
Immerse yourself in thrilling naval battles and assemble an armada of over 800 ships from the first half of the 20th century — from stealthy destroyers to gigantic battleships. Change the look of your ship, choose upgrades to suit your play style, and go into battle with other players!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Naval warfare has never looked this good! Download World of Warships for FREE and engage in thrilling battles between massive fleets across a multitude of gigantic maps. Every maneuver, salvo, and push can mean the difference between utmost triumph and total defeat!
From the mighty Yamato to the elusive U-190, explore a near-bottomless sea of playstyles aboard historic battleships, destroyers, cruisers, submarines, and aircraft carriers—each faithfully recreated in 3D.

If the life of a lone wolf is not for you, invite your friends to a Division and put your co-operative skills to the test! If you're looking for a real challenge, join a Clan, climb to the top of the Clan league, and strive to be the best on your server!

Plot a course across 13 national Tech Trees and fine-tune your personal approach to naval combat by installing modifications, unlocking skills for your Commanders, and augmenting your fleet’s appearance with camouflages and more cosmetics.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 156.5Kreviews | 76% | — | $0 |
| Free | 22.8Kratings | 84% | — | not modelled |
Engagement
Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**🚢 Not Recommended — A Frustrating Mix of AFK Players, Poor Enforcement, and Pay-to-Win Mechanics** I’ve played World of Warships for a long time, and unfortunately, the game has reached a point where I can no longer recommend it. The biggest problems aren't simply balance or matchmaking. It's the combination of **AFK/passive players, inconsistent enforcement, and an increasingly obvious pay-to-win/pay-for-advantage model.** AFK players and people who deliberately refuse to participate can completely ruin a battle. One player sitting in the back, refusing to support the team, or contributing virtually nothing can put an entire team at a significant disadvantage. What's particularly frustrating is that Wargaming's own EULA explicitly prohibits: > “Undermining the fair play principle or disrupting the normal gameplay…” and specifically identifies **“passive play”** and **“early exit from battle”** as examples. Yet this behavior continues to be a recurring problem. I'm not talking about players who are inexperienced or simply have a bad game. I'm talking about players who **continuously and deliberately refuse to participate**, effectively forcing everyone else to compensate for their behavior. And then there's the monetization. World of Warships increasingly feels like a game where **spending money can provide meaningful advantages**, whether through premium ships, premium progression, economic bonuses, commanders, upgrades, or other paid conveniences. While not every paid item is inherently pay-to-win, the cumulative effect creates the perception — and often the practical reality — that players willing to spend significantly can obtain advantages that free or lower-spending players cannot easily replicate. A competitive game should primarily reward **skill, teamwork, decision-making, and experience** — not the size of a player's wallet. The combination of these issues is particularly damaging. You can spend time learning the game, improving your skills, playing as a team, and doing everything you're supposed to do — only to have a match effectively decided by an AFK teammate or by players using significant paid advantages. And when you report the behavior, there is little visible indication that anything meaningful happens. I understand that Wargaming cannot publicly disclose another player's disciplinary history. But when the same behavior continues over and over, players are left wondering whether the reporting system actually accomplishes anything. **World of Warships has the foundation of a great game. Unfortunately, the player experience is being undermined by monetization, passive/AFK players, and what appears to be insufficient enforcement of the game's own Code of Conduct.** The game doesn't need every player to be good. It needs players to **actually play**, and it needs Wargaming to enforce the rules consistently. Until that improves, **I cannot recommend spending money — or potentially even your time — on this game.**
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #60, worst AU #95 · 12 markets collected
US · last 30 days
Stats
Languages: English*, French*, German*, Czech, Japanese*, Polish*, Russian*, Thai, Turkish, Spanish - Spain*, Korean*, Portuguese - Brazil* +6 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩的本朕七窍生烟,气的本朕从梁家河扛着200斤麦子跑到了中南海亲自指挥,亲自部署把张某侠抓起来
It's a game. Actually writing a review in not worth my effort. Play it if you don't mind being destroyed in one volley. And never play the American Omaha cruiser AKA "Floating Coffin".
高级战舰出港亏钱,诗人能想出来的?
