
Play as a fire-breathing dragon in this classic arcade platformer! Blast through destructible stages, incinerate your enemies, and chase the high score, solo or alongside a friend.
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…in this 80s-inspired action platformer! Standing in the tradition of beloved arcade greats, “Dragon Dragon Fire Fire Deluxe” sends you through more than 200 handcrafted stages packed with collectibles and legions of enemies. Armed with your fiery breath, take on the challenge and chase the high score, either solo or together with a friend in local cooperative play.
Several vibrant worlds of colorful, destructible stages. Wreak havoc with your fire breath and scorch both your foes and the levels themselves!
Full support for 2-player local co-op, either on a shared keyboard or with any combination of controllers and keyboard.
Worldwide online leaderboards for both Story Mode and Score Attack.
An original chiptune soundtrack, lovingly crafted in the spirit of 80s arcade classics.
Steam Achievements

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Portuguese - Brazil*, Japanese*, Spanish - Spain**languages with full audio support
Reviews
It definitely has dragons and it sure has fires too, so I'm immediately sold. Really enjoyed the gamejam version, it's great to see it turning into a proper full release!
Very fun arcade style action platformer similar to Bubble Bobble.
[h1]A Retro Arcade Game Worth Playing![/h1] If you love classic NES games like Bubble Bobble, this is the right game for you! After playing Dragon Dragon Fire Fire from the very beginning, I became addicted to it. Not only is it challenging, but chasing a high score is also a lot of fun. It's the kind of game you'll want to play over and over again! What I love most about the game are its charming pixel art graphics and chiptune sound effects. For hardcore retro fans, it even offers a CRT filter. I love that game so much!
Awesome game! Nice style and also (of course) you play as the dragon characters which I like! I played the other version of the game (non-deluxe version) previously and some of this version before release (playtest) and it's the same fun but expanded! Finding faster routes through the levels is cool as well as making strategies to get more score, at this point I've mainly just played to get achievements as the first thing I've done (and a round of score attack) but even during that process, when you die and respawn you can find better strategies, with some being applicable across a lot of different levels. There's a good variety of stage layouts and enemy types, with the mechanics of the game (e.g. enemies running around on fire before being defeated) working well with the level layouts and enemy layouts. The online leaderboards (global and friends) are cool and incentivise you to improve your score (I'll have to come back and try for better scores soon! I got a couple of 1sts globally but the game is really new tbf so I'm sure those will be beaten quite quickly if not already!!). Control rebinding is really nice to have in the game and good to see here! The 2 player co-op mode sounds cool, although I haven't tried that currently. I'll see if I can get the chance to play the 2p mode with someone else and if I do I'll update this bit of the review. In story mode, world 7 seemed like a bit of a difficulty spike but I don't know if that's just me or not lol
Dragon dragon fire fire captures the fun of bubble bobble and adds gameplay that is a bit faster and widescreen. It also keeps some of the best aspects like the tight movement and the local multiplayer. The online leaderboard compares to both global scores and against your friends, which incentivizes you to play more. I also appreciate the achievements that get the player to get a certain score for each world.
If you've played Bubble Bobble, this is very much in that style of gameplay. You progress through stages by shooting fire and defeating enemies and try to get as many points as possible. It's fairly simple, but the mechanics are done very smoothly and it rewards efficient clearing of the stages. There is a bit of randomness introduced in the stages, but overall it doesn't affect top scores too much. It is fun to try to push yourself to be better and more efficient, which is a good sense of mastering the controls. Considering it had a very small development team, it feels solid and stable, and is a lovely little experience. Very much recommend giving it a try, especially for the modest price.
Loved the free version on itch, loved the demo, go figure already loving the full game! It's simple arcade fun both in the style of Bubble Bobble but with it's own twist using fire over bubbles which can make enemies more dangerous but also set them up for combos with both the environment and each other! Having finished it I gotta say things REALLY heat up near the last two worlds they absolutely got me a little frustrated from time to time, but not in an upset way more in a "I could do better come on!" way, which is exactly the kinda feeling I know I want from a retro style game! Playing 2P mode via Steam Remote play is a lot of fun, I love how each player gets a unique start per-level rather than just side by side it feels really thought out and make splitting up to take down the levels more quickly really fun! All in all, can happily say I enjoyed my time and fully recommend it!
Süchtig machendes und mit ganz viel Liebe gestaltetes Arcade Jump&Shoot. Ich wünschte, ich wäre besser, damit ich noch mehr der vielen Levels und Mechaniken sehen könnte. :) Spiele es mit Controller, das fühlt sich super flowig an. Absolute Empfehlung für alle Genre-Fans!
