
Worlds Collide is a real-time strategy game.In the game of Worlds Collide, you will play as a king of your empire, to build a city, expand its territory, gather enough resources, set up more production lines, eventually form your army and conquer others.
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Languages: English, Simplified Chinese
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A Civilization clone? Worlds Collide is a new game that is out in early access on Steam on December 14, 2018 and developed by Otter Otter Game. it has such a strange concept which is what attracted me to it. Just looking at some of the pictures from the Steam Store page you would think that it is just a clone of the popular Civilization series by Sid Meiers but the developers states that it is a "Real-time strategy game" and i thought to myself "how can it be a real-time strategy game when it looks like a Civilization clone and will probably play like one? I gotta check this out" and so i went ahead and bought it and boy was i wrong about it. First Impression Soon I launched the game and was brought to the main menu. It was nothing too special. Nice background picture and menu blends right in. Now its time to setup a game and see what the game has. I was quite surprised that this game has this many faction as most early access games usually only have 1, 2 or 3 factions. Here we have 7 different factions: Qinhan, Rome, Persian, Arabia, England, France and America. Each with their own description and brief history. Now to the map sizes. They range from: small, mid, big and huge. The only difference i could see was the varying maximum number of AI civilizations you could have in game from 4 different AI civilization to a whopping 100 AI civilizations and boy was i quite impress because i dont think ive seen civilization try to do that. However with a lack of civilizations the 100 AI civilizations will just repeat previous 7 civilizations until all slots are filled which was kind of a let down but it is early access so i am hoping that they will add in more later. I don't see any options to see if we can create certain kind of maps like continent, archipelagos, islands etc etc but i do see "seeds" so it looks like this game has different seed maps to go off on. I also noticed that the background music will abruptly end and then takes a few seconds (5 to 8 seconds) before another song is loop into play just a bit weird nothing that will really affect the game. Now its time for me to start my first game in Worlds Collide. How does it differentiate itself? The art? The gameplay? Is it unique? Once I started my game i noticed some specific like the character models and the trees. They all look like they could be from Warcraft. i paused the game by pressing space to see if it is actually playing in real time and yes it is actually playing in real time. Movement is just like Crusader Kings 2 as you move by clicking at a certain location and then taking X amount of time getting there. I clicked on my one unit which is suppose to be my hero of my chosen civilization. Checking to see what it can do. It is capable of moving, attacking, Stopping, exploring and building a city. I also found out that you can only build cities on plains, dirt or desert. Some tiles have have ? over it which means that it has something special on it and you can use your hero to "explore" it. Exploring the tile will take