
The World Turtle carries entire civilizations on its back through outer space, and the gentle Meeps are the only ones on a quest to save it. Cooperation, rather than conquest will save the day, so prepare to harvest, build, research, and explore the void in this wholesome turtleback builder.
Modeled estimate, not a reported figure. How we estimate →
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About

The Turtle beckons! You have been selected by a tribe of peace-loving Meeps to save the life of their World Turtle, a giant space reptile carrying the entire world as they know it on its back. Establish a new way for Meeps to survive and create a sustainable society... All the while feeding the great World Turtle to ensure that it doesn't perish along its endless way.
Cooperation, not conquest, will be necessary for success when the Turtle wanders into the more treacherous stretches of space or - perhaps - meets others of its kind…

World Turtles is a wholesome colony builder with the primary goal of sustainability. The Meeps are eager to work, enthusiastic like no other, and unfortunately, exceptionally disorganized without leadership.
That's where you come in. Build up the Meepvilization from a small village in one corner of the turtleback to a sprawling colony that has mastered the challenges of living on the literal back of a spacefaring reptile.
You'll have to explore across the turtleback, unite the Meep tribes, and research new forms of economic sustainability. No two playthroughs will be the same thanks to procedural generation of the turtle and the universe it flies through. But once the turtleback knows world peace and the hungry, hungry turtle is safe… it's time to launch the Meeps Space Program!

Once full and healthy, the World Turtle can take the Meeps’ world wherever they want. But while space is full of opportunity, there is also danger! Sectors can impact life on the turtleback - alter the climate, water levels, or unleash (un)natural catastrophes. Prepare the Meeps adequately and help them survive the journey of a lifetime.

World Turtles is a labor of love by a solo developer from South Africa who has always wanted to create for others. The concept of World Turtles deserves to be developed further, together with an enthusiastic community. Join the Early Access, hop onto the back, and take part in this curious intergalactic tale!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Afrikaans*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am so excited to see this game launch! While my time with it so far is short, I can already tell I will get into this game. I look forward to many hours with this, exploring different options and ways to expand! Great work!
Building on a back of a huge turtle travelling through space is cool. The ui not so cool. Each building contributing to it's own research is interesting. Tutorials need work. The game is on early access so plenty of time to fix/change/add things. Graphics are not the best but it's a 20 and under game so i guess you can give it a go and see if you like it. Let's Try here : https://www.youtube.com/watch?v=XUwJQGzQbsg
지구평평론중 하나로 우스갯소리로 거대한 거북이 위에 지구가있다는게잇죠 그걸생각하면 유쾌한 게임입니다 게임자체는 미프라는 주민들에게 이거해라 저거해라 지시해서 이것저것만들고 거북이랑도 상호작용해서 밥도먹이고.. 아쉬운부분은 좀있습니다 그래픽자체가 한 10~20년전그래픽느낌이라던가 크래시가 존재해서 튕긴다던가 게임을 평가한다면 컨셉은 맘에드는데 뭔가 킥이 느껴지지않는 게임입니다
Was having a good time. Went to collect a neighboring tribes medical herb resource for a bit, and then got stuck up a mountain. Cant find a way to unstuck myself so i gave up. Hard pass.
I've played this for about 4 hours in its current early access state, and as of now have been having a lot of fun with it. It's a cute little colony sim with the added mechanic of "steering" the world you live on in order to keep the turtle healthy and affect your environment. While you can't control your meeps directly (although that seems to be changing with some special meeps in the next update), you can do a fair amount of micromanaging in the buildings they work in, choosing how much time is spent percentage-wise on their main task, research, and leisure. There's a lot of really neat ideas in here, and while some aren't yet fully realized, the dev has come across as super passionate about it, so I fully expect more content to come. It is early access, so there is the risk of some performance issues as your colony grows, but I haven't come across any game breaking bugs or crashes, just the occasional slowdown. Overall, I'm excited for the things to come, but I already like where the game is at currently. As with any early access title, check its current state to see if it's for you, but with what there is and what is planned, this is definitely one to keep an eye on.
This is how 'The Settlers' should have been like!
Enjoying where this is heading so far. Dev is a passionate and open to feedback and suggestions so defs look forward to seeing how it grows, some really cool ideas and features on the road map and pretty confident that it'll reach them.
Its fun. I quickly built a village before I knew what I was doing. I could see that they update it and were making an effort to make it functional on the million different computer configurations that people have. City survival players will like this game I think. You have to vote with your money in this day and age towards the kinds of games you dream about playing. This is a nice dream to me.
https://youtu.be/ONlkXQagXlU Far too abstract for it's own good many of the systems would have been stronger if a simplified with a smoother user flow.
C'EST UN JEU DE GESTION UN JEU DE GESTION. POURQUOI JE DOIS CALIBRER CET HELICO C'EST UN JEU DE GESTION SI JE VOULAIS UN JEU POUR VOLER JE JOUERAI A FLIGHT SIMULATOR PAS A UN JEU DE GESTION.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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