
These are troubling times, Your Grace. The petitioners’ petty matters exceed our limited resources, to say nothing of the war. A careful balance must be struck. Your throne awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...

Listen to petitioners each turn and decide who needs your support.
Aid your family with their personal problems and decide upon their fate.
Hire Generals, Witches and Hunters to aid your efforts.
Prepare for battle and make alliances by satisfying the whims of lords and kings.
Follow the stories of the quirky and determined characters that visit your halls.

Yes, Your Grace tells a tale of Davern, a medieval kingdom ruled by King Eryk. The game is set in a fictional world where monsters and arcane practices inspired by Slavic folklore are the order of the day. Villagers will ask for your help with various problems, from monsters attacking the village to a lack of places to relax and enjoy themselves. Some will bring humour to your throne room and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles.
You will face lords with a variety of personalities; you will need their support in order to win an upcoming battle, but some may ask you to perform dirty deeds to cement the alliance. One thing is clear: It won’t be easy to keep everyone happy...
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 14.2Kreviews | 87% | — | $1.3M |
| $19.99 | 2.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A decent concept but pretty rough around the edges. Monotonous, involves an eventually tiring sequence of reading and clicking to the same destinations every week.
peak
Really loved the atmosphere and characters. Story is interesting and gameplay not disturbing or difficult. 100% i will play this again to explore other choices that you can make. But, as any this type game is, there are not really that many choices that you can make, that will completely change the story. Still liked it tho
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 24 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Russian*, Polish*, Japanese*, Italian*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
| $19.99 |
| 502ratings |
| 84% |
| — |
| not modelled |
| $2.99−85% | — | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me encanto el juego, fue uno de los mejores que logre probar este año y no me arrepiento de mi compra... lo pondria a un precio mas alto, pero gracias...
Чудесная небольшая текстовая стратегия. Ожидала несколько большей вариативности и разнообразия по части распределения ресурсов, но на общее впечатление это не повлияло. Пришла за стратегией, осталась за классный сюжет. История цепляющая, интересная и, если не строить ожиданий, то может знатно захватить. Стратегического и морального аспекта не хватило -- ресурсов почти всегда хватает и ощущаются прям очевидные "правильные" выборы, без серой морали и трудностей в принятии решения. Но если относиться к игре как к визуальной новелле со стратегическими элементами, то впечатление остается исключительно положительное.
Определённо стоит своих денег, думал что игра будет средненькой, но оказалась очень хорошой. Всем советую.
GODGAME感謝 2日本語対応してください
Fantastic game - assuming you like narrative games. Compelling story with satisfying gameplay, something you could bash out in a weekend with enough time and feel very accomplished and fulfilled.
Interesting concept
I bought the mobile port version of this game on playstore and first discovered it there The decisions, the story, the music, it all gave me so much overwhelming anxiety and everything was such an emotional drag. Many decisions are heartfelt and incredibly difficult, painful if not traumatising, definitely something you'll remember I loved the characters in the game, they felt quite alive for the little impulse possible with the game, little impulse, yet massive impact. This game is truly one of a kind and amazing, I had a blast playing it and shared it with my friends who experienced the 2nd playthrough I did with them watching It really is a memorable game and kept me thinking about it for a while even after closing it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.3K | 84% | $19.99 | |
| $1.3M | 3.3K | 93% | $14.99 | |
| $1.3M | 6.2K | 78% | $9.99 | |
| $1.3M | 4.1K | 92% | $9.99 | |
| $1.3M | 4.7K | 97% | $14.99 | |
| $1.3M | 19.4K | 85% | $3.99 |