time as well as i waited for it to reveal that the tile it was exploring had "stones" Building a city is pretty simple as well you just simply build the city in the location that lets you. It will take time for you to build your city as well just like exploring a tile. As soon as I built my city i was looking at my tech tree and seeing what I can research. It had some selection from hunting, tilage, axe, pickaxe and auto exploration. Each had some background information about them which was kind of nice to know about. I don't see Civilization series going into detail about the history of each tech. Exploration and Interactions Soon i sent my hero out exploring and found a little village which was also situated next to an enemy civilization. I was able to interact with the village and was given some items and if i am lucky they would join my city. However i could not interact with the enemy civilization. Well i could interact with them but not diplomatically. I could attack the enemy civilization and it appears the enemy civilization also just wants to chase my hero down and kill him as well. As i try to retreat and continue to explore the map the games performance began to drop as i consistently stutter while watching my hero explore the map. As i continue to explore i notice that my hero was losing health and so i returned him to my city. Apparently soldiers/units require food to explore so you must return them to your city to resupply them whenever possible. What a new twist! Unlike Civilization in Worlds Collide you must be aware of your soldiers supplies or else you will lose them. If they wonder off too far. However i didn't notice my soldiers were in need of supplies until i started losing health. I also noticed that when i clicked on my city i was able to create my first (second?) unit which was a militia. Which i then decided to put to good use and with my hero i decided to attack the first civilization I saw before when i was exploring which had nice little village next to it. However i noticed that they were also being attacked from another civilization. Oh boy what good luck :3 i decided to destroy the other enemy army since it was weaken from attempting to capture the city and then proceeded to attack the city that i was trying to capture, needless to say i captured it and turned it into one of mine. TBH i dont know how combat works in this game as numbers are generated and the amount damage is taken from the say units health until it reaches 0 maybe theres something I missed that shows otherwise? The ever expanding Tech Tree. City building. Quality over quantity. While I was running from the others before i had my militia unit I finished my first research which was hunting which allowed me to use tiles that had pigs, cow and deer as food to grow my city. I decided that researching tillage would help me later on in terms of growth as it would allow me to use tiles that had wheat and corn. I don't know what affects research but i do know that it is quite fast before i knew it i entered the classical era. Which had many more techs waiting to be discovered by me. I also noticed that there were 2 techs that allowed me to increase the # of cities i could create (from 1 to 2) and allow me to recruit an additional hero. So you cant just build as many cities as you want. This will put an emphasizes on where you put your cities as you want to put them in a strategically good