
Blow off steam and tank turrets in a free-to-play online 7v7 tank shooter! Drive hundreds of tanks, from museum classics to "did-that-ever-exist?" specials, in quick 5 to 7-minute brawls packed with metal mayhem. Play solo or team up with a friend and enjoy smooth action even on modest hardware!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
World of Tanks Blitz is a team-based tank action game that throws you into rapid brawls that rage for mere minutes and let you trade shells and tense tactics with players worldwide. Hundreds of tanks, dozens of maps, chunky progression, and a whole bunch of modes and events mean there’s always something new to break. The game features seamless cross-platform multiplayer on PC, Mac, iOS, Android, and Nintendo Switch.
7 allies, 7 opponents, and 7 minutes (tops) to find out whose nerves are made of stronger steel—a perfect setup for a glorious victory. Winning is simple: wipe out the enemy team or use your tactical wit to capture and control bases. Ideal for a quick break, a long evening, or “just one more” battle that magically becomes 5, 10, 99...
Proper history-book machines share the Garage with prototypes recreated from doodles on a napkin by some secret engineer, and full-on imaginary machines from alternative universes and collabs.
Each tank has its own stats, quirks, and battlefield role. Heavies soak up damage and lead the charge. Light tanks zip around to spot, flank, and generally annoy the enemy team (sometimes wiping half of it in the right hands). Mediums flex between both, while tank destroyers sit in the back, judge everyone, and delete HP from a distance.
Get bigger tanks. Mount bigger guns. Or go faster, sneakier, and snipier if that’s your thing. Tune your favorite ride with equipment, consumables, and crew skills—everything you need to roll into the next battle stronger and meaner. It’s an MMO, after all! Then slap on camo, avatars, and other visual touches so everyone knows exactly who just turned their shiny tank into a smoking wreck!
Right. Right? Create a platoon and roll out with a friend, or join a clan to find people to chat with, theorycraft, rant about the devs (we heard that!), and take your game to the next level. Test yourself in Ranked Battles and official tournaments against tougher opponents and earn awesome rewards. And if you want to practice tactics, run scrims, or simply drive in circles and shoot each other “for science,” training rooms are there for that!
PC, Mac, iOS, Android, Nintendo Switch—it’s all one big battlefield, and everyone fights in the same arenas. Your game account is available across devices, with your progress saved. So, think you’re a keyboard-and-mouse pro? Sure—just don’t say that too loud near the iPad tanker (no, seriously, don’t). Or be ready to prove your point… and if it gets spicy, give us a shout—we may even stream it.
WoT Blitz is built to run on a wide range of hardware—from gaming PCs and Macs to much more… humble machines. Yes, you can probably play it on your granny’s PC (the one that’s “still new” and “totally fine”). Which also means your buddy won’t have an excuse not to play with you THIS time—Blitz runs just fine on their “work laptop,” too.
Download for free, pick a tank, blow off some steam (and maybe a turret or two), and see if you can make the enemy team hit that Garage button just a little faster than you do!
