
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 638 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After 7 hours the game just isn't fun. Nothing like I remember the original being like. The story line is weird and you spend more time watching the videos then you do actually playing the game. Would much prefer playing the original 30 year old game then this.
This game has INCREDIBLE replay value and I also play it on my iPad. One of the best games ever made.
角色初期太弱小不美觀。基本還不錯玩。有bug。
Great game.
Having played the original (the original original, yes I'm THAT old), it remains faithful to the concept and general gameplay, and most importantly, is just as fun! Maybe I'm viewing through the rose tinted glasses of nostalgia, but there's nothing to quite get the heart pumping like the prospect of loosing your most experienced, battle scarred, PTSD afflicted soldier who's career you have followed since he was a mere Rookie, customized, saved their character sheet and bonded with over many playthroughs, due to an enemy mind-controlling a fellow squad mate you believed was virtually impervious to such tactics! Yes it's turn-based, but that is part of the charm. If you are a save-scummer, there is some scope, but every turn uses a set seed, so if you try the same actions you will get the same outcome, which I think is a nice touch, as it can force you to explore different approaches and synergies. I've only just stated a game with all the addons, but generally they seem to be worth it and add an extra dimension to the game, although I would recommend playing vanilla at least once if you are not familiar with the franchise as they add a few new mechanics. Oh, and don't forget the workshop, loads of stuff to peruse there. And finally, there is a lot of replayabiliy built in, some sequences are set but a fair bit is at least semi-randomly generated which adds to longevity. Yes, it might be a bit long in the tooth but it is still a solid purchase, and who knows, maybe one day you'll don you own NostalgaViz :(TM) specs to look fondly back on this iteration?!
ну игра просто шедевр
amazeing game just make sure alien hunters starting mission is completed at a point where you can handle its bs (also make sure if you want to play war of the chosen to pick that specific launch option)
I really enjoyed xcom 1. xcom 2 is an excellent refinement on every aspect of the first. But I am burnt out on team based turn ordering. I feel like it leads to an almost forced rhythm in the way turns need to be approached if you want any kind of efficiency
Excelente
It's XCOM, what else is there to say
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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