
Yeah Yeah Beebiss II is the sequel to a game considered as lost media. As Kyonshi Hui and Jiangshi Bo, it is your quest to banish all evil in all 100 levels - 10 original stages, including the boss -- a mutated mass of pure evil.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
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I bought this game on a whim, being familiar with the urban legend it's based on, curious to see what direction they'd take it. I imagine a lot of people buying this game will be doing so for a similar reason, for the title alone. Obviously, this is a fanmade interpretation of Yeah Yeah Beebiss, as it is in reality just a copyright trap (look up Yeah Yeah Beebiss if you want the context here.) Anyway, it's a simple NES style game. Overall, it's a fun game, although pretty light on content - and the difficulty in reviewing this game is that I don't know if to class that as bad or suiting, given the bootleg NES vibe it's going for. With that said, my biggest gripe with this game isn't a style criticism, but rather the control binding issues. It's bound to WASD for movement, when I would've preferred to use arrow keys. I thought I could fix this problem by plugging in a 360 controller, but unfortunately on a controller the game uses the left stick instead of the d-pad. Allowing d-pad input for an NES-style game seems like a no brainer and should be the default setting. As for the game itself, it's a simple game that is probably best enjoyed in short bursts - but there's no way to save, so if you want to complete the game you'll have to do it in one sitting. I guess this makes sense given the NES style, but it is a little disappointing because I probably won't have the patience to finish. There are 100 levels, but it is really just the same 10 stages palette swapped, and the first two are very similar. So far I've played to level 25. The game consists of going around and zapping the enemies called "Evils." You have to kill a specific amount within a time limit. The time limits don't get harder with each palette swap, so do that ten times and you're done. There also isn't much enemy variety, with there being four types in total (one is just an alternate version of the most common enemy.) This is too bad, as adding more aggressive time limits or enemy variety over time would've been an easy way to spice up the same stage layouts. Still, platforming around the level works well and is pretty fun to get the hang of. Most of the fun of the game comes from learning to efficiently navigate the stage layouts, which are filled with challenging jumps and obstacles. At first the game seemed quite challenging, until I realized I could just hold down the zap button, since the attack stays on for an unlimited time and doesn't slow down your character or pose any other disadvantage. I can't tell if this was intentional or not, but either way the zap attack feels a little bit unsatisfying and I wish there was more "oomph" to it. There are also boss battles: these seemed difficult at first too, until I realized I could simply jump, strike, land on the roof next to the boss and repeat, and never need to touch the ground where the obstacles are. Again, I have difficulty telling if this was an intentional decision to mimic the style of NES games or was an actual oversight. Sometimes the enemies can spawn in right where you're standing, although this can at least be avoided by staying off the ground so feels like an intentional mechanic. It mostly happens in the first two stages which are entirely flat. I don't have much to say about the music, which are 8-bit renditions of public domain tunes. I feel like they could've created something dark and slow to go along with this artstyle, and the chiptune sound would lend itself to that particularly well, but this is fine too. The snippets of The Nutcracker feel particularly out of place against the gloomy aesthetic though. I do really like the artwork, both in the game and in the boxart/manual. Also, although this is a nitpick, the game player itself also has some small bugs: for example the Credits button actually goes back to the Main Menu. It's still an okay game, and definitely something I would play when I'm bored and want something quick to boot up and get into, but I would recommend getting it on sale if you're interested.
Found this neat little title because I watch John Riggs' YouTube channel, so I decided to check it out. Ended up buying it on STEAM and picking up one of the limited NES cartridges. Really fun to play high with others, I haven't really played it here on STEAM much or by myself, but games like this are made for 2 players and are always more fun with two people <3 Good job John and hats off tot he team that made the game.
A basic but fun throwback to the retro arcade games of the 80s. It's basically a single screen platformer where you electrocute demons and dragons and such that has 10 stages, then loops with a change to the color palette, etc. for a total of 100 stages. Great work to John Riggs, Mega Cat Studios, and Chips and Cellos for this. Pretty good retro graphics and love the 8 bit classical music renditions and a nice crt filter. However, I couldnt figure out a way to quit back to desktop in game, this should be added to the menu, had to Alt-F4 out. Also some achievement and trading card support would be appreciated.
