
In the city of Otsuna, a crimson-eyed girl invites Ryou to help her defeat a powerful enemy. An endless night approaches... but alongside his new friends, can Ryou cut through the darkness and save the world? Find out in this urban fantasy visual novel-dungeon crawler hybrid!
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About
A bewitching blue moon, the True Moon, has risen in the sky... and beneath it lies the city of Otsuna. Ryou Hamura is living an average life in Otsuna when one night, he's attacked by dark forces. He's saved just in time by Izumi Kagura, a girl with piercing red eyes who happens to attend his school, Oumidai Academy.
Izumi convinces him to work alongside her to defeat the Light Hunters, supernatural beings causing mayhem in the city. As a new member of Izumi's Astronomy Club, a ragtag group of Oumidai Academy students with superhuman abilities, Ryou begins to unlock his hidden strength and grow closer to his new allies.
However, the Light Hunters have their own plan in store, and an azure night of eternal despair draws ever closer. Unravel the mysteries lurking in Otsuna's shadows to bring the night to an end!

Learn more about your friends in the Astronomy Club, the Firefolk, and the Light Hunters in visual novel segments during the day. Want to become a well-balanced warrior? Allocate your skill points efficiently and train with your clubmates before battle! When night falls, dive into dungeons and grind your heart out to prepare for challenging boss fights.
Play in Classic Mode for a throwback to old-school dungeon crawling, or in Modern Mode to try out streamlined game mechanics.







Dungeon-Crawling Action
Explore and battle enemies in the Rift, a sealed dimension containing multi-layered dungeons, while searching for hidden treasures. What will you uncover in its depths?
Turn-Based Combat
Choose which allies you bring into dungeons and utilize their unique skills to win thrilling turn-based battles.
Exciting Visual Novel Segments
Immerse yourself in the world of Yoru ga Kuru through its captivating plot and gorgeous art. Branching storylines, multiple endings, and plenty of CGs to collect ensure tons of replay value!
Weapon Crafting
Use items to upgrade existing weapons and craft new ones. How you arm yourself is entirely up to you!
Stellar Music & Voice Acting
