
Wreckcore is an open-world physics sandbox. Crumple real sheet metal, blast bodies off their feet, outrun the police through two towns — every dent, shattered window and flying ragdoll comes from simulation, not scripts. Steal a V8, crank the radio, and see how much chaos physics can take.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $402.1K | 1.2K | 48% | $11.99 | |
| approximately $288K | 306 | 72% | $24.99 | |
| approximately $61 | 4 | 75% | $0.99 | |
| approximately $138 | 5 | 0% | $0.99 | |
| approximately $21.4M | 89.4K | 95% | $16.99 | |
| approximately $2.1M | 4.2K | 63% | $24.99 |