[h1]向日葵游戏评分【6/10】[/h1] 《Yeah Yeah Beebiss II》是一款复古8bit游戏,支持双打,其游戏性在现在看来已经过时,但是还原度较高,适合怀旧游戏爱好者。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
Fun little game that even my eleven year old son enjoyed playing with me. This is a NES homebrew so good old classic fun, you can continue if you loose all your live but no saves. ah the good old days... The only negative I've found so far are is if you intend to play two player on one keyboard. The Movement is fine, AWSD and Arrow keys. But the Action button are to Close J K for one player and MM for the other. No key mapping either. So if you're ready for a little nostalgia and fun game play then this is something to had to your collection.
[h1]キョンシーがかわいい、ファミコン風アクションゲーム[/h1] 昔よくあった1画面固定のアーケードライクなアクションゲーム。 キョンシーを操作し、制限時間内に敵を全滅させましょう。 敵はキョンシーが発射する電撃的なモノで倒せますが射程が短いので敵に近づく必要があります。 制限時間は意外とシビアで、のんびりやっているとタイムオーバーとなってしまいます。タイムオーバーになると即ゲームオーバーです、 ハシゴは登ることはできても降りることができないため、移動経路を考えて効率よく敵を倒していく必要があります(しかもハシゴはジャンプで登る) キョンシーがかわいかった買いましたが、ゲーム自体は単調ですぐに飽きてしまいました。 BGMがクラシックなのはとてもいいと思いました。 実際にNESで発売されたゲームの続編との情報もありましたが、詳細は不明です。 定価だと少し高く感じると思いますので、セール時に120円で買うのであればオススメです。
完整圖文評價 https://home.gamer.com.tw/creationDetail.php?sn=5628651 [h1]《Yeah Yeah Beebiss II》[/h1] 用殭屍驅魔的小遊戲,點陣圖的作品,2個殭屍選擇,可以2人本機遊玩。 算是比較簡單的循環設計,關卡有1到10關,第10關是王戰。 2D橫版遊戲,限時清怪過關的設計,由於生怪隨機位置,常常會因為地點不佳造成時限內沒清空,造成的Game Over(無論有沒有殘餘生命),但是,可以接關,所以還好。 沒想到在Steam收到給鑑賞家體驗的遊戲,是這類的小品遊戲,還好有點開網頁,Steam的界面都沒顯示。 [b]操作[/b] 簡單的操作,類似紅白機時期的產物,十字鍵(其實只會用到左、右)控制方向,外加2個按鈕:跳躍,攻擊。 比較需要抱怨的就是,按鍵似乎無法自定義,如果在鍵盤玩,2P就要去適應用右手控放方向,左手控按鍵。 由於明顯是中式殭屍的設計,所以,只能跳,不能爬樓梯(樓梯只能跳上去,無法下來)。 可操縱的殭屍有2個,如果是單人遊玩,就可以選擇不同的殭屍,雖然外形不同,但是,性能基本一樣。 感覺都是中文名,按照說明,一個用閃電,一個吸收生命。 這個人物背景的設定是很酷啦~但是,遊戲內就一個射線,一個射圈圈…… [b]多語言[/b] 遊戲支援蠻多語言,中文明顯是機翻的,不過,這類游戲沒多大影響就是了。 [b]復古畫面[/b] 可以選擇全熒幕或視窗模式,還可以上CRT濾鏡更加有復古感。 [b]基本界面[/b] 大家可以看到,基本的操作就顯示在左右上方,算是蠻明顯的。 左上方的人頭(殭屍頭?)就是剩餘命數,下面的POW-則是剩餘血量。 撞到敵人或陷阱,會扣血,扣光才會死一命。 遊戲內,打倒敵人也有機會掉隨機道具: 自上而下的道具說明: 錢幣,加100分(我一直以為是水母 ) 通關限時 +15秒 時間暫停 隱形藥水(暫時無敵) 心(補血) 這遊戲的難處,並不在操作上,而是隨機生怪的位置,一旦時間超過,無論剩下幾命都會直接Game Over,因此,有時候需要判斷形式硬吃傷害去殺敵。 雖然時間到會Game Over,好在可以接關,所以,難度上還好,失敗的話接關再挑戰就好。 下面放上遊玩過程: https://youtu.be/QyqLDc8M4d8 主要通關一輪,第二次應該只是重複,就沒打完了。 附加內容: 點進去【附加】可以看到,美術的部分,有個盒子的設計,按照外形,似乎真的可以弄成一個小盒子。 另外,也可以到音樂去聽遊戲bgm,雖然主要就那幾首,有點少。 對於喜歡這類復古,2D遊戲的朋友,可以玩玩看,只是建議等折扣。
I recommend it because i find it interesting but it is repetitive so it's not really an everyday game 5/10
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