
Manage a hotel and hire employees including Death, a dragon, a Spirit Hunter, and a bioroid maid. Build your wealth through various means and refine your strategies based on the predictions of Oracles. All employees can be romanced depending on your choices.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to the yard!
In this game, you inherit an long-abandoned villa burdened with dark debts. You’ll manage a hotel and hire diverse employees including Death, a dragon, a Spirit Hunter, and a bioroid maid.Strange guests will arrive, each bearing their own mysterious events. Build your wealth through various methods like mining, adventuring, alchemy, and restaurant management, while adjusting your strategies based on the predictions of Oracles.
*Caution: Consulting Oracles may decrease your sanity level!
The fate of the world will be shaped by your decisions, and your staff may fall for you based on your choices. This game offers up to 23 different endings.
Making money is great!! Making money is joyful!!
What’s that, lose some sanity for the sake of earning money?
This dilapidated villa can be transformed into a luxurious hotel with multiple rooms!
As a boss who’s heartless to customers but kind to your employees, you’ll customize exclusive rooms just for your core team.
Putting aside the facts, this yard is still quite visually appealing
Please hasten to dig through the mine cave and clear the forest.
Kindly expedite the excavation of the mine and forest.
Pay attention to every guest visiting the courtyard and listen to their Oracles to gain extraordinary powers, but be sure to keep your SAN in check to avoid confronting the truth too soon.
If you see a giant cat covered in eyes, please ask the front desk for a sick leave note.
Beyond the hotel lies an expansive forest.
With proper development, it can provide a variety of ingredients for your hotel's restaurant.
Place some indescribable animals and plants in specific containers.
Chop finely.
Add some magical spices from foreign lands.
Incorporate some special minerals.
Maintain the proper flame temperature.
"Are you talking about alchemy or Eastern mystical culinary arts?"
"Both."
The hotel welcomes a variety of business strategies. There’s more than one way to complete the game.
Managing food, for instance, helps you swiftly utilize materials and amass wealth.
Assist the guests in the yard, and in return you’ll receive diverse recipes from around the world.
The auto-listing feature frees up your hands. With just one lovely chef Haa Lou Ling, you can enjoy the capitalist joy of earning money while lying flat. However, your cat form must diligently explore the forest to supply her with abundant ingredients.
Stay on good terms with Yevna the Dragon Alchemist, and she will work diligently in the alchemy workshop to provide you with alchemical products.
As you gradually gain more knowledge, you can level up your alchemy skill to help the workshop produce more alchemical items.
As you gradually gain more wisdom, you can increase your alchemy level and help the workshop produce even more alchemical creations.
Be sure to collect alchemy formulas — they will provide you with key items that help preserve your sanity.
When your alchemy reaches godlike mastery, you can even craft transcendent items, such as the legendary Philosopher's Stone.
Bioroid Maid

One day, you discovered she was once human (???)
Trainee Death

After confessing, "I need to repay 9999 ounces of high-purity souls to the Death Tower," she brandished her scythe.
The "Slaughter" option — turn it on or off?
The Dragon Alchemist

Even though your alchemy skills surpassed hers by the fifth month — yep! — don't tell her. That proud and conceited Dragon Alchemist will turn on you in a heartbeat.
The Spirit Hunter (Chef)

Although her swordsmanship is impressive, she prefers being a chef.
— Regardless, her knife skills are excellent.
In addition, there is a variety of unique NPCs with a wide range of different races, appearances, and personalities. Every character has their own story to discover.
