
Wyvia is an open world 3D action RPG inspired by classic JRPGs. Save your world from a monstrous invasion. Choose from 4 unique classes, and customize them with a robust cross-class skill system. Craft and upgrade weapons and armor. Explore dungeons full of enemies, and defeat terrifying bosses!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
The graphics are an acquired taste to say the least and there's a couple interface quirks that could use refinement, however, behind these snags there's a tight and promising title with a satisfying core loop that's worth a chance. Slashing things just feels good in this game.
Very fun, very addictive. So much so that I 100% the prologue, maybe even 110% it. Max Player level, all class levels max, max familiar levels, cleared every achievable in-game achievement, fully upgraded my gear. I even went so far as to find a way to get outside the map and uncover more of the map beyond where the demo ends including uncovering various islands that seem to be completely inaccessible otherwise (Not counting ones that are likely accessed through later unreleased areas of the game) Suffice to say I thoroughly enjoyed the prologue and am eagerly awaiting the full release now.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its cool you can change character's spirte/appearance/skin so you can play as any character even npc
Excellent demo. Game is a lot of fun and I cannot wait to see what the final product looks like. If there were any suggestions I could give, I'd say that I'd prefer accessories that are more interesting than just +4 to a stat. Different weapons within the same group instead of just upgrading one sword or one axe throughout the playthrough, maybe with varying usefulness. They might already have these things planned for the full game, though.
очень приятная убивалка времени. жду выхода
hell yes.
Very fun, relatively mindless dungeon crawling. Would compare this roughly to Zelda 1. Very roughly ;) Class system is fairly flexible (although respeccing may get expensive quickly) and allows for a varied kind of gameplay. Learned class passives apply to other classes (the game does not tell you this), and you may even use some abilities and weapons from one class in another if you have sufficient mastery. Took me a bit more than 5 hours to play through the demo, but I'm a bit of a completionist. I do hope the full game is both a lot longer and still fun after all this "lot longer" ;) I imagine, with the class system there is a decent amount of replayability, although I think I'll be hard pressed to spec my character in a different way than my initial OP glass cannon build. Last thing I want to say: At least in the demo, you get to choose your hero's sprite from a large selection which includes NPCs. Pretty neat in my book.
For God so loved the world, that he gave his only Son, that whoever believes in him should not perish but have eternal life. John 3:16
Charming little game, somewhat simple yet satisfying core gameplay loop. Looking forward to the full release!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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