
What will you experience in this game? 1. Breed your pathogen girl 2. Main character body will change throughout the game 3. Pregnant enemy girl and your allies sister 4. More than 16 Characters with variate standing image 5. Animated events 6. Pathogen crossbreed love scenes
Modeled estimate, not a reported figure. How we estimate →
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About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Впервые запустил - охренел. к 10 часу - охреневал от количесва фпс на большой локе. к 15 часу - охреневал от своей "неко" армии" Плюсики: + игра не играет в няньки с игроком. + Неко. + Фетиши. + игра за глисты от первого лица. + из-за этой игры, страшно подходить к женщинам. + автобус. + не большая история женщины по терроризированию городка. Минусики: - Фетиши - Я. Слишком, Много, О чем. Узнал.. - Мой разум увял. - Принисите отбеливатель для моих глаз.
Very good fetish game. You will need 5-7 hours to 100% it but it's worth it
Worm Nest Plague is an unapologetically strange and experimental indie title that fully commits to its unsettling themes and unconventional design philosophy. Developed and published by ST Hot Dog King, the game immediately signals that it is not interested in mainstream appeal or familiar comfort zones. Instead, it offers a narrative-driven adventure built around transformation, corruption, and biological intrusion, presenting players with an experience that feels more like a surreal body-horror fable than a traditional game. From the outset, it becomes clear that Worm Nest Plague is designed to provoke curiosity, discomfort, and fascination in equal measure. Rather than placing players in the role of a conventional hero, the game frames progression through the perspective of an invasive, parasitic force. Gameplay centers on inhabiting and influencing a host body, with progression expressed through transformation rather than equipment upgrades or level grinding. This approach fundamentally reshapes how objectives and success are perceived. Encounters are not simply about overcoming enemies, but about altering states, spreading influence, and adapting to evolving circumstances. The mechanics encourage players to think in terms of infection, mutation, and control, reinforcing the game’s core themes through every system they interact with. The structure of Worm Nest Plague leans heavily into exploration and choice-driven progression. The world unfolds in a nonlinear fashion, allowing players to engage with characters, environments, and systems in different orders, often leading to varied outcomes. Rather than relying on explicit quest markers or rigid objectives, the game communicates goals through environmental cues and narrative consequences. This design can feel opaque at times, but it also enhances the sense of discovery, making each breakthrough feel earned through experimentation and observation rather than instruction. Visually, the game embraces a deliberately grotesque and surreal aesthetic. Character designs, environments, and transformations are meant to unsettle, drawing inspiration from biological horror and abstract imagery rather than realism. The art style is not concerned with polish in the conventional sense, but with conveying mood and thematic cohesion. Animations and visuals serve the narrative purpose of making transformation feel invasive and irreversible, reinforcing the psychological weight of player actions. For some players, this bold visual identity will be the game’s greatest strength; for others, it may prove too intense or uncomfortable. The audio design further reinforces the game’s oppressive atmosphere. Sound effects emphasize organic movement and internal processes, while music tends to be sparse and mood-driven rather than melodic. Silence is often used intentionally, creating tension and encouraging players to focus on subtle changes in the environment. This restrained approach to audio helps maintain immersion and supports the feeling that the player is operating within a living, unstable system rather than a static world. Mechanically, Worm Nest Plague favors systems built around status effects, transformations, and