Feast your ears on an original soundtrack by renowned composer Shade and voice acting by veteran performers, including the legendary Yui Sakakibara as Kyouka!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《邪夜将至》由Alicesoft研发Kagura Games发行的一款角色扮演类游戏,在一座名为津名的城市中,一双赤瞳的少女邀请亮加入她的社团共同对抗强大的敌人。无尽的黑夜即将来临……亮能和新认识的同伴们一起,燃尽黑夜拯救世界吗?在这部奇幻视觉小说的迷宫中,探索出属于你的答案! [h2]游戏玩法[/h2] 某天诡异的蓝色月亮-真夜突然出现在夜空中,它笼罩着整座城市,一个原本单身的少年即为我们的主角,在某个夜晚遭遇到了黑暗力量的袭击,直到一名叫做火仓泉的少女救了他,而这名神秘的少女和他同是樱水台学园的学生。之后邀请男主进入社团一起对抗黑暗力量。 剧情基本上都是以文字进行的,游戏发行时间比较早,画风相对来说会比较复古一点,游戏剧情推进到一定程度的时候会触发自由行动的环节,此时你可以通过训练来提升巨主角的属性提高战斗能力,每个属性尽量是平衡,如果单方面只有一个属性很高的话战斗很容易失败,游戏内还可以打造装备,拾取需要拾取各种材料才能打造。 游戏内还是有着各位喜爱的涩涩环节,不过这个需要下载补丁,不然你体验不到哦,CG画风重制后相对来说还是很不错的,游戏内还有着迷宫,迷宫则是上述所说的材料,与传统迷宫差不多,基本上都是回合制,没有太大难度就是了,游戏偏向故事剧情,整体体验感十足。 [h2]总结[/h2] 整体体验下来游戏还是一款很不错的作品,剧情内容丰富,不会说像某些游戏过于无聊老套,CG画风重制也看出尽心制作给玩家一个很不错的体验感,就是游戏发行的比较早相对来说模板可能会比较旧一些,不过整体还是不太影响,值得推荐游玩一手的! [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
作为2001年A社的老作品重制,该作放在当年还是十分能打的,毕竟当初给这类游戏做这么多语音还是相对少见的,更何况还有完整的动画与主题曲来开场,属于是A社作品中初创的存在。 毕竟是老作品重制,UI按现在的眼光来说也有些简陋,但都愿意玩上这游戏了,这些都不是问题,角色设定、音乐、都是很赞的存在,特别点名某位金发双马尾。 重制版加入了自动战斗与随时存档的功能,这点直接一个大好评,爽推剧情不墨迹,但自动战斗的AI还是有点....角色并没有全语音,虽然这个时代做语音基本算是默认了,但我寻思剧情也不长啊,做做怎么你了。 剧情基本是一路通,只是在进入不同女主线路时补充不同事件: [list] [*]镜花线才能看到姐姐七荻美里的相关剧情; [/list] 为了几个支线事件,必须攻略四个女主,而流程本身就要 12~15 小时,这种设计对玩家来说很折磨。 另外还有: [list] [*]新开健人的回归条件太苛刻:错过条件他可能彻底消失。 [*]男性角色描写不足:星川翼与光狩瑞希的事件太简略,甚至结尾只是一句话交代。 [/list] 不得不说,这是一款非常扎实的RPG,制作部分相当精良。迷宫没有时间限制,还有无限恢复点。一路顺畅,整体调校非常好,几乎不会出现卡关的情况,作为主要内容的迷宫系统的设计优秀,且在重制版的加持下多周目可以跳过部分内容再加上自动战斗的加持,也不算无聊。 毕竟是老游戏重制,想要不带滤镜看还是有点难的,喜欢A社的玩家无脑入就好。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
[h1]《邪夜降至》:您就是“大名鼎鼎”的里界P3?[/h1] 75/100 《夜が来る》是由AliceSoft于2001年4月19日发售的erogame。重置版于2024年4月19日发售,直到2025年5月31登录steam,中文标题译作《邪夜降至》。 AliceSoft可以说是最富盛名的erogame厂商之一,有“东elf,西Alice”的说法。不过相较于更加热门的《兰斯》系列,始终没有中文化的《邪夜降至》就显得冷门许多。在经过二十三小时完成本作后,我认为《邪夜降至》作为erogame有着许多新鲜的概念,但其贫瘠的游戏性,即使经过一定程度的现代化改良也无法掩盖中后盘的乏味。 首先需要说明本次重置版的重要改进和亟需完善的细节。新增的“现代模式”可以开启原版缺失的教程、想魔刀、敌人信息显示、亲密度显示等帮助,并且可以开关两倍资源、迷宫显示、简化训练动画、持续自动战斗等便利性选项。我个人强烈建议开启现代模式游玩,尽管这使游戏难度大幅下降,并且很快就会感到无聊,但原版的第三人称DRPG玩法在今天看来实属折磨,并且系统的丰富性和构筑的乐趣远远不及巫术、世界树迷宫等DRPG翘楚,因此不必纠结不是原版而缺失完整体验。 然而重置版依旧存在不少的细节问题。迷宫中移动经常出现卡顿令人烦躁,无法批量合成宝石、道具加工等繁琐的设定依旧保留,最弱智的要数本作的自动战斗AI,不会切后排,不会防御,不会使用技能,只会普攻,即便是在我方数值等级优势的情况下依旧有可能团灭,或者“耻辱地”被敌人持续控制。 2001年的成人游戏有语音就不算多常见,更别说在OP中使用人声演唱歌曲了,但本作出人意料地制作了精良的动画演出。至于音效和UI等等就比较薄弱了。包含OP在内的音乐完成度,即使现在来看也依然维持着不错的水准。虽然几乎全是电子合成音源,但激烈的吉他声、架子鼓的重音敲击令人印象深刻,合成器的音效刺激着头皮,而钢琴的音色又颇为美妙。遗憾的是,由于长时间泡在迷宫内探索、战斗,对音乐的厌烦感反而会随时间上升。 据作曲者shade所言,正因为是电子编曲,才无需考虑真人演奏的局限性。这些乐曲带着某种破灭性以及刹那般的虚幻感,确实营造出一种复合游戏调性、蕴含疯狂的吊诡氛围。可能当时shade以近乎猎奇般的程度逼迫自己进行创作,使得本作的音乐明明是“机器”制作的,却能恍惚间感受到“生”的气息。 美术方面则意料之中地完全不符合现代erogame的审美,人物造型可能会引起较大吐槽,不过我作为一个热衷考古的玩家并不介意。游戏的CG有点少,尤其是带H的CG,一周目下来只有三五个,质量也不高。 本作是以学园为舞台、以高中生为主角战斗的现代奇幻题材,这在如今已不稀奇。但在原版发售的年代,恐怕是较为罕见的类型。在这样的背景下诞生的本作,凭借着新鲜的题材和主题吸引了不少玩家。