
Become Thor, the mighty God of Thunder. Dive into a beautiful fantasy world of Scandinavian legends, gods, and artifacts. Face the raging Loki, and help to prevent Ragnarok – the mythical end of days. Feel as though you’re a part of the legend!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bruh edit: erm frankly theyve added quite a bit of content recently
Wrath of Loki VR Adventure, developed and published by XXX, presents itself as a mythological journey rooted in Norse legend, placing players in the role of Thor as he attempts to prevent the looming catastrophe of Ragnarok. From the outset, the game makes it clear that its primary ambition is not to deliver high-octane action, but rather to immerse players in a stylized, story-driven VR experience. It leans heavily into atmosphere, using virtual reality as a tool to create a sense of presence within its world, where every environment feels like a carefully constructed stage meant to be observed as much as interacted with. The gameplay is centered on puzzle-solving and hidden-object mechanics, which are translated into VR in a way that emphasizes physical awareness and environmental interaction. Instead of relying on traditional point-and-click systems, players must look around, examine objects up close, and manipulate elements within the space. This creates moments of genuine immersion, especially for players new to VR, as the act of simply being inside the environment adds weight to otherwise straightforward tasks. However, the game rarely builds upon its core mechanics. The puzzles remain relatively simple and predictable, and while they are functional, they lack the kind of progression or innovation that would keep the experience consistently engaging over longer sessions. Visually, the game adopts a stylized, almost storybook-like art direction that works well within the limitations of early VR technology. The environments are vibrant and imaginative, drawing inspiration from Norse mythology without striving for realism. This artistic choice helps maintain a cohesive identity and avoids the pitfalls of dated graphics, giving the world a timeless quality. Locations inspired by mythological realms are presented with a painterly touch, and when viewed through a VR headset, they carry a sense of depth and presence that enhances the overall atmosphere. Complementing the visuals is a theatrical presentation, with narration and sound design that aim to evoke the grandeur of epic storytelling, even if the gameplay itself remains relatively subdued. Despite the narrative premise of embodying a powerful god, the game never fully capitalizes on that fantasy in mechanical terms. There is a noticeable disconnect between the scale of the story and the actions players are actually performing. Rather than wielding thunderous abilities or engaging in dramatic confrontations, most of the experience revolves around calm exploration and methodical puzzle-solving. This creates a slower pace that can either be relaxing or underwhelming, depending on expectations. Players anticipating an action-oriented VR adventure may find the experience lacking in excitement, while those open to a more meditative approach may appreciate its restrained design. The game also reflects its origins as an early VR title, prioritizing accessibility and comfort over complexity. Controls are intuitive, interactions are straightforward, and the overall structure is designed to be easily digestible. This makes it a suitable entry point for newcomers to virtual reality, offering a glimpse of what immersive environments can achieve without overwhelming the player. However, for more seasoned VR users, the simplicity can feel limiting, especially when compared to later titles that push the medium further in terms of interactivity and depth. In terms of longevity, Wrath of Loki VR Adventure is a relatively brief experience. Once the puzzles have been solved and the environments explored, there is little incentive to return. The lack of branching paths, dynamic systems, or meaningful variation means that most of what the game offers is contained within a single playthrough. While this keeps the experience concise, it also reinforces the sense that the game is more of a one-time journey than a title with lasting replay value. Taken as a whole, Wrath of Loki VR Adventure succeeds in delivering a visually appealing and immersive slice of mythological storytelling, but it stops short of realizing its full potential as an interactive adventure. Its strengths lie in its atmosphere, art direction, and approachable design, while its weaknesses stem from limited gameplay variety and a disconnect between narrative ambition and player agency. It stands as a modest but interesting example of early VR experimentation—one that captures the novelty of stepping into another world, even if it doesn’t fully explore what that world could become. Rating: 6/10
Price is right to the gameplay duration. Great art and music. That Viking gods tho!
This game is very short, and very easy. I got it for 80 Cents, so it's not that big of a deal, but since there's an item for Steam VR Home and you need to play the game for 2 hours to get it, it feels kinda... I don't know. I mean, it's one way to say "people like our game so much, they played it for at least 2 hours", but you're done with the game in what, 10 minutes or something? So idling it is. This feels more like a tech demo with some gameplay.
Это нельзя назвать игрой, особенно в вр, единственный плюс - вещь, стоящая в несколько раз больше самой игры
That was probably the ♥♥♥♥♥♥♥♥ VR title I've tried to date. It's just a boring point and click hidden object game set in blurry 2D environments with some of the most embarrassing animation I've seen in a 2D game let alone a VR one. I would highly, HIGHLY recommend you stay away from this game. It isn't worth it at any price.
Definitely too short. More like VR demo, but fortunately it's cheap. Worth checking for this price
I really enjoyed this little "game". The game itself is a simple, yet enjoyable puzzle search-click game. But it's really really short. Finished the game in 6-10mins. And there is no replayability. Feels like the game fell a bit short, even though the price is low. It's really hard to recommend the game. If there were more levels or more challenging puzzles to do, I would have recommended the game. But this game does feel more like this was a nice polished tech demo test. Idled the game for the VR item you get after 2h of gameplay.
yjgh
Why all the VR experiences have to be so short? For this price of course it's worth giving a try, because graphic are very good. Ufortunately The Wrath Loki is one of the various games in VR that you can finish on one take.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Ricochet Kills: Noir | $2.9K | 65 | 91% | $2.99 |
| Squarism | $2.9K | 65 | 91% | $2.99 |
| Greenwood the Last Ritual | $2.9K | 65 | 62% | $2.99 |
| Felix The Reaper | $2.9K | 214 | 80% | $0.99 |
| The Janitor | $2.9K | 131 | 22% | $0.99 |
| Last Anime boy: Saving loli | $2.9K | 147 | 67% | $0.99 |