
A story-based exploration game about the very far future. With the help of two Artificial Intelligences, explore a universe conquered by humanity, uncover your purpose in it, and try to stop it from falling apart.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Year Unknown is a short "walking sim" with a branching narrative. It takes ~1 hour to complete.
Explore The Library, a megastructure the size of the universe, filled with all of humanity's knowledge. To guide you are two Artificial Intelligences, built to process its massive collection of information.
But something else is calling you - a distress call from the center of the universe. The stagnant universe is breaking down, and there may be no way to save it.

Explore brutalist landscapes, and find terminals to talk to two AI. Both have different thoughts and opinions, and might tell you different things. Fortunately, you have control: choose which AI to talk to, what to tell them or leave out, and ultimately, decide who you agree with.
Includes the following accessibility options:
Text size adjustment
OpenDyslexic as an alternative font
Text-to-speech
Option to reduce the motion of certain effects and sequences
Note: This game does not contain content from a generative AI. The AI in the game are written characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short and to the point. Year Unknown picked one philosophical concept and over the course of an hour, let you grasp its meaning. It's rare for me to find games where I can really put myself in the shoes of the main character and Year Unknown, despite being text-based story telling, truly managed to capture my imagination. The ambient sound design, music and overall vibe of the structure was well done. Maybe lacking a bit of architecture, I would have loved more cyclopean sights. In the end it was a pleasant visual and philosophical journey.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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