
A challenging puzzle platformer in which you clone and teleport.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game, and was liking it until I got to level 3-7. Level 3-7 requires a 'double-jump' (in a game where the player can only perform a single jump), which is a never-explained mechanic that appears to require pixel-perfect timing to build extra momentum. No, this isn't the 'double-jump' mentioned in the game's description, because that one is done with a box: this just is done with just the player and their clone. From what I've gathered, this is the intended solution by the dev, and is required many times throughout the game, in addition to a 'triple-jump' that the dev claims actually requires pixel-perfect input. I was going to just skip this level and proceed, but... you need to perform the double-jump to access levels past world 3 it seems, so I'm out of luck here. When I play puzzle platformers, I want the issue to be the puzzle complexity, not mechanical execution. I'm disappointed here.
The way this game embraces its quirks unlike many others truly enhances the playing experience. Every solution seems unintended yet genius. I would highly recommend this game to anyone looking for a challenge especially if you go for all stars its fun going back through the levels with the knowledge you've gained being able to reach new heights with the same tools.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rather than a puzzle, it is more of an action game.
The puzzles here are figuring out the glitchy behaviors of the world. I guess if you like figuring out how the game designer wanted these obtuse designs to work, go nuts. Even on 2-1 (traditionally the first level in a new world teaches mechanics), you're given no hints to a somewhat tricky physics puzzle. I found this incredibly frustrating.
能让人找到纯真的游戏乐趣,让人主动探索、挑战和思考,而不是利用人性弱点诱导人做某些事情。 我在steam上从不评价留言,为YAPP破例了。感谢开发者。
I have no idea, how this game ended up in my library, but great it did. YAPP is a really nice little puzzle game. Hard on times, but fair and challenging. Took me around 3 1/2 hours to complete. Unfortunately achievments don't work for me :(
Artless, but great level design exploiting the game mechanism. And that sense of humor is good as some have already mentioned. Guiding is good that I 100% completed the game with some thinking and without any help out of the game.
确实很难,不仅仅是解谜。虽然看着是很好玩。 看了下视频,感觉不是我能玩的,告辞。
Please give a hint to where the stars can be and have game mechanics explained better.
朋友很强,各种二[spoiler]三[/spoiler]段跳的操作基本都是朋友打的( 感谢攻略,有几关是真的难顶全靠攻略救了。 另:陷阱死活想不出,但是第六章那时候已经通完了,鉴定为意透达春绿(
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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