
Immerse yourself in retro top-down visuals as you face the horrors of Breckenridge Hall through intense first-person combat. Scavenge, solve puzzles, and upgrade your gear. Do whatever it takes to survive—but remember: You Will Die Here Tonight.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 676reviews | 91% | — | $294.6K |
| $9.99−50% | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If combat in your game is absolute ♥♥♥♥♥♥♥, consider not putting excessive amounts of it in. Just sayin'.
Nah, I'm not wasting my time on this. The core mechanic is alright, but the balance is terrible in conjunction with these combat mechanics. I can already see that the game is trying to force me to restart the campaign at least once by jumping me with surprise situations and enemies that kill you in two hits and that's just lousy design. If I've got to look up online how to get past your near-instant-death boss, I'm out, your game design is a failure. I've played way too many survival-horror games to bother with this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Hungarian
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
专家难度制作组自己打过没?
<3
this same situation happened to my buddy Chris R. one time https://youtu.be/3d7hGkR2XTg
Well made game, inspired HEAVILY by Resident Evil Gaiden- which is such a unique experience, but this takes it up one notch higher. While the story is pretty bland, it does get better as you discover the mechanics of the game. Overall, I had fun with it- it's a satisfying experience if you wanna dig into this unique gameplay loop.
This game is absolutely sensational. One of the best horror games to date.
An engaging survival horror that mixes tongue-in-cheek tone with tense atmosphere. Fans of the genre will find a LOT of nods to staple games, but, at the same time, YWDHT stands out as its own thing: I did not know that you can feel tension and dread without meticulous inventory management, and close and perosnal combat is a chef's kiss! Some of the puzzles are too cryptic but do not spoil the whole experience. Give the game a shot!
You Will Die Here Tonight, developed and published by Spiral Bound Interactive LLC, is a bold reimagining of classic survival horror that takes familiar foundations and reshapes them into something far more experimental and unforgiving. It clearly draws inspiration from genre staples of the 90s, particularly the early entries of Resident Evil, but instead of simply recreating that formula, it builds upon it with mechanics that challenge traditional expectations. The result is a game that feels nostalgic on the surface yet distinctly modern in how it treats progression, failure, and player agency. The setting revolves around the eerie Breckenridge Estate, where a team of operatives is sent to investigate a deadly outbreak. What begins as a familiar descent into a zombie-infested mansion gradually evolves into a layered experience driven by exploration and discovery. The narrative is delivered through environmental details, scattered notes, and the fates of the characters themselves, creating a sense of mystery that unfolds organically. While the story doesn’t aim for heavy emotional depth, it succeeds in maintaining intrigue, especially as players piece together what happened within the estate and how each character contributes to the unfolding events. What truly defines the game is its treatment of death as a central mechanic rather than a setback. Instead of restarting after failure, players continue the mission using another member of the team, with progress carrying over between lives. Puzzles remain solved, areas stay unlocked, and even damage inflicted on enemies persists. This creates a unique loop where each attempt builds upon the last, turning what would traditionally be frustration into a strategic tool. Players are encouraged to take risks, experiment, and even sacrifice characters when necessary, which adds a layer of tension that feels both refreshing and punishing. Exploration is handled through a top-down perspective that mirrors classic survival horror design, emphasizing careful movement, resource management, and puzzle-solving. The estate is filled with hidden dangers, locked paths, and environmental challenges that require attention and planning. However, the game introduces a significant twist when combat begins, shifting the perspective into first-person. This sudden change transforms encounters into fast-paced, arcade-like sequences that contrast sharply with the slower, methodical exploration. It’s an unusual but effective combination, giving combat a sense of urgency while preserving the deliberate pacing of the overall experience. Atmosphere plays a crucial role in maintaining tension throughout the game. The visual style leans into retro-inspired design, but it’s the soundscape that truly enhances the sense of dread. Subtle audio cues, distant noises, and the unpredictability of enemy encounters keep players constantly on edge. The estate itself feels hostile and alive, with each room presenting potential threats or surprises. This constant uncertainty reinforces the game’s core philosophy, where safety is never guaranteed and every decision carries weight. Despite its strengths, the game does have some rough edges. The control scheme can occasionally feel awkward, particularly when managing inventory or adapting to the shift between perspectives. Enemy variety is somewhat limited, which can lead to repetition during longer sessions. Additionally, the unforgiving nature of its design may not appeal to everyone, especially those who prefer a more forgiving or guided experience. These elements don’t diminish the game’s creativity, but they do make it a more niche experience that demands patience and adaptability. In the end, You Will Die Here Tonight stands out as a daring and inventive entry in the survival horror genre. It respects the traditions that inspired it while introducing mechanics that fundamentally change how players approach failure and progression. By turning death into a meaningful part of the experience and blending multiple gameplay perspectives, it offers something that feels both familiar and refreshingly different. It may not be accessible to all players, but for those willing to embrace its challenges, it delivers a tense and memorable journey. Rating: 8/10
I did die here tonight, 10/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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