location. Final Thoughts? The game is quite interesting. It differentiate itself by putting a new spin on the empire building games. Using many mechanics from Civilization and Crusader Kings and putting them both together into one game and making them work quite well together. Turning the once mundane turn base games like civilization into an RTS game. There are however a few minor things that are holding the game back. From the lack of civilizations, to the game itself stuttering once you start exploring the map. This became a nuisance as it starts stuttering every 10 to 20 seconds making combat and exploration not fun. Also the lack of interaction with AI civilizations like diplomacy or trading all the stuff you would normally find in Civilization games. However this game is still out in early access on Steam and i do hope that the developer Otter Otter Games do fix these problems and once they do I believe that this game will be amazing.
图文评测请浏览: http://bbs.9game.cn/thread-34561685-1-1.html 游戏介绍 世界碰撞是一款慢节奏的实时策略类游戏,玩家需要建造城镇并占领地图上的资源格获得相应的原始资源,根据具体需求情况进行原材料加工生产,满足科技进步,人口扩张甚至军事部署等。值得一提的是本作是来自中国的三人开发开发团队。 游戏特色 其实只要对策略游戏有一些了解的玩家很快会第一眼就看出,这游戏就是一个简化版的文明。不过游戏并没有完全照搬文明系列的核心玩法,而是融入了开发者自己的一些想法,我个人将其称为微创新。其中最大的微创新是游戏没有了文明的回合制,而改为了一种类似群星式的实时制,只要玩家不按暂停,游戏里的科技和单位移动进程则不会被打断直到完成。其次单位有了物资数值,玩家的单位离开领地范围后物资数值便会开始消耗,消耗完之后单位还没有回到领地范围则单位中的人数(HP)便会开始减少,直到死亡。最后便是游戏的资源消耗,和文明的金币影响力等一系列成长体系和数值不同,游戏的消耗数值不仅需要依附于玩家领地格子内附带的原材料,还需要玩家手动建立相应资源的生产环节。举个例子,如果玩家想要获得额外的粮食资源则在领地内要有猪等粮食资源,但如果玩家想要使用这一资源需要解锁相应的科技,科技解锁后且城市的人口满足,那么便可以建立一条提高粮食数量的“生产线”,生产线可以删除以节省人力和资源并为新科技带来的新生产线提供帮助。 实际体验 实际体验我也就不先啰嗦出三四五直接告诉你,极差。差到让我怀疑开发者是不是脑子进水开发出这样一款文明玩法的游戏。下面开始啰嗦,如果你只是想知道这游戏是否值得买,那我可以告诉你打-90%off都不值得。 1.物资限制 由于游戏里的单位移动需要消耗这一数值,因此玩家需要探索几个格子之后便撤回来,而探索在前期是一项很重要的事情,这直接关乎到分支基地的建设与后续发展,这使得部队需要频繁的派出以及撤回,而一旦玩家部队数量过多,完成这项操作所需要的次数便会达到了极为繁琐的地步。 而游戏提供的自动探索也无法做到在物资消耗殆尽前返回到城镇。 2.城市开发 城市建造好之后系统会自动开始占领城镇附近的格子,然而玩家却无法像文明玩法那样通过消耗影响力或金币等产出来购买自己想要的格子,可游戏又对格子内的资源有着很高的需求,于是玩家建造好城市后会有很长一段的时间是在等待城市铺设格子,使得城镇发展一度停滞。对我来说最痛苦的不是等待,而是阻碍你发展的只是你城镇旁边的一个格子,因为你无法手动控制铺设的格子位置而无法造兵更没法建造生产线。 3.生产环节 也许开发者想通过玩家手动建立相应资源的生产线以达到城镇管理的目的,然而这种看似有了模拟经营的设定个人认为非常繁琐,因为随着科技进步,玩家附近的一些资源会不断的被用来生产,但之前一些老的资源生产线却占用着人口和相应的资源,于是玩家需要返回城镇,检索已有的生产线,删掉一些效率不高回报率低的生产线,将人力资源留给新的资源带来的新生产线。然而游戏的核心目标不是如何保持各个城市最大的生产力,而是消灭掉地图上的其他对手,因此这样的繁琐管理方式消耗了我的精力,让我在后期与AI的交战中应接不暇。我不知道开发者为何会觉得这种资源产出方式会比文明系列的市民分配与资源格子改良设施要好,难道只是为了创造一种新体验而建立的新玩法?那大可不必,我还是喜欢文明的设计。 4.次要事件 在游戏过程中会随机触发一些次要事件,这一类事件无法被主动触发,获得的BUFF也很随机。然而就是这种次要事件毁了游戏的沉浸感,仿佛在玩二十年前的大富翁。比如说我扮演的秦国,随时间发展居然获得了达芬奇创作的最后的晚餐次要事件,我都不知道我自己还会获得达芬奇这么NB的人物,然后就告诉我因为他的著作我获得了影响力BUFF?虽然文明也有类似的设定,但这完全是建立在玩家的政体和文化的选择,并经历过相应的科技发展才有可能获得的BUFF随机事件,然而描述也没有这么不负责任的张冠李戴,至少还会用到eureka这样的典故来描述一些偶然的意外发现的成果。 5.地图优化 游戏的地图大小虽然和文明差不多,但带来的却是游戏过程中的读盘与缓慢的读档时间,不知道是什么原因游戏中的读取速度都非常慢,即使游戏已经保存在SSD也无法提高读取速度,并且在任务管理器上观察,游戏的缓慢读档实际上并没有产生磁盘读取,也就是说游戏的缓慢加载和硬盘读取没什么关系。 6.贴图共用 无论游戏的单位还是建筑贴图,使用的都是一套模板建模和贴图,让我想起早期游戏时,为了细分而只是改变了单位的名字和单位框选UI的颜色。可这都9012年了,你还用这种老旧的方式做细分你好意思吗? [spoiler] 7. 其实游戏还有很多问题,但相比较前面的并不是特别重要,其次也特别琐碎,我就懒得总结了。 [/spoiler] 总结 三个人开发一款文明like游戏,恕我直言,真是自不量力。恳请开发者早日收手,不要拿后续玩家的钱为你交学费。
I get a strong sense that this is about to be a good game. "It just needs some tweaks". But it has been released from Early Access with an annoying, confusing interface. With a weird pace that makes victory unsatisfying. With bizarre errors in the text for the tech tree items. There are some ideas here that kinda work, and it's oddly addictive, but there are plenty of better games out there, and so I can't recommend this one.
