
Head-to-head arcade VS game, where all the characters are puzzle games, you control 2 at a time, and everybody does their own damage. A pre-, mid-, and post-apocalyptic fairy tale that teaches you telepathy if you decipher it properly. An climactic journey through stars and minds and trust.
Modeled estimate, not a reported figure. How we estimate →
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About
What is your violence?
If left with nothing else to do, what will you do to get your way with the universe?
Is it your fists?
Is it your power?
Is it your ideas?
Can you shape your violence into different forms?
Xross Dreams is also a game. Xross Dreams is also a tool. Xross Dreams is also a universe. Xross Dreams is also a story. Xross Dreams is a multi-dimensional ascension utility for the mind, heart, and soul.
If you're the loner type, you may pick a dreamer and follow their way through the universe as a series of puzzle games that you've never seen or played before but already might understand for some reason.
If you don't go alone, you will pick a pair of dreamers and carve a path of understanding through your entire community.
It has many modes.
It is a 2v2 fighting game with many characters.
It is a puzzle game that evolved into a new genre.
It is set to a jazzy drum n' bass soundtrack that will empower and relax you.
It can be played offline or online, with rollback netcode to guarantee a smooth experience.
In Xross Dreams, everybody has their own violence. Each dreamer plays a distinct puzzle game, some of which you may find familiar. When a dreamer inflicts their attacks on other dreamers, they send their own specific type of violence that the opponent must understand and tolerate. Matchups are just as important as individual skill. Some dreamers push your screen up from the bottom. Some dreamers drop useless pieces from the top. Some dreamers send you pieces that open into new pieces. All of these and more are possible.
In Xross Dreams, you aren't alone. You will find yourself in control of a team of 2 dreamers. You have the ability to switch between each of these 2 dreamers at will. You can only win by defeating all the dreamers on the opponent team before they do the same to you. Switching dreamers will open your mind to higher ideas and violent possibilities. You may even find yourself using abilities that manipulate the opponent's team if you're worthy of them.
Xross Dreams is a journey of discovery. Do you remember back when games had secrets? Why did they have secrets? What changed about the way we played games 20 years ago compared to the current information age? Even if you look up all the answers, what does that teach you about your learning process? What if we had the chance to experience the Wild West of information about a completely new type of competition? What strategies or stories will we conjure?
Xross Dreams opens your mind. It might be opening your mind right now. By coming into contact with this information, Xross Dreams can bless your consciousness with new ideas. The story of Xross Dreams is told with our lives, but the actual plot of Xross Dreams is told without words. How do you read a story with no words? All of this and more is possible.
Xross Dreams is the seventh chapter of The Moon Wars, a multi-part series in a universe terrifyingly close to ours.
Single-Player Story Mode
Head to Head PvP VS
In-game Learning Tools
Training Mode
PvP Online Play
10+ Playable Characters
30+ Dogs
Endless Potential

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
I've watched this game in development for quite sometime and proud to say it delivered what it set out to do. It's hard to believe this game was made mostly by only one person as is packed with so much. This game is a personal love letter to puzzle games, 90s video games, dogs and so much more. It only tells you enough to start playing and begs you to experiment with it's gameplay mechanics. Personally for me it recaptured that feeling you would get when you would go over to a friend's house and play a game that either of you didn't know anything about (I can switch characters? I wonder if can carry over damage If I time it right...). I find story mode to be punishingly difficult but have walked away from every match feeling like I've learned something new about that characters play style or of the accompanying character in that chapter. Everything presented in story mode is open to interpretation and leaves you to understand it the way that makes the most sense to you. As many have stated there are some bugs but not enough to personally ruin the game for me and the dev has been working non stop fixing everything being mentioned and recorded being brought up him. Network play is still getting it's kinks worked out at time of writing. Local play is fine which gives an alternative until then if you want to play with friends. Highly recommended if you enjoy puzzle games as every character either represents a classic gamestyle or is an entirely new game play. For the price your getting quite a bit of value.
It's a little rough around the edges, but everything works well enough in local play and there is nothing else quite like it.
puyo puyo tetris but a lot
At the moment, this game is broken on a fundamental level. Frequent crashes abound. The control scheme in the menu is horrific, requiring you to select your controls every time you play, without the option to back out. If you hit the wrong key on accident when setting up your keybindings? Time to exit the game and restart, because you cannot go back. Go into the wrong submenu? Exit the game and reboot. In-game, information is either not telegraphed or is falsely telegraphed. Dinosaur, for example, has a guideline showing which direction his shot goes. Unfortunately, it does not correspond directly to where the shot actually goes, leading to frustrating moments. The artwork is pretty rough. As a first step, I can understand it, but I hope that it is not the final product. Singleplayer is not great. The tutorials are absolutely awful. I really wanted to like it, but the hour and a half I've spent playing it has been riddled with annoying bugs and frustrating UI choices. It's a shame, because the glimmers of potential you see when you play are very promising, but immediately disappear once you encounter the next frustrating problem. I'll check in every once in a while to see if it improves, but this game is a long ways from done, and could only be called playable by a very charitable person.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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