“以一所学园为核心舞台”、“都市传说”、“与多位妹子的恋爱喜剧元素”、“中二病风格的专有名词”、“以夜晚街道为主、带有些许侦探要素的探索与战斗”、“需要打倒的异形怪物”等等。换言之,本作可以说是一部囊括了现代奇幻题材大量模板要素的作品,故而不少评论者认为它是一部带有原点性质的作品。 更有趣的是,一些日本玩家认为本作在一定程度上启迪了《女神异闻录3》,例如“白天上学夜晚战斗”“爬塔迷宫”“主角能融合创造并装备不同属性的想魔刀(面具)”“战斗核心是打击弱点”“锻炼属性”等等,两者似乎有一点点共通之处。不过这些内容也并非《邪夜降至》首创,《女神异闻录》的P和社群玩法才是区别于其他游戏的核心机制。 当然也有人认为这部作品是受了《东京魔人学园剑风帖》的影响。不过,作为面向男性御宅群体的校园异能战斗题材作品,的确是本作给人的印象更深刻。要说源头的话,大概要追溯到菊地秀行(魔界都市系列)或者田中芳树(创龙传)了吧?不管如何,说本作是里界P3也好,P3灵感来源于此也罢,姑且是玩笑之语,事实如何还有待考证。 本作不愧是AliceSoft的作品,是一款能让人正经当作游戏来玩的RPG。这样的评价看起来滑稽,但无论是过去还是现在,这些具备一定游戏性的erogame都是少数。众所周知,由于开发成人游戏的厂商绝大多数都是中小企业,其开发能力与主机厂商相比无疑是小巫见大巫。正因如此,大部分厂商都以文字冒险(AVG)形式的游戏为主,这也是无可奈何之事,甚至这种情况到了如今更加严重。 不过,《邪夜降至》也就只是“能玩”的程度。3人小队战斗模式采取传统指令回合制,角色有攻击、特殊技、移动、防御、道具和逃跑六个指令,并且存在攻击距离和前后排的设定,通过“移动”指令来更换前卫·后卫,增加了游戏的策略性。角色的行动设计得倒是挺有新意,既不像传统RPG那样交替回合,也不像ATB那样有行动槽,而是引入了“发动”和“硬直”的概念,敌我双方进行各类行动,都会产生发动与硬直,其中蓝色槽为发动,标志着距离行动的剩余时间,红色槽为硬直,代表角色行动后距离可再次选择的所余时间。因此发动和硬直数值更少的角色会更快行动,而这取决于玩家使用武器或技能的面板,是伤害更高但行动更慢,还是伤害虽低但行动更快,理论上需要根据现场局势随机应变。 除了距离、行动速度,玩家还需要判明敌人的弱点。敌人的种族一共有人型,动物,无形,飞行,异形5种,也存在拥有动物+飞行复数种族属性的敌人,武器的利弊均会受敌人拥有的种族影响。除此之外,敌人的属性在收到攻击后即可明确,共有物理,火,冰,雷4种属性,以及特殊的“无”属性。 这就要提到本作的核心养成系统——武器。游戏中男主“亮”可以通过迷宫宝箱概率掉落或购买来获取4种不同属性的宝石。红要素石攻击力虽高,但命中较低,赋予火属性;蓝要素石,发动·硬直较短,可以快速行动,但能力较低,赋予冰属性;银要素石,命中虽高,但攻击力较低,获得技能陷阱解除;暗要素石,提升全员能力,但消耗灵力,抗性+10。3个不同色、不同等级的要素石可以组合出不同属性、数值和效果的武器,男主最多可装备1把主武器和5把想魔刀。10个同色、同等级各要素石即可合成更高级的要素石,打造出更好的武器。不过我始终没搞清楚配方逻辑是什么,3级红+2级红+1级红打造出物理属性,但3个3级蓝能打造出冷属性。 打造武器不仅需要花费月片(类似钱的消耗资源),还要满足属性的数值要求。《邪夜降至》做了一套有点类似SLG恋爱养成游戏中常见的多维属性,通过战斗和训练可以提高属性。本作中男主具有体力(影响灵力,攻击,防御)、速度(影响回避)、灵巧(影响命中)、精神(影响灵力,抗性),灵力可以理解为血条。游戏采取了日期式的流程推进方式,每隔一段时间离开迷宫、进入训练时间,借此控制玩家的数值成长。除了常规定时的训练,迷宫宝箱中概率爆出的装备也能提供增益,每名角色有至多3个装备槽,例如“记忆棉垫”可以提升回复力,“健康步行”可使角色在迷宫中移动回血。 由于装备槽存在限制、装备无法强化升级以及武器词条匮乏等缘故,本作的养成深度非常浅,在数值的提升和养成曲线上甚至可以用“线性”来形容。即便是高周目,这套合成更高宝石打造仅仅是数值更高的数把不同属性的武器的玩法潜力一眼望到头,并不能吸引玩家深入研究。 而迷宫,这个绝大多数流程都消耗在这里的区域,更是越玩越令人失望。随机迷宫近乎一模一样的场景不仅重复、还丑。本作大体上只有三类迷宫:其一是主线迷宫,存在些许轻度的解谜,虽然只是到处跑开机关这种弱智谜题;其二是一种较为平整的迷宫,出口必定在方形的四个边;其三是拐角多需要不断绕路的迷宫,这种相对来说是最难走的。迷宫中散布有宝箱、陷阱和敌人(主线多个恢复点和事件点),除此之外没有任何地形和交互上的巧思。即便是最老式的JRPG都懂得设计若干个不同主题和不同谜题设置的迷宫,同类型的DRPG探图也要惊险刺激得多。而《邪夜降至》只有光秃秃的迷宫(有时还会“意义不明”地堆怪),并且不可接受地阉割了DRPG最重视的小队编组和养成构筑,就像是“为了使erogame看起来像一个game而匆匆套了一层基础框架”。好在现代模式下,即便是线性流程所提供的经验也足够轻松通关游戏,当我面对最终boss时,它对我的攻击就像是挠痒痒,我本期待二阶段的苦战,但制作组或许连二阶段都懒得设计,就草草进入了尾声。如果你觉得仅仅是通关了现代模式,难免评价有失偏颇,那你可以试试原版,我不认为原版的乐趣足够支撑绝大多数人通关。 写到这里,我还没有具体谈谈本作的角色和剧情。简单概括的话,可以理解为一个被反派耍得团团转的哥们为了拯救爱人决意毁灭世界,死的时候都不知道自己是个被忽悠瘸了的小丑的故事。本作的多数所谓反派其行为都有其动机,或者用“苦衷”这种滥用的设定更合适,一如既往地难以让人共情,好在他们的死亡和退场也比较干净利落。主角团四男四女除了偶有高光的男主,我认为都算是各有个性,4个妹子的风格差异也足够明显,玩家可以从中择其一进行攻略。总的来说,本作伙伴之间的互动以及男主和妹子间的小剧情读来不失趣味,主角团众人的性格塑造和成长弧光也算完整,尽管在部分剧情中表现得不那么讨喜,但能把erogame做出了一些友情和羁绊的王道感,可以说是成功的。另外许多玩家可能关心NTR的问题,就我的体验来看,负防慎入。