[quote=] [h1][url=https://store.steampowered.com/curator/36376191]点击这里关注我的鉴赏家 ▲老K的游戏购买指南▼[/url][/h1] 这是一款策略游戏。玩家需要发展自己的文明,并征服其他文明获取胜利。游戏地图上有各种资源可供占领,玩家研究相应科技并占领后便可在城市中消耗人口建立生产线来获取资源收益和建造新的单位。 游戏在这样类《文明》的玩法下有着诸多不合理的设置,因为游戏中存在类似补给消耗的设定,却没有探索专用单位,导致用其他兵种外出探索非常不便,经常没走几格就要回城补给,导致玩家多半处于守势而非外出进攻。游戏中创新的生产线设定在随着科技解锁和新资源占领后需要玩家反复调整人口分配,十分繁琐。简陋的英雄头像和不考虑游戏当前年代的随机事件也让破坏了玩家的代入感。在胜利方式方面,目前游戏也只提供了征服这一种胜利方式。 看的出游戏十分想在《文明》的玩法上进行自我创新,但目前版本感觉游戏的完成度并不高,许多内容都急需进一步打磨完善。 [/quote]
The worst game I've purchased in a while and I don't say that easily. The game is way to cumbersome for all the amount of managing you have to do. The slowest speed is so fast I found myself pausing it every minute to complete all of the numerous tasks to keep my military functioning and fighting. In my game everyone was attacking me but I survived and thrived, but with the constant attacks came much micromanaging. Moving troops around, replacing outdated troops with a new one. I am unaware of any feature in the game to upgrade the units. To make it more difficult, there was no way to determine which of my troops belonged to what city. It matters if you want to know which ones to delete to get the manpower needed to build new ones. The research process is clunky at best. The icons you select to build structures remain visible and once built it returns to the appearance before it was unlocked. I had to refer to structures completed or hover the cursor over it see if it was built. The markets give you random resources over a period of time. You get to pick which city the two will be invested in. Problem is, once you select the market you must pick the city without anyway of viewing which city needs the resources. You don't know what two resources they are going to be without selecting the market. There are numerous other issues that culminate into a horrible micromanagement experience by either not giving you the tools or not allowing access to the tools when you need them to make the right decisions. I would not recommend this game as there are so many other choices that are more enjoyable.
Buy it and support Indie developers. New take on Civ Style games, fun dynamic and interesting to see where it goes.
作为一款小工作室独立开发的策略游戏,虽然第一眼看上去很像文明系列,但是玩起来会发现有很多独特的创意,画面很精美。因为是抢先体验版,BUG和一些小细节上的错误在所难免。主要问题是在新手教程方面还需要加强,感觉对于第一次接触策略游戏的纯萌新不是很友好,希望后期越做越好! 支持国产独立游戏开发!
我来说下为啥会买这个游戏。 很久很久以前,我在想,能不能做一个游戏融合文明系列、P社涂色系列、我最喜欢的Endless系列的优点呢?我做了很多设想,包括理念池、科技池、民族、兵种模板、等等等等。我觉得以我的能力现在是做不出来的。 然后我看到这款游戏(下面的一些差评)之后觉得,这游戏的很多设计和我所希望的有接近之处,比如以物资限制单位的移动范围,比如以生产线占用资源和人力。我觉得玩玩试试应该蛮有意思的。 实际只玩了教程,就因为某种原因干脆提前写了这个评价。我的总体评价是: [b]可以,值得鼓励。[/b] 这个世界上不缺少文明,也不缺少4x游戏,因此对这类游戏系统的改变应该被鼓励。更何况这游戏实际玩起来还是可以的,那些让人不习惯的系统正是这游戏的特点。不能因为『我更喜欢文明那样的设计』之类的理由来否定其他游戏。 不过这游戏的系统和大家习惯的4x确实不太一样,而制作者应该用较好的方式来讲解给玩家。这部分现在还是缺失的。游戏的音乐也不佳,美术方面ui还好,立绘就值得商榷了。Bug很多,在教程里都能遇到类似地图全开或者资源显示消失这样的bug。 但是我也能理解,因为制作组只有三个人,人力不必说,想必预算也不是很充裕吧。 因此我的观点还是鼓励。希望制作组能把这个游戏做完整做好。加油。 ---------- 因为今天在知乎上回答了一个问题才想起来评价这个游戏的:[url=https://www.zhihu.com/question/331597662/answer/746044190]一款融合了p社、全面战争、光荣三国志、文明系列的策略游戏会是什么样子?[/url],我玩了这个游戏之后也在反思自己想要的是不是真的好玩。
Not too bad. It's a bit fast paced; I also played with like 30 AI so that may have been why. But all in all I think it's got a good idea behind it and it has potential to be quite good.
late game is a bit frantic as the barbs keep spawning and managing so many cities is awkward. Can't rename units so their earned abilities are hard to keep track of. Soundtrack needs work. Strategy is linear. Should get better with some simple improvements like improving city resource production and the research tree is too small.
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