
A challenging puzzle platformer in which you clone and teleport.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fire puzzle platformer lowk couldnt have been done better + insanely creative
Well worth the price
Это больше платформер (то есть игра на точность движений), чем собственно головоломка. Ну по крайней мере в первых двух частях. Мне такое, увы, очень быстро надоедает. К графике вопросов нет, а вот управление по дефолту можно было бы сделать на геймпад.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Artless, but great level design exploiting the game mechanism. And that sense of humor is good as some have already mentioned. Guiding is good that I 100% completed the game with some thinking and without any help out of the game.
谜题还不错,不过其设计更加注重“打破思维定势”而非“逻辑推理”。诚然一些关卡的解法很巧,但另一些关卡的解法看起来更像是bug而非正解,因此当遇到难以解决的关卡时,很难判断正确的思考方向。 另外游戏对动作要素的要求有点高,尽管可以任意调整时间的流速,但这个功能仅仅是通过按2个比较远的按键以更改游玩倍速档位来实现的,这种功能放在视频播放器里很合理,但放在游戏里体验就很糟糕了。
确实很难,不仅仅是解谜。虽然看着是很好玩。 看了下视频,感觉不是我能玩的,告辞。
I have no idea, how this game ended up in my library, but great it did. YAPP is a really nice little puzzle game. Hard on times, but fair and challenging. Took me around 3 1/2 hours to complete. Unfortunately achievments don't work for me :(
I really wanted to like this game, and was liking it until I got to level 3-7. Level 3-7 requires a 'double-jump' (in a game where the player can only perform a single jump), which is a never-explained mechanic that appears to require pixel-perfect timing to build extra momentum. No, this isn't the 'double-jump' mentioned in the game's description, because that one is done with a box: this just is done with just the player and their clone. From what I've gathered, this is the intended solution by the dev, and is required many times throughout the game, in addition to a 'triple-jump' that the dev claims actually requires pixel-perfect input. I was going to just skip this level and proceed, but... you need to perform the double-jump to access levels past world 3 it seems, so I'm out of luck here. When I play puzzle platformers, I want the issue to be the puzzle complexity, not mechanical execution. I'm disappointed here.
The puzzles here are figuring out the glitchy behaviors of the world. I guess if you like figuring out how the game designer wanted these obtuse designs to work, go nuts. Even on 2-1 (traditionally the first level in a new world teaches mechanics), you're given no hints to a somewhat tricky physics puzzle. I found this incredibly frustrating.
Please give a hint to where the stars can be and have game mechanics explained better.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8K | 67 | 52% | $0.99 | |
| $1.8K | 119 | 85% | $0.99 | |
| $1.8K | 69 | 74% | $1.99 | |
| $1.8K | 69 | 48% | $0.99 | |
| $1.8K | 69 | 81% | $1.49 | |
| $1.8K | 58 | 60% | $0.49 |