游戏的H情节相当少,的确存在着那么零星几处可能令纯爱党难以接受的情节——这也要看你如何界定NTR。唯一算得上被NTR的恐怕只有主角团中的一位男队友(如果摸不算牛的话)。但Alicesoft依旧不改老牌牛头人大厂的作风,“恶趣味”地塞入了“梦牛”的情节,男主将在梦里看到自己爱的妹子被……然后兴高采烈地加入其中。如果你有一定的抗性的话,其实本作的基调,尤其是男主和泉感情的升华,其实很有纯爱的氛围,抛开那些丑陋情欲的H,也有着纯粹的爱与守护的H。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1] 《邪夜降至》是AliceSoft招牌迷宫探索类游戏的旧作“翻新”。从历史意义上看,这是AliceSoft首次采用了人声演唱OP的作品。本作以将奇幻元素融入现代日本的世界观为舞台,讲述了一个严肃而富有幻想色彩、并包括许多恋爱和喜剧要素的故事。本作系统上继承了《Pastel Chime -恋のスキルアップ-》(《粉彩铃音》)中“锻炼主角—潜入迷宫—锻炼主角”的玩法流程,进行了细节上的改动,但可玩性依旧比较薄弱,乏善可陈的迷宫设计也让人昏昏欲睡,对于考古erogame的玩家而言有一定的游玩价值,但并不适合纯剧情党。
少数上steam的a社游戏,slg,h的部分一般般,毕竟是老游戏了,主要还是剧情有意思,多结局。
虽然作为一款老游戏有不少问题,但还是可以一玩。
a社多出些重制啊
Overall it's alright. The story itself isn't too special and the world building left more to be desired which is honestly disappointing since the ideas present within the game starts off interesting but falls short due to being surface level at most and isn't elaborated on further. What made the experience enjoyable for me personally were the characters; mainly the female leads (Alicesoft never misses on this category) and some of the male leads (not all). I didn't enjoy the main character but it's mostly just due to me having a bias against bland self insert mcs. His introduction felt like bait in a way that would lead the reader into thinking that he'd have more nuance but alas, that isn't the case. I didn't have any problems with the main heroines as each individual "route" helped in establishing their characters while delving into who each one of them are and their place within the story, with some having more prominent roles in the grand scheme of things while some (or honestly just one of them) not being completely relevant to the story itself but still establish themselves strongly as you go through their respective route. Speaking of relevancy, aside from the MC, every other male lead feels largely irrelevant and isn't focused on enough unlike the female characters which would be obvious given the nature of the game. But it isn't really a good excuse since other games of similar nature don't have this issue or does but not to the same extent as Yoru Ga Kuru! does. Important thing to mention about the routes is that the story doesn't branch off into different story paths. The storyline for all playthrough/s will pretty much be the same, you just get different scenes based on what heroine you choose to focus on for that playthrough including the H scenes (if you have it patched in) and an extra scene once you complete it. I'd recommend doing all of it ONLY if you really like the heroines since all playthroughs are pretty much the