Sehr süßes Arcade-Spiel für Zwischendurch. Wäre schön, wenn noch ein paar Extra-Level erscheinen :)
[h1]Dragon Dragon Fire Fire Deluxe – Bubble Bobble with Fire and Destruction[/h1] [i]I received a pre-release key through my Steam Curator. The developer did not ask for a positive review, and receiving the key has not affected my opinion. I tested the native Linux version rather than running the Windows build through Proton.[/i] [hr][/hr] [h2]The Verdict[/h2] [b]Recommended, particularly for players who grew up with 8-bit, 16-bit and early arcade-style games.[/b] Dragon Dragon Fire Fire Deluxe is a colourful and challenging single-screen arcade platformer built around short stages, limited lives, score chasing and simple controls that gradually require more skill. I have been gaming since the 1980s, and it immediately reminded me of games I would have played on an arcade machine, Sega system, Nintendo console or original Game Boy. The obvious comparison is Bubble Bobble, but the fire and destruction mechanics give it its own identity. [hr][/hr] [h2]Bubble Bobble, but Faster and More Destructive[/h2] I played a great deal of Bubble Bobble on the original Game Boy. Both games feature two small dragons moving through compact levels filled with platforms, enemies and collectibles. The major difference is the weapon. Instead of trapping enemies inside slow-moving bubbles, you attack directly with fast fireballs that can be fired horizontally or upward. Enemies can catch fire, and hitting them again finishes them more quickly. Fire can also destroy parts of the environment. Removing supporting blocks can cause platforms and objects to fall and crush enemies, but those same objects can also crush you. This turns the destruction into more than a visual effect. Positioning and timing matter, and some stages become small environmental puzzles. You can also drop through thin platforms, while falling through the bottom of certain stages causes you to reappear at the top. [hr][/hr] [h2]Score Chasing and Content[/h2] The game is strongly focused on points. Food, collectibles, remaining time and efficient kills contribute to your score, while global leaderboards encourage repeated attempts. Collecting the letters needed to spell [b]BONUS[/b] sends you to a special stage filled with food and point items. It creates the same brief reward-stage feeling found in many older arcade and console games. The full release advertises more than 200 handcrafted stages and includes: [list] [*]Story Mode and Score Attack [*]Single-player and two-player local co-op [*]Shared-keyboard and controller support [*]Steam Remote Play Together [*]Global leaderboards [*]Achievements and Steam Cloud [/list] The online feature is the leaderboard rather than online matchmaking. Co-op is local, although Remote Play Together allows it to be played remotely. I mainly tested the game alone, so I cannot properly judge the balance of the two-player mode. [hr][/hr] [h2]Presentation and Controls[/h2] The pixel art is bright, colourful and easy to read. Each world uses a noticeably different palette while maintaining the same overall style. Several optional CRT filters are included, but they did not look much like a real CRT display to me. The stronger effects also made the image uncomfortable and slightly confusing for my eyes. This is not a serious problem because the filters are optional. I returned to Linear mode, which produced a clean and sharp image. The menu music made a positive first impression, but I disabled it shortly after starting because I normally turn off background music while livestreaming to avoid possible automated copyright claims. It would therefore be unfair for me to judge the full soundtrack. My main complaint is the default keyboard layout. It feels as though a controller was the primary input considered during development. The keyboard controls worked, but the defaults felt awkward. Fortunately, the game supports full rebinding for both players, so this was easy to correct. [hr][/hr] [h2]Native Linux Performance[/h2] I tested the actual native Linux build without Proton or Wine. [list] [*][b]Platform:[/b] Native Linux [*][b]Renderer observed:[/b] OpenGL [*][b]Performance:[/b] Approximately 120 FPS [*][b]Crashes:[/b] None [*][b]Stuttering:[/b] None [*][b]Graphical problems:[/b] None [*][b]Gameplay bugs encountered:[/b] None [/list] The game launched correctly, recognised my input and remained stable throughout my test. One system cannot represent every Linux configuration, but the native version worked exactly as it should on my machine. It is also good to see an indie developer providing a real Linux build instead of relying entirely on Proton. [hr][/hr] [h2]Final Thoughts[/h2] At the announced price of roughly US$5, the value is difficult to complain about. More than 200 stages, two modes, co-op, achievements and global leaderboards are reasonable for a focused arcade platformer. It is not the type of game I would personally play for hundreds of hours, as I am not normally a dedicated score-attack player. That does not make it a bad game. A review should judge whether a game succeeds at what it is trying to do, not punish it simply for belonging to a genre the reviewer does not normally play. As an old-school arcade platformer, it works. The controls are responsive, the destruction gives it its own identity, the levels become progressively more demanding, and the native Linux version performed without problems. Players who enjoyed Bubble Bobble, classic single-screen platformers, local arcade co-op or leaderboard competition are the audience most likely to appreciate it. [b]Final recommendation: Positive.[/b] It is a focused and reasonably priced modern interpretation of an old arcade formula, replacing bubbles with fire and allowing you to destroy the stage itself. https://www.youtube.com/live/eV8iFiPVvV8
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