
Year 500 is a third-person, hack-n-slash adventure game featuring swordplay, magic casting, and an engaging story set in a fantasy world. Reclaim your memory, oppose and defeat evil, and save the kingdom by any means necessary.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Reviews
Full playthrough here: https://youtu.be/I3AgTls_zQk This game is really good for a free to play and it seems like it was made by a small team I really enjoyed the story even though it was short and a lot of the game has really good voice acting. A few nitpicking things the bosses don't have any mechanics that are a must dodge which makes them have almost no threat once you start getting higher in your upgrades you can just stand and trade blows. The blows don't feel like they have a lot of impact on some of the enemies mainly the mushrooms and wolves so before you upgrade it feels like you're forced to trade blows and don't have much outplay until you one-shot them. The platforming feels a bit floaty which takes some getting used to, but definitely not the worst I've seen. Overall definitely worth checking out.
First Level: Cutscene was interesting, also 'new powers called bursts', yo i'm boutta burst. Anyway. It was interesting, but feels rushed. It lacks any introduction to set up the characters. It wasn't amazing, but it wasn't bad. Initial gameplay: The mouse may or may not disappear during gameplay. It is inconsistent. Just food for thought. The camera does not feel very comfortable. It zooms in too frequently and aggressively. However, it feels fluid. The model for the main character is very clean but the skin and weapon of the character are ever so slightly transparent. The animations feel crisp, but a bit fast. They look fantastic though. Movement tech feels good, jumping and dashing, there are combos. Also, as I tested jumping, I have found a way to break out of the first level before moving outside of the spawn area. I am based af, get outplayed level designe bro (with love). Okay, moving on from that. I am going to proceed to the rest of the level and give final thoughts after. I feel pausing to explain mechanics might be a tad unnecessary, and that a more live instruction would be better. Mushroom jiggle kinda cute tho, ngl. My temps are at 82c, please fix devs. Thank. Yo, why your bush got collision bro? YOUR INVISIBLE WALLS CAN'T STOP ME, MR LEVEL DESIGNER. i AM BECOME GOD. Circe got me barkin' bro. 10/10 art. I pray she slay me. The character models are all transparent in certain spots, which isn't fantastic but isn't an overall issue. They also do not reflect the sprites very well. Yo, Zhao better be buyin' me dinner if he finna feel my blood. Unironically, all of the facial expressions for the art are amazing. Very good job with those. When entering the camp, new music that's a bit more relaxed would be appreciated, as the constant hype music can pull away from the feeling I get when I'm in the camp of safety. Proceeding, the camera is incredibly jarring when jumping and navigating. The enemies don't have a clear animation for attacking, so I'm unsure when to dodge and how. I remained locked on to something that is dead as well. Some of the rocks have fall animations when stood on. Due to the lack of visual representation of attack animations, I was forced to circumvent the enemies in the first section by breaking boundaries (because I was able to go over the invisible walls) to get to the next checkpoint with minimal combat interaction. I felt I needed to do this because I am taking damage I don't feel I am able to avoid. Continuing rest of review from next checkpoint. The mushroom jump part was super fun, but holy ungodly ♥♥♥♥ the camera is terrible, I'm sorry. First hidden enemy with the free shards was based, I rolled that mutt. Good design though, looked cool. Bones before the first boss? Okay, now I see we're REAL gamers. Time to get boned. AGITATED BREATHING. Why did bro post up with his package POPPIN'? Curious. Aight, the boss fight starts and he walkin' stankly leg at me, what's goin' on? Animations were tight but this ♥♥♥♥ loose. The objective is clipping into the bosses health, also, I'm beating him up crazy from the outside of the arena, and he can't get out. Level designer, what's good bro. Level 1, done. Second Level: Bad news Level 2 designer, I got out at the beginning again. I'm 0/2 on level designers. Level 3, watch yourself. I will give you credit though, I had to actually work to get out of this level, unlike Level 1. I broke out of that ♥♥♥♥ first try, and broke out CONSTANTLY throughout the level. Moving on. Platforming in Level 2 is alright, but the camera still makes it difficult. Also, clipped through a rock while jumping which was not great. For the first large combat room, you did a fantastic job of blocking off almost every option to sequence break. I was able to find