
You Suck at Parking® is the only racing game where your goal is to stop and parking your ride is more important than your driving skills. It’s a hot race against the clock as you drift, cruise, and go airborne over 250 frustratingly fun, wild levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesnt matter if 50% of your car are on the parking spot, of the ♥♥♥♥♥♥ code decides against you, you can try again. 10/10 would stop programming tbh. If you want to get drunk and have around 5 min of fun buy it. If not I would rather drink rat poison
I definitely do not suck at parking My brakes just need to be replaced 10/10 zoomies
:) 1432 if ya reading
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sluchawki zepsuly sciane
I did not have the chance to play with other players. I wish campaign had a map of some sort to know which levels I have not touched yet. The game is not really bad but many levels feel (not are) RNG because sometimes it is too much information and eventually out of frame.
You Suck at Parking is one of those games that is as fun as its ridiculous name would suggest. It is essentially a precision driving game where your goal is exactly what the title says: drive your car around increasingly elaborate courses, dodge traps and pits, and park it in the designated spots. Simple enough, right? The levels do shine. They start relatively simple, but gradually introduce ramps, obstacles, moving platforms, tight corners, fireballs, traffic, police and even other crazy hazards that force you to get more precise with your driving. Some will get seriously frustrating but the reattempt cycle is really fast because all parking spots are only a few seconds away, so you keep going at it like crazy until you eventually succeed. You have to manage your speed, direction and timing while trying to get the car into the right place without wrecking your car in one of the multiple ways to do so. Because you are playing a parking game, if you halt the car anywhere, it's considered parked, so if it's outside the designated spots, it's a loss. The thing is, the car is actually really fun to drive. It handles surprisingly well, with a nice balance between responsiveness and momentum, and drifting around corners feels exceptionally great. When you get the hang of it, it may even feel strange just how smooth you can get that initially seemingly janky car drifting around a large curve before you jump over a cliff into some fan that sends you against some bomb. It's a crazy setup and the rythm is high since the maps are actually tight and tangled and you can just hit a key and immediately start over without any interruption. From start to each parking spot can range between like 2 to 30 seconds, but probably rarely more, if ever. These levels are distributed between three major biomes, and each one has a sort of a "hub" composed of several interconnected islands and in each there are some "zones" where groups of levels are arranged together. These hubs are a bit of a mess. It feels more complicated than it needs to be and doesn't quite have the same clarity as the actual levels. Every time you complete a level group you have to drive around that open map looking for the next group, and these are not exactly clear and so you have to search and jump between islands looking for the next. This is not as easy as it sounds and gets in the way more than it should, feeling borderline unnecessary. Once you finish a level you have some points corresponding to the number of parkings you have completed, and different points if you managed to park in all spots of a level "perfectly", without any reattempts. These other points serve as progression lock between islands so there is some push to perfect some levels in order to access later levels. On every level you are being measured not only for that perfection to accumulate those points, which is a single player progression system, but also for time. There are global worldwide rankings for speed on each level, and also for your friends that you can use to compare yourself against! There is also a strange currency system surrounding car customization. I could not really understand this, there are some things you can change, like a few cars, colors, patterns and accessories, but there is also a lot of stuff locked behind some currency that I honestly could not figure out. Maybe related with multiplayer? As of this writing, multiplayer is basically dead. I could never find a match so I could not test it, which is a shame because a game like this seems almost tailor-made for competing with other players, comparing times and watching everyone spectacularly fail at the same corner. The single-player experience is still perfectly enjoyable, though, but the multiplayer component doesn't add much if you don't have people to play directly with. A little note to the music. I felt that there was basically 1 single level music. It's a soft gentle tune, that kind of elevator music, but after some reattempts and if you overstay on a level after too many fails, a lady voice will start singing "you suck at parking" in a very melodic way. It's great! Still, the important thing is that You Suck at Parking is just really fun to play. The driving feels good, the levels are varied and entertaining, and the difficulty generally stays in that sweet spot where failing makes you want to try again rather than quit. If you like short, challenging arcade games where mastering the controls to progress over crazy levels is the main reward, or if you only have a few minutes to burn and want quick action, and even if you obsess on taking that extra milisecond over that global board, this is an easy recommendation.
This is actually a very fun and simple game but it has just enough quirks to keep you interested.
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Unfortunately the online mode is dead so you can't get almost any cosmetic, the campaign mod give you only few. The game is still good.
+1
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