
The XCOM: Enemy Unknown - Slingshot Pack is Now Available!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game
Dieses Spiel ist selbst auf Leicht zu schwer man Mus mehrere Spiel stände anfangen die man mehrere Stunden spielt nur um zu verlieren und noch mal neu anzufangen damit man einen perfekten Run hinbekommt damit man überhaupt weiterkommt das sollte man nicht müssen in einem Spiel man sollte die möglich Keit haben das spiel in einem Spiel stand durch zu bekommen und nicht schon beim Kleinsten Fehler komplett neu anfangen zu müssen die automatischen Speicherungen haben auch jedes Mal meine Spiel stände überschrieben wodurch es keine Möglichkeit Gab nach einer schweren nieder Lage neu zu laden um es besser zu machen stattdessen ist man gezwungen stunden an spiel zeit weg zu werfen Ich empfehle den kauf nicht
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian*, Japanese, Polish*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played enough of this game that the coders may have a legit lawsuit to help pay for their kids to go to college. It's freakin awesome.
Consigliatissimo. Le dinamiche del gioco sono azzeccate e la storia è molto piacevole.
Fun game
Muito bom!
I love stadistics, still, that 95% accuracy was not 95%
Super fun. Play it.
Неувядающая классика! Что тут можно ещё сказать) Столкнулся с небольшими багами по видео, надеюсь пропадут после перезапуска.
99% de chance de acerto nunca foi tão duvidoso. XCOM: Enemy Unknown é um clássico moderno absoluto dos jogos de tática. O loop de jogabilidade é dividido perfeitamente em duas partes: a macrogestão da sua base (onde você escolhe quais países ajudar, o que pesquisar e como gastar seu dinheiro) e as missões em campo de batalha em turnos. A atmosfera de urgência e o medo do desconhecido são fantásticos. O sistema de cobertura funciona muito bem e a evolução dos seus soldados de recrutas medrosos para supersoldados psíquicos com armaduras tecnológicas dá um orgulho imenso. O jogo vai te irritar quando a probabilidade falhar contra você, mas a sensação de extrair seu esquadrão inteiro vivo de uma missão caótica é imbatível. Roda liso em qualquer PC hoje em dia. Obrigatório para quem gosta de quebrar a cabeça. Recomendadíssimo!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.4K | 931 | 93% | $2.99 | |
| — | 0 | 47% | — | |
| $28.5M | 33.2K | 84% | $39.99 | |
| $6M | 23.5K | 71% | $9.99 | |
| $553.7K | 4K | 95% | $4.99 | |
| $351.4K | 424 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.8M | 37.5K | 87% | $39.99 | |
| $21.5M | 70.3K | 91% | $9.99 | |
| $22M | 39.8K | 90% | $19.99 | |
| $21.5M | 52.5K | 84% | $19.99 | |
| $22M | 39.9K | 88% | $19.99 |