a method, but it took about 25 minutes, and some creativity. So very well done with the level protection, and the room was well designed as well. Moving on to the second section. The lock on feature will reveal enemies around corners if held. This is a design flaw y'all. No spookin' ME! Instead of going the obvious route, I opted for the climb and fought some of the first bandits. I explored for a good long while looking for a way to NOT fight the enemies in that room with the 4 bandits and 2 birds. It took me a long time, but I was able to break through the wall and get around that room. Again, lots of effort required, very well done protecting the level. I was also able to reach the desert from this exploit and avoided the next fight room as well. The desert was well designed, and the mechanic took me awhile to actually figure out. I did realize it was akin to madness in bloodborne, but the actual cause being the sunlight didn't click. If I hadn't sequence broke the game, I would have seen the tutorial. Quirky. Took me awhile, good job. Also, ♥♥♥♥ that bandit room, y'all wrong for that. First time having my health low enough to make the warning sound. That ♥♥♥♥ cute. MEEP. I love it. Sound design so far for both levels has been very good. I have no critique regarding that (yet). I have arrived at the next boss. The climb up to the boss was very fun. First thing to find out - Can I break out of the arena and cheese this nerd. Will report soon. I could not. Voice acting for 2nd boss is very good. Why he INHALIN' LIKE THAT THOOOO YOOOOOO. Bro hit the za crazy in that moment. YOOO HE POSIN'. BRO SAID ERASE THESE HOES. I went into the boss with no health potions, 3 corruption and 9 damage. I cannot use the damage ones, uncool bro. The bosses hit boxes are a bit large, and I did encounter a bug where his spinning attack would presist damage despite the fight restarting and him just standing there. This can be fixed by dying again. This fight is interesting, with the mechanic being thrown as a addition. That took 17 attempts, and I want you to know I was self nerfed as hard as possible. My health was at 5% total. I had used the other 95% to spam abilities throughout the mission. It wasn't a bad fight, but the boss was a bit spammy. Good second level though, all things considered. Level 2, done. Rest of my review in the replies, as I don't have space.
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I would kiss the voice actor on the lips.
Pretty solid for a student project
In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the *new*. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary game from a singularly unexpected source. To say that both the game and its makers have challenged my preconceptions about fine game design is a gross understatement. They have rocked me to my core. Not everyone can become a great artist; but a great artist *can* come from *anywhere*. It is difficult to imagine more humble origins than those of the genius now working at The Breakers, who is, in this critic's opinion, nothing less than the finest of gamers on Steam. I will be returning to Year 500 soon, hungry for more.
Despite me being pretty bad at this game and often times using up nearly all of my potions, this game was incredibly charming and was a lot of fun to play! I am IN LOVE with the 2D art. The loading screen, the character talk sprites, the cut scenes, the character designs, all of the 2D art had me at first sight. The soundtrack is also just as wonderful! It was very unique, memorable, and was also one of my favorite parts of the game! To add, I was blown away by how good the voice work for the game was. All the voice actors did a wonderful job for such a small game! The main piece of criticisms I have are that the functionality of the game play mechanics could use some work, Dark Oden and Weiss could have been more challenging to fight against, wish we got to see more of Oden's pals at the camp, and gahhh I just wish the game could have been longer! Overall, I'd give the game a 7/10! While I am taking points off for various bugs and janky moments I encountered, it is very apparent that a lot of passion was put into this and I respect the hell out of that. The story is unique, the characters are charming, and I was interested in the story throughout my entire time of playing. <3
Year 500 is a masterpiece of DOGSH*T. You're welcome :)
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Year 500, kılıç oyunu, sihir yapma ve fantastik bir dünyada geçen ilgi çekici bir hikaye içeren üçüncü şahıs, hack-n-slash macera oyunudur. Hafızanızı geri kazanın, kötülüğe karşı çıkın ve onu mağlup edin ve ne gerekiyorsa yapın krallığı kurtarın.
10/10 Highly recommend you guys playing it. Definitely showed a lot of time and effort the creators put into this game. For sure will be a game I play for a long while.