
Predict and outwit your opponent in a free-to-play TCG where every move is planned in secret and turns resolve simultaneously. By the original designer of Infinity Wars, Wyldernook is lovingly handcrafted and built by a team committed to sharing the kind of card game we’ve always wanted to play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Be on guard! Here lies a strange world where the soil empowers everything it touches, and corruption is just around the next bend.
Wyldernook is a champion-led card battler focused on mind games. Each player plans their turn in secret, then actions are revealed simultaneously. Predict your opponents' next move and you'll be unstoppable.
Reckless Gremlins, Trickster Fae, and Primordial Beings will bend others to your will…
Wyldernook applies the love of champion style deckbuilding and classic TCG tactics into a new style of simultaneous turn based gameplay. This allows you to take time honored card dynamics (plus a few new mechanics!) and apply them in entirely novel ways to dominate in singleplayer Duels, multiplayer Court PVP, or a Roguelike Campaign.
A major perk of Wyldernook’s gameplay style is that even with 4 players, simultaneous turns keeps the game flowing quickly. Wyldernook is completely free-to-play, with all major features available during Early Access.
You can earn cards from gameplay, along with free daily packs. Cards can also easily be forged directly from dust earned through gameplay and your collection will stay intact after Wyldernooks’ full release. Every card you forge or pull from packs can also be traded.
With eyes never meant for the sane, Serincenthe could see through every plan of her enemy…
The journey into the Wyldernook starts with defeating each of its 7 factions to unlock their starter decks, each consisting of a champion and 40 starter cards. Once you’ve amassed these initial 287 cards, your journey into a whole new world of deckbuilding opportunities will quickly reveal itself.
Luck may create opportunities, but consistent victory will come from stronger deckbuilding, correctly anticipating your opponent and creative mechanic iteration.
With the Eye, the other races finally stood a chance against the arch-witch…
Starting with a standard deck, you can upgrade to customize it with powerful relics as you explore the Wyldernook, defeating enemies left and right. Along your adventure, you'll be presented with moments of storytelling and role-playing. Will you choose a path of good or power?
They told the story of a world that was wyld…
Every card in your collection features handcrafted art and is its own unique entity. Games played, wins, losses, and unique stats related to the card itself are all tracked. As you play with them, cards become worn around the edges, a badge of honor for a favorite card. Winning games and defeating enemies in the campaign unlocks fun stickers you can place on cards for added customization. You can even sleeve your cards!
Your story begins here…
Ever dream of designing your own TCG? With the custom Card Creator, you can make your own custom cards and play them with friends in custom games. The unique Rules Engine allows you to easily code your own cards. Wyldernook brings back the era of custom editors and community-made rule sets to the TCG genre.
If you have read this far, please consider playing Wyldernook for free today.
Studio Kejami is a small indie team with Wyldernook as its flagship title in active development. Wyldernook is the passion project of indie developer Ian Underwood, original game designer of one of the pioneering games of the digital TCG genre: Infinity Wars - Animated Trading Card Game. The studio is focused on building thoughtfully designed human-made games and growing an engaged player community around them.
Studio Kejami has a strict zero AI or crypto/NFT policy. All artwork and music in Wyldernook is handcrafted.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Suffers from the usual CCG curse, just worse, since there arent ranks: As a new player, you will face players with perfectly refined decks full of epics and legendaries. Its as boring, as it is frustrating.
Great community, love to play this after a hard day of work to wind down. Just so satisfying!
Very solid start to a TCG. There are no other digital TCGs that I have played that have such a fantastic monetization (hope I am helping Kejami!) strategy where one can relatively easily play F2P, but if you wanna bling a deck out a bit, or rush some cards, you absolutely can, but every single card can be obtained within a reasonable amount of time as F22P. I am seriously hoping the time to complete sets remains about the same, so those who play very often or those who spend a little bit per expansion can obtain a playset/dust for what they want. The community is already incredible with many aiming to help guide the rest towards the meta, though it is still entirely the wild west, and with the restrictions (good thing) to deck building, there should be a ton of diversity regardless of meta, incredibly hyped to see this games future! 100% recommend joining the Discord!
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Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the real deal. If this game is able to attract a healthy enough playerbase to sustain itself, it has all the makings of a really fun and lasting card game. Mostly placeholder art at time of writing, but otherwise very polished and enjoyable game.
Really solid game for being in EA. Feels very polished, love the aesthetic.
Уникальная динамика ходов. В отличие от пошаговых аналогов (вроде Hearthstone), здесь игроки планируют действия тайно, а ход разрешается одновременно. Это убирает утомительное ожидание чужого хода и добавляет глубокие психологические механики угадывания («майндгеймз»).
its cozy, it's pretty, it's unique, and it's fun. the art style is really charming. some cards even have little tabs you can pull to move around the art like a pop-up book! this might be the only digital card games you'll find that doesn't have some f*ckass engagement-optimizing daily quest system that lets you craft a single deck after a month. you actually just play and progress at your own pace. if you like card games, definitely try it out!
Neat DCG with unique mechanics. Only downside is that decks feel very similar and simple at this point as you have to pick all the cards from a single faction, which there are six. +Free, yet doesn't feel cheap +Unique gameplay mechanics +Turns are played at the same time +Player choice +Audio-side is surprisingly solid +Campaign gives a bit of a roguelike-experience while rewarding you nicely +Fair rewarding +Doesn't push monetization down your throat +Up to 4 player mode -Limited card pool; deck building is limited to a single faction - feels like decks are bound to be quite similar -Somewhat confusing UX/UI-wise. Buttons aren't really where you expect them to be... -Keywords are on a locked tooltip position on bottom right corner of the screen = Positively surprised. Will be following how this proceeds from this early access. ⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Excellent digital card game with a lot of charm to it. Playing a couple of games of this everyday now and eager to see where early access takes it
EDIT: They fixed my major issue with the game, being unable to interact during resolution of rounds. So I've changed my review to a positive. I'm leaving up the original review for context. The game is fun, even thought I've only played a handful of matches. However, I am leaving a negative review until the major issue I have discovered is fixed. I should not be forced to wait until all game actions are complete for the round to concede. Watching a round that I know is over play out is infuriating, just let me concede and go next. Other issues are not being able to interact with the board at all during a turn, and being unable to view cards after a match is over but before you go back to the main screen. Overall a strong foundation, but needs some serious QOL passes
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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