
Worlds Collide is a real-time strategy game.In the game of Worlds Collide, you will play as a king of your empire, to build a city, expand its territory, gather enough resources, set up more production lines, eventually form your army and conquer others.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
缺点太多 想骂人 这也拿出来卖
The game has had several updates. After a rocky beginning it is now in a state that is very playable and fun. Could still benefit from some tweaking but is very stable with very few bugs. Recommended even at the stage it is.
喜欢游戏画风。 与文明不同,游戏其实是蛮即时策略的,内容丰富度不错,刚上手需要多摸索几次。 关于战斗部分,感觉打赢一场仗有点太难,后面可以注意优化下
North South East West Everywhere FIGHT FIGHT FIGHT ! And the Research prompt just escaped my notice every time. Research is also too fast paced and there's no option to length the game. Basically, from stone age to cannons very fast. The moment cannons was researched, my Qin crossbow at the other side of the map die like immediately with no warning, because enemy's cannon killed it. That is the furthest I played. Want to play a 4X game, not DOTA.
目前没有玩到中古时代之后的内容,我来提一些比较明显的问题: 1.有点糟糕的资源设定,这个问题主要在于各类资源的区分度不大和资源生成量的问题。生成量可以说是很严重的一个问题了,必要的战略资源(铜铁木材)生成量太低也缺少替代品;有些资源的独特性仅在于图标不同。 2.科技树的设计需要改进。部分科技同质化;科技点的分配可能也需要改进;时代进步的时间恐怕还是有点太长;没有直接的单位升级,尤其是英雄的升级。 3.城市面板问题。大城市生产线堆积的视觉效果糟糕,没有分类或同类堆叠;资源全境共有有点麻烦,无法区分资源来源和用途;总人口数只显示四位数字;还有就是没有资源的掠夺之类的(只是希望有)。总的来说感觉对种田流不太友好。 4.单位的设定可能还需要调整。尤其是后勤部队,速度太慢(1)也缺乏有效的改进方式,虽然比较写实但是限制了用处;初期英雄和民兵差不多,后期提升也有限;没有纯侦查单位,探索靠英雄很奇幻;即时的游戏,单位生产却没有时间,很容易靠人海推图;希望设计攻城单位;显示是群体的单位,战斗能力恒定不变,残血的伤害和满血的一样(这个可能是即时的硬伤,难治)。 5.完全不存在的海洋。没有资源,改成虚空可能更点题; 6.经济模式还是存在一定缺陷,总体上还是相对简单,同样的文化事件重复发生,仍然可以依靠巧妙地扩张迅速增大体量从而压制对手; 7.战斗问题。远程单位隔着高山射击;城市缺乏主动防御能力(不写实,不过只是希望存在);单位的补给范围不明确。 8.存档读档体验太差,为什么存档总是有问题,读档超慢且只能读到倒数第二个档,我最新的存档灰飞烟灭啦? 不过一个仍处于抢先体验期的独立游戏做成现在这样也还行,毕竟制作团队只有三个人。生产线的概念科技树的设计上也很新颖(不知道是不是我孤陋寡闻了)。 静待更新 作为一个即时的战棋游戏,我觉得潜力还是很大的,推荐一下。 以上仅为个人观点。
感谢开放商赠送的key 3个人开发的游戏,首先非常值得鼓励。 游戏整体完成度不错,但是完成度不错不代表内容丰富,内容丰富不代表要繁琐。 举个例子,其中人口和食物的关系并不能直观的看出来,我的城市人口一直增长,而提示告诉我食物不够陷入什么陷阱,但即使这样我的人口还在飞速增长,食物都不够了人们是怎么存活下来还这么能生的。而且其中很多生产线提示能提供食物,但是我城市地块正好没有这个资源,我就造不了这个生产线,然后我食物就这么一直短缺下去。 这个问题又引出了另一个搞不懂的地方,我的多个城市之间地块相连了,却不能共享资源,科技树里也没看见相关科技。那我要那么多城市来干什么?还互相抢地盘,自动抢,不知道在哪里关。与其这样那我一个城市不停扩张反而不是更好了? 不管怎样,游戏潜力还很大,但开发实力明显还要提高,大到画面和玩法,小到单位的操作优化和贴图上都有很大的上升空间。 给个好评支持3人小工作室。
ПОйдет
20分钟已经闪退了2次了- -!不知道什么原因,希望能尽快修复吧
我第二个城造不了ai是怎么八个城的;生产线麻烦整理下吧太乱了
中古时期后就没有了么
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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