟 异世界篇太苦了 玩完有一点意难平 不过这游戏毕竟是老游戏的复刻了 老一辈性观念挺开放的 有点🐂情节 以及伦理可能有点争议 但是故事是好故事 今晚要emo一下了....
真正的文字冒险游戏,一部可惜的“神作”。 A.D.M.S.、道具栏、行动选择和剧本成功结合起来,造就了本作特殊的体验,成功解谜、跨越平行世界携带道具时都挺有爽感。 可惜的是剧情虽然有宏大的框架以及意外的展开,但还是令人感到内容不足。最直观的感受就是明明一段段将故事揭开帷幕的方式非常高明,故事大框架也有吸引力,可情绪起伏总是不够,可能有三个原因:[spoiler] 1.现世篇剧情里时间紧,基本上一直在跑图以及调查,日常对话主要在推进情节,没有做到好的人物塑造和感情描写2.男主在新的线路失忆,代入感降低3.异世篇太赶工,完成了揭秘任务但叙事仓促,且最后反派很缺少魅力。 [/spoiler] (最开始推的澪线,感觉声音好好听,看了一下居然是钉宫!享受!)
買わなきゃよかったなー 千円返せー
系统放在当年可能可圈可点,但文字部分实在是又臭又长,人物塑造的也是一坨
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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