exact same and can be uninteresting after a while. In regards to this remaster, they should've at least added an option to allow players to switch the style into the non AI-upscaled version. It just muddles Yoru Ga Kuru's artstyle with the backgrounds looking odd and just blending into each other, and doesn't do the original release's style justice which honestly looks timeless. This version also adds features that help with the gameplay sections such as being able to earn double amount of resources (xp, moon fragments, tp etc.) and disables the invisibility of enemies, traps and treasure within the map. It can be helpful for players that just want to focus on the story. Between this and the original, you can't really go wrong with either or. The remaster clears if you just prefer getting into this for the story and characters without having to worry about the dungeon crawling section too much thanks to tools added in and don't mind the upscaled look. I personally still prefer the original release largely due to the non upscaled style and don't mind the gameplay too much without the assists (despite it getting old pretty fast in repeat playthroughs) but I'd only recommend this version if you can read japanese since only the remaster is translated to english. This is also one of the few time I hoped steam would have a thumbs up feature that is neither recommend or not, just in-between because I don't feel strongly in either categories. Yoru Ga Kuru! is something I'd still recommend for specific people that are still really interested in it, but not too much since in my opinion, it's alright at the end of the day and doesn't break any new ground that would set itself apart despite having some unique ideas (that weren't explored upon enough unfortunately). So yeah if you're the least bit interested then check it out. Compared to other Alicesoft titles it's definitely my least favourite but not to say I didn't enjoy my time with it which I still did. I'd recommend Daiteikoku, Daibanchou (if you can read japanese since these aren't translated) and the Rance series which is pretty much translated to english apart from Rance X/10 which is still being translated (I'd recommend just learning japanese for this since it'd be faster than waiting for the english release).
Oyakorankan Haharanman Tsumamigui 都抓紧 上架 等着买呢
实在是不好玩啊,建议直接看看剧情模式,A社的游戏吸引人往往是有游戏性的。 这作的游戏性不太行
少有的能玩得让人难受、痛苦的游戏了。精致的人设和复有年代感的细腻赛璐璐画风之下,却是极其难受的地图机制、战斗模式,以及和主线几乎毫无关系的战斗设定。实在是鸡肋!如果不是看在A社的面上,真没必要打开这款游戏了。尽早把其他游戏端上来吧。可以收藏,不建议新玩家再玩了。就这样!
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