
These are troubling times, Your Grace. The petitioners’ petty matters exceed our limited resources, to say nothing of the war. A careful balance must be struck. Your throne awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 18 → 5.25/day in the week after.
About

In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...

Listen to petitioners each turn and decide who needs your support.
Aid your family with their personal problems and decide upon their fate.
Hire Generals, Witches and Hunters to aid your efforts.
Prepare for battle and make alliances by satisfying the whims of lords and kings.
Follow the stories of the quirky and determined characters that visit your halls.

Yes, Your Grace tells a tale of Davern, a medieval kingdom ruled by King Eryk. The game is set in a fictional world where monsters and arcane practices inspired by Slavic folklore are the order of the day. Villagers will ask for your help with various problems, from monsters attacking the village to a lack of places to relax and enjoy themselves. Some will bring humour to your throne room and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles.
You will face lords with a variety of personalities; you will need their support in order to win an upcoming battle, but some may ask you to perform dirty deeds to cement the alliance. One thing is clear: It won’t be easy to keep everyone happy...
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 12.6Kreviews | 87% | — | $1.1M |
| $19.99 | 2.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AWWAWWWHAHWWHAHWWGHGGH <- guy who blasted through this game in 5 hours unbroken and is Very Feelings About It
buenardoooo
I got 1 bad jester and 1 evil jester. One is telling me to let the people starve, the other is telling me to invest in a tavern. I'm doing both.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 24 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Russian*, Polish*, Japanese*, Italian*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
| $19.99 |
| 502ratings |
| 84% |
| — |
| not modelled |
| $2.99−85% | — | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nigdy nie grałem w lepszą grę wyborową Jest to jedna z nielicznych gier do których mam ochotę wrócić i ograć ją jeszcze raz
Um jogo muito bom, as escolha me deixaram bem tenso varias vezes, a história é otima.
好!!!
Невероятно крутая и атмосфераня игра, которая заставляет сильно сопереживать персонажам и их истории... раз за разом мы как Сизиф пытаемся достичь своей цели, прежде чем камень раздавит нас, но раз за разом он срывается и мы лишь в последний момент удерживаем его, чтобы он не рздавил нас... Эмоциональные качели. Но ведь мы же для этого и играем в игры, верно? И музыка. Великолепная музыка дополняющая настрой... это великолепная игра. она стоит своих денег.
This game plays like an art piece. Wonderful visuals, music, UI design. There is alot of audio and art content to enjoy here. Gameplay is simple but refined. You manage 4 kingdom resources, but the individual stories of petitioners and couriers feel impactful to the rest of the game. You'll find yourself making hard or difficult decisions regularly(on the 1st playthrough). The game can be completed in 8-12 hours depending on your reading speed. You'll likely want to play it once over to get the best possible ending or explore alternatives. The autosave system lets you go back about 6 turns. The game lasts about 50 turns. There isn't alot of content to see outside the good ending AFAIK. There is no voice acting, but characters speak in an unintelligible but uniquely personable burble. To my surprise, I was actually able to distinguish between various cultures within the game though no words words were audibly spoken. The writing is easy to process, so young audiences/non-native English speakers should have an easy time following along. Gameplay also is just clicking, no keyboard input required generally one handed. The hard recommend comes from the second game, which I have not played yet but am excited to have my story continue. Cautions before buying the game: Those looking for a sandbox/choose your own adventure experience will be left wanting. The narrative generally has 1 good ending and the rest subpar IMO. The game is a low fantasy environment. The world is compelling, just know you're getting historical fantasy. The gameplay, while challenging the first playthrough, pushes you towards a neutral good type ending. So dark roleplayers will find little for them in gameplay. Note for parents: This game features the tragic loss of a child which seems impossible to prevent. It shocked me the first time around and I was appropriately upset. While it was strong storybuilding, those going through loss of family may take if differently. I didn't get much story closure from the event, but that's just one guys perspective. tldr; Linear but good story. Art beautiful. Difficult story based management game about finding happiness for your family and maybe your kingdom. Would recommend easily.
Oyun size çok fazla özgürlük bırakmıyor fakat bazı olayları sizin yönetiminize bırakabiliyor Oyun tam anlamıyla mükemmel Hikaye oynanış hikaye muazzam Fakat türkçe desteği olmaması üzücü Puanım 10 üzerinden 8.5
Wonderful.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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