
You Died ... but a Necromancer revived you! Reaching the top is no easy feat: The pathways are narrow, full of traps and on top of that, the floor will start exploding behind you if you take too long!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Portuguese - Portugal, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Took me an hour to beat on normal. Rooms a randomly generated so every run will be different. Performance - great, music&art - also. It's not overpriced for the content available. Local multiplayer, endless mode. If someone enjoys games like Downwell, he or she should be content with this one. Bunch of skins to unlock, gameplay is unique and every area is different / has an unique gimmick. It's not as replabable as Slay the Spire or Risk of Rain, but it's worth playing.
[b]4 oyuncuya kadar birlikte oynayabileceğiniz nefes kesici hareketliliğe sahip bu oyunda; zorlayıcı bölümlerdeki yaşadığınız başarısızlıklar, sizi daha da hırslandırarak sonuca ulaşma hissinizi üst seviyelere çıkarabiliyor. Platform üzerindeki ilerleyişinizde tek başına hızlı veya dikkatli olmanız yeterli olmayabiliyor. Hem hızlı hem de dikkatli olmalı; hatta yapabiliyorsanız bunların yanına fayda sağlayabilecek daha birçok farklı özellikleri de ekleyerek, çeşitli tuzaklarla donatılmış bölümleri geçmeye çalışabilirsiniz.
A ♥♥♥♥♥♥♥ HIDDEN GEM!
You died but a Necromancer revived you! The title, by itself, already tells you what to expect (I also love that silly title!). The game is fast-paced, it's all about being attentive and having good reflexes to avoid traps and climb up floors to slap that Necromancer across the face. The game is simultaneously simple and challenging. I am not usually too fond of games where if your little toe manages to touch an anything bad you start the level again, but this game felt different and hooked me. The game's style is really charming and makes me want to keep trying again and again so I can see what comes next! I really recommend playing this game, especially with friends and try the main mode, as it becomes really challenging at times to avoid accidentally killing each others, you must cooperate and syncronize your steps at times. It feels the most rewarding to work together and cheer when the last surviving element of the team manages to make it to the stairs! - that really adds to the fun factor and, to me, it's when the game really shines.
yeah sorry as much as i can see that the people who made this game really gave it their all i have to say every ♥♥♥♥♥♥♥ approach to game design taken here was for the worst its incredibly short but its padded out by its teetering difficulty to a tremendous degree so much so even on my first time i still beat it under 30 minutes, using difficulty to make a game arbitrarily longer is just lame, doesn't help that this tactic is taken even further by making it randomized which just makes it so youre guaranteed not to ever really get a complete feel for the gameplay, so there's just this static cap for getting better at things, it takes a warioware approach of having to scan everything quick enough while being under a time limit for every level but it just puts a bandage on a fundamentally flawed choice of game design to make it feel harder than it is also i've died more times to just falling off the ♥♥♥♥♥♥♥ map from holding the button for half a second more than needed to than anything else in the game, oh and one thing about the randomization that comes back to bite the game in the end is how despite never being exactly the same everything still feels fundamentally similar and therefore makes it even more repetitive thanks to that, not only that but the randomized floor design can make it way easier or way more ♥♥♥♥♥♥♥♥ than it needs to be, like putting an obstacle one tile away from the start when you're supposed to analyze everything because you can't wait at all and the start isn't suppsoed to be as dangerous as everything else, or when there're four obstacles overlapping each other with bizarre cooldown times that makes it so there's only a fourth of a second to get past even one of these. and the fact that ultra hard is even an option really makes it feel like the designers dont know what a fun game is supposed to be, especially considering that this was the original difficulty, imagine how the game would be if they went through with that as the default. nobody would like it, and im sorry but i cant recommend this game to anyone except people who really wanna test how much they can take without making mistakes, which isn't that many besides me, and it isn't even made in a good way. oh by the way i never did multiplayer but the idea of that sounds like a pain since this is on a computer and my friends usually have too much to do anyways. sorry, i know this game was made with passion but you really gotta take steps back to see if the design of the whole game you built it upon will stay standing otherwise itll crash down and break a million backs
A wonderful little hidden gem, [b]You Died but a Necromancer Revived You[/b] is as addicting as it is cute. The levels are short, but they require careful timing and as much planning as you can manage when you also have to get through as quickly as possible before the floor explodes behind you. Once they start throwing multitudes of different traps at you, that becomes super difficult - but the ever-changing levels, the fun soundtrack, and the adorable artstyle make it impossible to get frustrated. I found myself laughing a lot each time I died, in fact! There are also quite a lot of custom options for you to make the gameplay easier - or harder - for you. Among them are changing the hitbox sizes, the timing before the floor starts to explode, and even the ability to float safely over the floor spikes that line your path. (I admit, even on Easy, I had to use some options to make stuff easy for me on the later levels... but there are still plenty of challenges that keep it from ever being TOO easy.) The Mirkrooms are definitely my favorite level.
The style of the game is what grabbed my attention. I have played this on both PC and Switch, both easy to play and understand on both platforms. Yes: you will die.. A LOT, but it isn't discouraging. Crazy addictive, lots of charm, super fun and extremely rewarding. https://www.youtube.com/watch?v=qJNGdiEWpF4
Una tortura constante, he sufrido y casi me ha hecho llorar de la desesperación. Me ha encantado.
You Died but a Necromancer revived you. And again. And again.. And again... Difficult yet not frustating, the perfect game to play to challenge yourself without feeling like giving up everytime. In this game you will be given a simple gameplay with hard levels in cute yet epic designs. A game worth its price for amateur of challenging games which like to punish you everytime you stumble but gives you the best feeling of pride ever once you beat it.
Trudna i szybka rozgrywka. Ciekawy pomysł.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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