
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.6M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1695 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has amazing modding support. In the final mission, I had Hatsune Miku, John F Kennedy, Cynthia, Steven He, and Moon Lord. It also ran surprisingly well on my hardware, based on other descriptions I had assumed it would run worse in most cases.
Alapjába véve szeretem az effajta körökre osztott játékokat, és a történet is jó, van egy két hiba, ami néha zavaros bár és van egy-két érhetetlen százalék pl. 93%nál esélyed van, hogy sikerül a feltörés, és nem sikerül még ha kétszer vissza is töltöttem, ez sztem egy kicsit nonsense. Legenda szint egy kicsit több visszatöltést ígényelt, mint gondoltam. Szeretem egy adott csapattal végig vinni az egészet, ha lehet, ezért nem is szeretem, ha egy küldetésen megsérül vki, kivéve a SZIKRA-t, mert azt sérülten is tudod vinni következő misszióra
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clasic Ufo
I would say this game is pretty fun. There is a bit of a learning curve. There are some mechanics and bugs that absolutely infuriate me, but it is a serious time sink! There is nothing more satisfying than watching an enemy get deleted off the map by a clutch, slow-motion shot of a massive critical hit. Although many times it happens to your soldiers instead :(
asd
gran juego de estrategia. muy digno de ufo y xcom. facil de jugar. curva ajustada
Best XCOM Ever
After hearing all the praise this game got I honestly expected much more. Good game sure, but the INSANE amount of downtime between everything that you do makes this game quite boring to play in long sessions 6/10. + every enemy is a serious threat + the base building is kinda neat (as well as the crafting and research...) + the clock makes every decision count - since the enemies are such a threat, you have to kill them the moment they get into range - like I said: downtime everywhere, 10000 animations, waiting for crafting/research to finish, waiting for the time itself... - as the game progresses nothing really changes, your party is more powerful, the enemies have more heath, that's about it I have only played it once, but I'm 90% sure that most playstyles are simply not good enough and the highest difficulty is hard in all the unfun/boring ways (Just a hunch). Every time I have finished a mission I just wanted to quit and do something else, the exact opposite of what you would expect from a fun and engaging game ("Just one more round, one more battle"), it is only enjoyable in short bursts.
XCOM 2 is, in my opinion, the closest thing to a perfect game. What makes it special is everything is perfect, its graphics or even its story, it's the way its systems create your own story. You name, customize, and develop soldiers from rookies into highly specialized veterans. You become attached to them, and when one dies because of a bad decision, it genuinely hurts. Every mission feels meaningful. Every decision has consequences. Do I push forward or extract? Who gets the new weapon? Which soldier should I specialize? Can I afford to risk my best squad? The progression is incredible. You start with an under-equipped resistance movement and gradually build an elite force capable of taking on the aliens. Weapons, armor, abilities, facilities and soldiers constantly evolve, giving you that satisfying feeling of becoming stronger without ever making the game feel completely safe. Most importantly, the game creates memories. The rookie who somehow survived. The sniper who saved the squad. The veteran who died on a mission you thought you'd win. That's why XCOM 2 sits alongside Red Dead Redemption 2 and RimWorld among my favourite games ever. It isn't flawless, but it delivers almost everything I want from gaming: strategy, customization, progression, consequences, replayability and emergent storytelling. 10/10. My idea of a perfect game.
десять палаючих срак з десяти
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $63.9M | 21K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.1M | 72.6K | 93% | $39.99 | |
| $46.1M | 68.1K | 83% | $39.99 |