A rich game experience and a fantastical dark world await your exploration.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.69−30% | 13.8Kreviews | 94% | — | $2.8M |
| $10.99 | 12ratings | 54% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,白天炼金术召人入住,晚上豆沙了,到拍卖环节直接cosplay布鲁斯韦恩
如果你不是粉丝,我是非常不推荐你玩这款游戏 在第一次血月结束前,你会感觉这款游戏有点意思 但是当你踏入第二次血月时,你会惊讶的发现前面玩的已经是这款游戏全部的内容了 之后的简直是垃圾时间,没有一丝丝改变,没有任何新内容,机械式的再重复九次之前的所有操作 作为PC游戏却用的手游的一套操作逻辑,没有做键盘适配,甚至连手游的那一套操作简化都没有 挖矿获取物资居然是扫雷,就算你自雷都需要繁琐的点几次 商店进货没有批量购买,就是无法同时购买多个物品 占卜,炼金,血月的动画都不可以跳过,尤其炼金在动则几百上千次的情况下,它所谓炼化全部居然加了上限50? 或许你会说嘉年华呢? 这个就更加恐怖了,好比你重用的资源居然需要看长达几分钟的广告一样 无法倍速,无法快进,时不时还给你个弹窗需要你确认,一旦你走神忘记了,不好意思请重新再看一遍 至于想看剧情,我非常的建议你直接看攻略 经营的部分简直是对你毁灭性的打击,好比在半个小时的广告里面看几分钟的剧情一样糟糕 同时我个人觉得这剧情注水严重,叙述混乱,剧情割裂,0吸引力,0自由度 你的选择毫无意义,作为玩家你在这里面起到的作用就是打开这款游戏然后看别人表演 好比你选好了符合自己XP的角准备攻略时,不知哪里冒出一群人与你强制对话,硬控你几十分钟 我不知道是怎么打完的,或许是花的钱无法退款让我坚持 有时候我会思考,到底是我在玩这游戏,还是这游戏在玩我 作为经营游戏,它是失败的,没有那种在自己经营下变得越来繁荣的成就感,你所做的毫无意义 作为galgame,它是失败的,所有的一切都围绕着剧本展开,你的选择毫无意义,而这剧本里面还全是水 虽然小死神真的很可爱 但这阻止不了我想说一句 ***!退钱!!!
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
角色挺可爱的,尤其是女仆小叶子可爱滴捏,为了角色也会打个好评(不过美中不足的是这游戏没配音,可能是经费不够吧,感觉好可惜)。 就是前期(大概是前10h)的模拟经营体验感觉有点差。以下仅为复述我当时红温后的吐槽流程。后面又玩了几个小时,大概是BUFF叠上来了,体验好了一些,可以炼金不断刷素材,然后和游戏和解了。 但我当时既然吐槽了这么长一串,顺手也粘过来了,算是个记录贴了,记录一下当时的想法 --------------------------------------- “庭院玩了7h,打到第12周了,他这个经营就让我打的很焦虑,不知道自己在干什么。玩到凌晨三点四十,然后说躺床上睡觉,结果越想越不知道自己在运营啥。 开神谕会掉san,掉san会导致打扫卫生提供的整洁度下降,打扫卫生最低等级一次+80~160整洁度,另外两个等级还要扣san导致收益极低形成负反馈。 然后我说不开神谕保持一下san值,结果BUFF太少,没人来根本住不满,然后白天要固定花行动力召唤人过来住,然后过来住又导致整洁度降得巨快。晚上的话需要出去探险获取物资。 并且神谕开的不多还会导致钱获取的速度很低,各种BUFF啥都没有,玩起来很痛苦。我玩的这个第三个月,得有一半的行动力直接浪费掉用来回复san值,然后四分之一的行动力用来召唤游客,四分之一的行动力出去探险,大部分的时候这些功能设施都空着。 然后钱也没有,买不起商店东西。设施基建也拉不上去,根本没钱也没有行动力去升级设施。费半天劲,一看几乎没啥提升 ,然后月末还把临时BUFF全清空掉 提升san值那个圣水也没拿到几瓶,基本上回复san全靠浪费行动力。至于角色好感邀约,根本没有行动力浪费在这上面,应付月末考核感觉都很难了。我玩起来感觉很心累,不知道在运营啥。 然后也没有行动力和san值去屠杀,前面san值过低我浪费了一个多星期的行动力才总算把san值拉上去。屠杀一次扣10san值和那么多整洁度根本屠杀不起,我都怕我并过不了月末考核直接死那里。 然后因为没有屠杀,并且也没有钱来灵魂炼成,所以也没有灵魂用来参加拍卖会。。。就玩的我很焦虑。 玩不明白,半夜给我整emo了,可能我不适合模拟经营游戏吧”
小叶子可爱捏 特莉波卡可爱捏