At first, World of Warships is genuinely fun. The early tiers do a great job of introducing the mechanics and making you feel like the game only gets better from there. You unlock new ships, progress at a satisfying pace, and every match leaves you wanting to play one more. Then you reach the higher tiers, and that's when reality sets in. The game gradually transforms into something that, at times, is incredibly difficult to enjoy. Even PvE doesn't escape this problem. Instead of feeling like large-scale naval battles, many matches become long sessions of waiting, hiding behind islands, and hoping someone else makes the first mistake. The pace stops feeling tactical and starts feeling painfully slow. I understand that the game aims for realism. Battleships are supposed to be heavy, slow, and deliberate. The problem is that realism shouldn't come at the expense of fun. Once you cross a certain point, you're spending more time waiting than actually playing. Waiting for your ship to get into position. Waiting for your guns to reload. Waiting for an opportunity to shoot. And if you're playing a battleship? Missing a salvo feels like being punished with another 30 seconds of doing absolutely nothing. Meanwhile, smaller ships dictate the pace of the battle with superior mobility, faster reloads, and constant torpedo pressure. You'd think switching to cruisers or destroyers would solve the problem, but those come with their own frustrations. They often feel incredibly fragile, catching fire constantly or disappearing after only a couple of well-placed enemy salvos. The foundation of the game is honestly excellent. Naval combat has a lot of potential, and the atmosphere, ship models, and sound design are fantastic. That's what makes it so disappointing. It feels less like a game that's evolving and more like one that's been left on autopilot. Whether the developers have simply accepted the current state of the game or no longer see a reason to improve it, it's difficult not to feel that player enjoyment is no longer the priority. Server stability only makes things worse. My normal latency sits around 80–100 ms, which is perfectly playable, but it's surprisingly common for it to spike to 700–800 ms at the worst possible moment. In a game where every shot matters and reloads are measured in tens of seconds, those lag spikes are enough to ruin an entire match. Progression is another area where the game loses its appeal. For the first few hours everything moves quickly thanks to beginner bonuses and XP multipliers. Once those disappear, you finally see the real progression system, and it's painfully slow. Even with a Premium account, unlocking enough XP to research the next ship or upgrade your current one feels like an unnecessary grind rather than meaningful progression. Instead of motivating you to keep playing, it often feels like the game is testing your patience. I didn't even reach the point where coal, steel, and other endgame resource systems become relevant, but judging by the progression up to that point, I can't say I was excited to continue. Overall, I don't think World of Warships is a bad game. In fact, I think it's a game with an excellent core idea. The problem is that its pacing, progression, and overall design slowly work against that idea the longer you play. If you're looking for a few casual matches in the lower tiers, you'll probably have a great time. But if you're planning to invest serious time—or worse, serious money—I'd think twice. The further you progress, the more the game starts asking for your patience instead of rewarding your time, and eventually the mechanics themselves become the biggest obstacle to enjoying what should have been a fantastic naval combat experience. Peace.
治疗低血压的良药
Just not as fun as it used to be and wouldn't recommend nowadays. The few game modes that are there are stale and the ones we actually like are rotated out of selection every couple of months despite what the community wants. Map selection is somewhat scarce and bland once you've cycled through them. The monetization is also getting out of control with $110+ Admiral packs, they are greedier than Gajin and that says something. There are also too many funny buttons for high tier ships which cause only a handful (or two) of ships to be feasible at that tier making high tier even more cut throat than it needs to be; and that's still not taking into account you can easily get sneezed on from 25km-30km out and die instantly to begin with. To avoid this many players sit behind an island and never move leaving the caps wide open to the enemy since they are not in a position that can look over the cap area. Teamwork at the level is hit or miss (mostly misses) but you can definitely count on teammates cussing each other out for the smallest things or even for nothing. Overall the good days of WoWs are behind it and now it's the devs trying to keep this game from dying even though they are the reason it's in terrible shape.
傻逼潜艇
快跑
Игра медленная Не нравится -> Играй на эсминце Играешь на эсминце -> Ты всем обязан (светить, стрелять), но тебе не обязан никто Умрешь -> Лох и чмо! Не умрешь -> Увидишь, как на другом направлении союзники уже потеряли минимум(!) 1-у точку, и кораблей противника на 3-4 больше, чем союзных (+-6 боев из 10 будут именно такими) = Это почти всегда поражение Не нравится? -> Бери линкор, тяжелый крейсер, но... Игра становится медленной :) Да и скорее всего, если ты еще жив, увидишь тоже самое, как твоя команда потеряла большинство точек (если не все) и остается только нанести еще немного урона перед смертью | | А почему команда в +-6 боях из 10 фатально проигрывает? -> Балансировщик (который формирует команды) = плохой... очень(!) Все же победы существуют, и TeamPlay тоже, но ощущение что они идут определенное время, даже не беря в учет вечер Пятницы (Как будто существуют промежутки времени, когда именно в твою команду ставят более опытных игроков) Это чаще всего +-4 боя из 10, причем иногда победа может быть настолько быстрой, что нанести даже среднее количество урона не получится - просто команда противника умрет в мгновение (как будто на этот раз ты не попал до них) | | В общем -> Баланс команд плохой А что с медленной игрой? -> Корабли и в реальности медленные ведь, чего еще ожидать Игра - Аркада Если бы она была больше в реализм -> Все было бы лаконично (UBoat my beloved), но играли бы в эту игру тогда 90% ее игроков? -> Скорее всего нет В этом плане геймплей танков (не балансные стороны) будет намного лучше, ибо не нужно 3-5 минут пиздится с противником за 15км просто стоя на месте, ну либо дергаясь назад-вперед Поэтому не играя на эсминце - игра медленная!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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