
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.6M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩爱玩,不建议玩铁人模式
Gross. Just play the first one.
very good played this for almost my whole childhood
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 784ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Имба
Tawapo
不愧是战棋始祖,各种方面都难以超越,很多后来作品连模仿都模仿不到位。只是难度真的太高了,不Save&Load的话,容错率实在太低,还有神梗99%命中率也Miss确实让人一下子就感到压力了。我是完全没有打Mod,所以各种信息的获取和判断完全要考经验累积,不过原汁原味的玩也挺好。Mod实在太多了,如果都上一遍我估计已经烦了。个人建议新手第一次接触这种类型的,可以用最简单难度,熟悉了机制和玩法再调高会比较有游戏体验。防止前期因为太难被虐而放弃就很可惜。机制上就是你能看到怪的时候,如果不是潜伏状态,怪也能看到你,会触发激活状态。用专家机械师扫描一下怪,然后直接拿中期可以获得的重型装甲携带飞弹直接轰炸掉,作为先手开会安全不少,没了掩体也方便所有站位的士兵获得射击角度和视线。或者死神潜伏状态逛全图,获得所有怪的持续视野,但是死神自己不输出保留潜伏状态。死神除了连续放逐配合+4弹夹和+4换弹无消耗和+20%命中率,否则输出其实很低远比不上安全开图有用,只适合在最难的一波怪开放逐杀掉青蛙腿或者看门眼后才暴露。小队规模前期可以变成5人,后期6人,所以死神开图,其他5人打团才是最合理的。被怪先手开基本上来就死一个士兵,永远打信息差。
Christopher Odd got me into this and its as great as Skyrim? Let me know your thoughts...
Once again, it's XCOM, what is there not to like?
no mms banda me volvi a envisiar 10/10
You are humanity's last hope. These brave men and women will risk life and limb at your command. We're all counting on you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 3K | 94% | $29.99 | |
| $64.4M | 21.2K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 14 | 57% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.9K | 97% | $9.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $45.2M | 72.7K | 93% | $39.99 |