作为游戏核心养成与剧情推进的关键模块,《犹格索托斯的庭院》的炼金系统完全是设计层面的灾难,把“繁琐、随机、反人类、无指引”四大槽点拉满,硬生生把克苏鲁经营养成玩成了折磨人的数值计算器,堪称独立游戏玩法设计的反面教材。 这套系统的底层逻辑就站不住脚:用材料炼金价值AV做简单加法匹配产物,看似是“等价交换”,实则是偷懒的数值堆砌。没有任何配方逻辑、材料特性关联,同AV值的任何材料混搭都能赌同一种产物,高阶材料和基础素材的合成关联全靠玩家瞎试,完全违背炼金玩法该有的“配方探索+材料搭配”乐趣。 引导与信息缺失堪称恶意,是劝退新人的第一元凶。游戏内没有任何炼金图鉴、配方解锁日志、材料AV值查询入口,固定配方的解锁条件藏在红龙房间升级、主线进度、商店刷新里,无任何提示;自由炼金的AV值对应产物、质数炉渣机制、品质概率,全靠玩家查外部攻略,不看攻略的纯开荒玩家连基础材料都炼不出来,更别说解锁高阶配方。想升级炼金等级?连目标材料的获取途径都不标注,只能在自由炼金里反复试错,体验极差。 机制设计处处和玩家作对,质数炉渣规则更是逆天操作。只要材料总AV值为质数,必产出同价值炉渣,炉渣只能合成更高阶炉渣,无法产出正常材料,直接废掉一组合成努力。为了避开质数,玩家必须全程拿着计算器凑数值,把炼金变成纯数学作业,毫无玩法快感;而高阶紫/金色材料只能靠自由炼金概率掉落,无保底、无定向合成,想刷蓝水晶、红穗这类刚需道具,只能无限SL读档赌脸,量产高阶材料的过程枯燥到令人抓狂。 操作与养成链条冗余到极致,批量合成形同虚设。基础材料要经过硫磺→泥蛙→双足蜥蜴→刺豚→金色独角仙的多层嵌套合成,环环相扣缺一不可,想做一个高阶道具要先炼十几轮基础材料;游戏没有一键炼金、批量合成功能,每次合成都要重复点选材料、关闭材料栏,量产几十份材料能点到手指发酸。更离谱的是,部分关键配方绑定多周目、高好感度、隐藏成就,一周目正常流程根本无法集齐,逼玩家反复刷周目,养成成本与收益完全失衡。 配方与等级权限割裂,进一步放大体验缺陷。固定配方解锁后还要对应炼金等级才能使用,可炼金等级提升又需要炼出高AV值材料,形成死循环;而大量实用道具没有固定配方,只能靠概率掉落,玩家投入大量时间资源,最终收获全看运气,努力毫无正向反馈。 这套炼金系统本质是用机械重复和随机赌命替代玩法设计,没有深度、没有乐趣、没有流畅的养成曲线,既破坏了克苏鲁题材的氛围沉浸感,又拖垮了经营玩法的节奏。如果不是剧情和角色塑造略有亮点,仅凭这个半成品炼金系统,足以让大部分玩家在中期直接弃坑。对于一款主打养成的游戏来说,核心玩法做成这样,实在是难以原谅的设计失误。
ストーリーと世界観が面白かった。 ゲーム性自体はシンプルなミニゲームなので、あくまでストーリーがメインの作品。 タイトルからしてクトゥルフがテーマと思いきや、実際には錬金術や死神等の色んな要素をごった煮にした世界観。 キャラクターの一人一人がそれぞれの問題を抱えていて、それぞれの話を小出しにするような展開から始まり、最終的に複数の物語が真相へと収束していく。 美少女ゲームとしても、主人公を含めたキャラクター全員を好きになれる良い作品だった。 猫かわいい。 追記:日本語実装が公式に行われました。 自分は非公式の翻訳MODを使用した為、公式翻訳の質は分かりません。 場合によっては評価が変わるのかも……?
骨钉什么时候把黎明门前的吹笛人正式版发布
I want to like this game because the gameplay is very fun. however, the visuals are nearly all AI generated. and they look BAD. character arts, background, it just sucks to look at. please hire a human artist to redo all the visuals, and the game would easily be worth twice the price its listed at now (10.99 USD)
还没打完,但是可以预见后面的节奏不会有太大变化。 游戏性方面,模拟经营的乐趣我只在第一月体验到了,第二月的行动点不够用过的很拮据,第三个月电表倒转后模拟经营玩法就到了尽头。 美术方面,立绘好看但是UI简陋,可能第一部作品资金不那么充裕,但如果后面可以回过头把UI和字体重新设计一下那就更好了。 剧情方面,人物塑造的还比较有趣,12个章节的主线剧情量大管饱,配得上这个价格。 其他方面,游戏内要进行300多天,要看600多次日夜轮转的动画,以及更多的行动时的动画。这些动画理应可以跳过,不然太占用游戏时间了。 总的来说是一款好游戏,不过视觉小说的部分要比模拟经营的部分做的更好,希望续作能把二者做的同样出色。
作为一款经营游戏而言,难度不高,还算容易,剧情也不错,只可惜没有角色配音,玩的时候一直觉得如果有配音就好了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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