conditional outcomes rather than traditional combat depth. Encounters often feel more strategic and experimental than reflex-driven, asking players to understand how different biological states interact with one another. Progression is tightly linked to these systems, making growth feel organic but also unpredictable. This can lead to moments of frustration, especially when the game provides limited feedback, but it also contributes to the sense that the player is engaging with something volatile and alive. Player reception reflects the game’s niche appeal. Those drawn to experimental indie titles and unconventional storytelling often praise Worm Nest Plague for its originality and commitment to its themes. Others find the lack of clarity, abrasive tone, or provocative content difficult to engage with. This divide feels intentional, as the game does little to soften its edges or broaden its accessibility. It knows its audience and does not attempt to dilute its vision for wider acceptance. Ultimately, Worm Nest Plague is a game defined by its willingness to be uncomfortable and uncompromising. It is not designed for casual play or broad appeal, but for players who actively seek out strange, boundary-pushing experiences that challenge traditional notions of progression and narrative. While its mechanics and presentation may feel rough or opaque at times, they serve a cohesive artistic vision that prioritizes atmosphere and thematic depth over polish. For those willing to embrace its unsettling premise and experimental systems, Worm Nest Plague offers a memorable and deeply unconventional journey that stands apart from more familiar indie adventure games. Rating: 6/10
외계 기생충에 감염된 환자를 돌보던 우리의 간호사 주인공 릴리는 기생충에 조종당한 환자에게서 자신 또한 기생충에 감염되어버린다. 이 기생충은 릴리의 몸 속을 싸돌아다니면서 잠복기에 놓인 바이러스들로부터 유전 정보를 수집하여(착정) 해당 정보를 바탕으로 새로운 바이러스 또는 균 또는 기생충을 낳아 아군으로 삼아 몸의 통제권을 서서히 얻어간다. 몸의 통제권 획득과 동시에 몸 속에 퍼진 외계바이러스 혼종들은 간호사의 몸을 서서히 섹스 괴물화해가고, 결국은 궁극의 섹스 괴물이 된 릴리에 의해 간호사의 고향이자 근무지였던 작은 마을은 외계 바이러스의 군락이 된다. 해당 마을을 취재하러 온 기자는 플레이어가 릴리를 완전히 감염시키고 지배하는 데 걸렸던 약 며칠 정도의 시간과는 비교할 수도 없을 정도의 속도로, 약 3분 안에 감염되며 강력해진 외계 바이러스 혼종의 힘을 보여준다. 다른 리뷰들에서 태그는 설명되어있지만 한 가지 보충하자면 냄새 부분은 이 게임 제작자가 돌려쓰는 에셋인 장 속에서 가스가 움직이는 듯한 꾸르륵 소리와 방귀 소리를 들려주면서 보여준다. 주인공은 동료로 삼을 혼종들을 '낳아야' 하므로 당연히 배가 불러오지만 다른 체세포, 면역세포, 혼종 모두 임신 배 연출을 보유하고 있으며, 후타나리 특성은 주인공 포함 일부 혼종들, 감염된 릴리만 갖고 있다. 게임은 질병들로부터 유전 정보 받아서 아군 동료 낳기, 면역 세포들이 지키고 있는 방어선 뚫고 가장 강한 면역 세포 감염시키기 등을 RPG 메이커 스타일로 진행한다. 장비 제작도 있는데 바이러스 전용 / 기생충 전용 이런 식으로 질병이 3가지로 구분되어 있으니 나한테 마음에 드는 / 가장 강한 혼종이 어떤 속성을 갖고 있는지 보고 장비를 만들도록 하자. 회상방에서 해금 못한 CG는 어떻게 해금해야하는지 알려주기도 하고, 엔딩 한 번 보면 모든 CG 해금 치트와 모든 아이템 제공 치트를 주니 잘 모르겠다면 그냥 엔딩으로 달리기만 해도 된다. 엔딩은 메인 퀘스트만 따라가도 볼 수 있다.
Fun 6 hour game if you do everything. It's a unique concept with a lot of fetishes to enjoy, but if you don't have the hentai brainrot like I do it's probably a bit extreme for your tastes. E. Coli's scenes involve her doing, well, e. coli related things, but thankfully they're short, easy to skip through, and aren't too graphic as far as examples of the fetish go. Combat is easy and has a good loop to it once you figure it out, but if you want to skip the late game grind you can go into the game's data files and delete most of the crafting requirements for high level weapons and armor.
yes
취향겜이기 때문에 촉수, 벌레, 후타같은게 싫으시다면 일단 비추 자신이 촉수, 벌레, 후타가 취향이거나 주인공이 타락시키는 맛을 좋아한다면 추천을 해드릴 수 있습니다 치트 같은건 다른 평가문에도 있기 때문에 적진 않고 하나 팁을 알려드리자면 게임 진행이 문어발 형식이기 떄문에 클리어 할 곳이 많은데 진행 후반에 열리는 곳이 초반부 맵에 있고 잘 보이지도 않아서 놓치는 컷신이 생길 수 있기 때문에 맵 숙지를 잘해야합니다 (분명 게임은 다 깻는데 컷신이 몇개 빠져있어서 봐보니 놓친 부분이 있더라고요, 덕분에 좀 헤맸습니다;;)
vore is an ♥♥♥♥♥ konsept
Great game story combat scenes and animations i fights are great hopefully you make a DLC
Not really my cuppa... I hit the "Rabies" virus and I kinda uninstalled it. PNC is a helluva ♥♥♥♥♥ Personally I felt like the Ero-content was lazy, but some of the systems - like combining two to create a new... "Character," or Pathogen, is kind of unique. Overall, despite all the kinks, I felt like I was slowly killing the PC as I went and it just didn't sit well with me at all.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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