
"Worship Demon" is a fast 2D survivor with anime xianxia art and dazzling effects. Play a demonic cultivator, explore secret realms, ruins, and seek spells. Survive, beat boss, master Dao, and grow stronger. Each run unlocks new Arts, bonds, talents—forge your own immortal path.
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About
Worship Demon is a fast-paced 2D survivor-like action game: xianxia world × anime art × dazzling effects. Play as a demonic cultivator—move, fight, and grow stronger in secret realms. Each run can unlock new Arts, bonds, and talents as you forge your own path to power.
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Heaven withholds the Dao—so you prove it in blood. Through woven swarms you walk, through ruin you rise; when your Arts ignite, legions turn to ash. “Mowing down” is simply this: carving a defiant path—and savoring every step.

A hundred Arts wait in the secret realms—slashes, summons, domains, seals. Stack choices mid-run, weave passives into actives, and trigger bonds that rewrite your kit. There is no single meta path—only the killing method that fits this run. A thousand techniques, one Dao: yours.

Hordes close in from every side—thicker, faster, deadlier. You loot, level, and break out under siege, turning pressure into power. Survive the encirclement, cut down the strong, and let your path take shape in the slaughter. Surrounded by demons—still, your Dao is your own.

The Faithful serve the Dao with devotion. The Worshipers bargain in blood. The Givers lure mortals into darkness. The Seizers seize supremacy through slaughter. Four demon sects, four combat souls—sustain, sacrifice, control, or ruthless force. Choose a gate, and you choose how your killing begins—and how your ascent ends.
Classic survivor pace: random stages, monster swarms, pickups and level-ups—clear thrills, one satisfying run at a time.
Freeform builds from 100+ Arts: actives, passives, summons, domains… stack choices mid-run and explode into late-game power.
Bonds & talent synergy: Arts aren’t isolated skills—combos reshape your whole style, and the deeper you fight, the closer you come to “attaining the Dao.”
Secret realms & fate: train in realms, explore ruins, and hunt lost techniques and rare opportunities.
Bosses & the final trial: break the siege, face elite foes, and prove everything with the path you’ve built.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, Italian, German, Spanish - Spain, Turkish, Polish, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]功法凑羁绊,仙侠版"幸存者"[/h1] 一款主打功法羁绊的仙侠题材类幸存者游戏。画面方面,无论是角色和怪物的建模,还是各类花里胡哨的技能特效,对比同类作品来说都算是相当不错的。玩法上其底层的核心机制依然是类幸存者游戏自动攻击+存活指定时间那一套。不过在养成上不是武器+道具那一套,而是选择修炼各类功法+凑羁绊的方式,当然不同主角还可使用各自的天赋秘法。虽然只有2个图,但设置了不同的难度,加上局外养成,还是可以玩很长时间的。 游戏在全部解锁后共有4个角色,天赋树和天赋点都是各自独立的,但不同通识被动技能则是共通的,个人建议优先点出“还魂”这个复活技能,对于存活还是大有裨益的。 进入战斗后,角色可以选择自动攻击/手动控制,但建议自动,这种游戏不就图个操作无脑吗?正如前面我所说的,本作的核心战力就是各类功法。玩家总共可以装备12个功法,每个功法都有2个羁绊标签,分为属性和类型,就是金木水火土、炼器、阵道、淬体等等。每个羁绊当达到指定的数目(如2/4/5/6/7等等)就可以触发相应的被动效果。你可以简单粗暴的理解为类似于自走棋游戏的羁绊机制。而且相互克制的两个属性还会触发高阶功法,如金+木=毒,毒拖流还是非常强悍的一个流派。 除此之外,地图上还有一些交互点,有一些可以直接提供增益,也有一些像是爬塔游戏中的“事件”,需要玩家在几个选项中自行抉择。等到一定时间点的时候就会刷出BOSS,并触发经典的“圈地为牢”机制,玩家需要在限定的法阵区域内干掉BOSS才能继续流程或者闯关胜利。不得不说,这些个BOSS有很多设计的还是非常有气势的, 基本上只能慢慢磨死他们。 游戏也支持手柄,还支持时间倍速,定价也不贵,对于仙侠题材或者类幸存者玩法的可以尝试一下。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
仙侠版类吸血鬼幸存者,二次元画风配合华丽特效,割草爽感很到位。功法组合羁绊,每次都有新花样可以试
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Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看在玩了五个小时的份上,勉强点了推荐。总的来说价格不贵,可以玩几个小时消遣。问题在于每个技能只有五行属性和修仙六艺两种羁绊,组合起来就很没意思。要是有三种羁绊,组合就多了。再就是地图就两张,基本没有特色的平原地图。
不说游戏的问题,本身还能作为消磨时间的,但是在别处玩的存档,回家发现白玩,成就跳了,进入游戏发现什么都没有,一切都变成初始的样子,这种问题为什么会发生?》??》???
这游戏运行一会我的电脑烫得可以猪鸡蛋
上手简单,技能搭配有乐趣,打Boss时有点成就感。不过重复刷的过程比较明显,地图和敌人多样性不足。目前只属于‘能玩’的水平,喜欢题材就入,追求深度的可能觉得差点意思。
挺不错的累吸血鬼类型的修仙游戏,每一局的时间也适中,不会太长,就是玩久了眼睛有点累,有点过于花里胡哨,总体来说还可以,玩惯吸血鬼类的玩家可以试试。
玩了一小时, 个人感受是:带来的正反馈还不如指挥AI写代码, 哈哈哈哈哈哈哈
画风和音效挺有氛围感的,关卡设计能看出下了功夫。整体体验下来比预想的要流畅很多,难度梯度也算合理,属于能让人沉浸进去玩下去的类型。
画风不错,国风味儿十足,有修真味道,构筑也还算不错,但我有点玩不明白,玩了几把,基本主玩召唤流,但感觉清不动怪,不像吸血鬼幸存者那样,能够和怪保持一定距离,可能是因为局外成长的原因?好像就是近战略微垃圾,那没办法了,怪肯定能摸到我的。不过boss种类可能略微有点少了,两个难度玩下来好像没啥区别。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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