
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.6M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just completed my first ever run after playing xcom 1, iron man classic. So I went for ironman commander. As usual the early game is very very HARD, but once you get your item all you need is patience. This game has been for me much better than the previous because there is a lot more items / perks, and more enemies, just more content, sometimes you accidently trigger 3 pod and get wiped, but that's realist. I wish there was more customization for soldiers, it's kinda crazy how little there is, I'll probably dive into mods next to get at least more of that. Great game, very hard, good progression, Xcom 3 with Underwater, Space, Cave, and differents biomes would be so sick, and bring so much more replayability and tactical gameplay.
XCOM 2 is a lot of things to a lot of people. For some it's a save scumming, light alien adventure with a rag-tag group of 6-15 operatives throughout the whole game. For some it's a difficult turn based strategy game where you feel the weight of building a group of 20-30 soldiers and tackle the alien menace. For others it's a Star Wars X Every Fortnite Skin 100+ hour warfare with 1000s of soldiers training, fighting, and dying for the cause. That is to say this game has a lot of versatility, and your milage will vary with how close you can manage to get this game to align with the type of experience you're looking for. I don't think there's been a better customizable alien war strategy game released in the decade since XCOM 2 came out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩、好盘的游戏,就是MISS有点吃不消。
A must-play for fans of turn-based strategy games. The balance between base management, research priorities, resource allocation, and battlefield operations is excellent, constantly forcing difficult decisions in the fight against the alien threat. The story is fairly minimal, but that's clearly not the focus. Instead, the game shines through its strategic depth and the relentless technological arms race that pushes players to adapt or risk falling behind. This pressure can sometimes feel oppressive, and the game is unforgiving when missions go wrong, but learning from failures and refining your tactics is where the experience is at its best. While combat is often criticized for being luck-based, success ultimately comes down to risk management and maximizing favorable odds. That said, no discussion would be complete without mentioning those infamous missed 98% shots that turn victories into disasters and create some of the most memorable moments the genre has to offer.
One of the best if not the best turn based strategy game there is to date! <3 I would suggest getting the war of the chosen with it because then the game feels really finished.
Mieseste Fortsetzung zu einem fantastischen Vorgänger, die ich je gespielt habe. Würde sagen dass Game war für mich tatsächlich der größte Fehlkauf den ich bisher getätigt habe. Wenn ich mental gefickt werden will gehe ich arbeiten.
This game makes you feel like a commander in a world war. That is stressed, overwhelmed, and numb to the death of your soliders. It's great and I love it with all my heart.
70% miss 3 รอบ กูเครียด
Try this. Play this gem on repeat. There is a learning curve.
I understand why this game has such a fanbase. It's awesome!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $61.6M | 20.2K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $45.1M | 72.7K | 93% | $39.99 |