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Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a washed 40k+ battles veteran from what used to be a top clan NA who tried coming back to this game after a long sanity break of over 5 years. What used to be genuinely one of the best and most polished mobile games out there has become a pretext for a gambling-driven storefront whose sole mission is to constantly bombard players with a barrage of AI-generated "exclusive" and "limited" offers, often granting immediate access to tier 10 tanks and allowing players to skip the learning process entirely before immediately throwing themselves into endgame battles. This effectively bypasses the long grind that once took months of effort and served as a filter ensuring that high-tier matchmaking was populated by players with at least an iota of understanding of the game. The in-game menus are a masterclass in japanese ad slop and visual clutter. Every square inch of the screen is so aggressively crammed with pop-ups, banners, currencies, timers, bundles, flashing icons, and offers all desperately competing for my attention I get a seizure every time I get attacked by them. Figuring out what anything actually does requires either an advanced degree in gacha economics or years of training as a professional doom-scroller. Expect most teams nowadays to consist of a mixture of absurdly strong autoloaders with nearly impenetrable armor profiles, retarded mexican 40% players and heavy-hitting tanks like the 183 and sheridan, whose drivers' IQs seem to be inversely correlated with the tank's alpha damage. Oh boy let me tell you was I not ready when I tried hopping back into my beloved OG medium tanks like the T-62A, Leo1 and STB-1 only to bounce all my shots off the sides of modern tanks like the AC Atlas or minotorau, or be attacked by a rogue sheridan player who apparently decided the optimal opening move was to aggro me with full confidence because he happens to be driving a tank with a 600-alpha gun. A shocking number of these players seem physically incapable of thinking beyond the next 10 seconds, treating every match as an opportunity to trade half their HP for a single shot and then leave the rest of the consequences to future generations. The game is marketed as a fast-paced action game with quick 7-minute matches, but that's more of a theoretical maximum and you shouldn't expect most games to last that long. The majority are decided before the 5-minute mark, usually ending in a 7–0 steamroll with the winner apparently decided by a coin flip somewhere deep inside the matchmaking algorithm.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech*, Finnish*, Japanese*, Korean*, Polish*, Russian* +8 more
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DO NOT WASTE YOUR TIME! Once you get to around tier 7, every single game is filled entirely with pay to win tanks. If you don't have a pay to win, it's almost impossible to do any damage to any enemy tanks, and every enemy tank can 3 shot you. This game is fun for about 15 hours of playtime, and then becomes a pay to win money trap. You are better off playing anything else. TLDR: PAY TO WIN AF
This is basically a budget version of World of Tanks if you don't have the money. Oh wait... World of Tanks is free.
This game is incredibly stingy and heavily pay-to-win. The events for F2P players are rare and the rewards are trash. Save your wallet and don't give this developer a dime
Its ♥♥♥♥. ♥♥♥♥♥♥♥ in teams, cash grab greedy jew wargaming, RNG so ♥♥♥♥♥♥♥ bad sometimes you cant even hit the broad side of the barn. No good updates, all these ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ from wargaming do is just add new boxes and tanks that you have to sell your liver to buy (in most cases not even get it with the rigged odds in boxes.) Do yourself a favor and dont play this jew pay to lose game, get war thunder and actually enjoy accuracy. ♥♥♥♥ you wargaming and i hope the "reforged" makes the last few players quit your ♥♥♥♥♥♥ little money making game.
It's a fun game, but I'm not gonna sugarcoat the downsides. It's still pretty good (even with me having to relearn everything, I am coming back to it after playing it on mobile for the longest time) and there's plenty of unique gimmicks, tanks, etc. Gamemodes are fun as well, gives a bit of variety. But its also aggressive when it comes to offers, often opening a window that you gotta close out of, giving "last chance" or similar vibes, etc. Feels like the game is making you try to waste any gold you earn (as an occasional free gift or otherwise) on draws (gambling), more garage slots, tanks, and overall anything that needs gold to buy. Also power creep is very much real, especially if you own some of the older collector's tanks. The SU-100Y (was a premium...), High Score, etc. they just feel overshadowed now On release everyone flocks to the new tanks, you learn them, and then if they're good you'll still see them get constant play. The free premium/collector tanks seem to be hit the hardest. They're cool for a bit and hold up well, and then a new line releases and they are just completely outclassed. All this to say: it's still not a bad game, but its fallen quite a bit from when I last played it. New tech tree lines do release occasionally, but overall it feels like the focus is on fantasy tanks more than anything, and just bombing you with offers every time you turn around. (also at the time of review they released a tank that has more HP than the Maus, if that tells you anything. Dethroning the king now are we...)
This is a fun game overall but they are over the top with popping deals and other garbage up in your face. It really kills the fun of this game.
Horribly optimized game for PC. Matchmkaing is ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ and Im 65% career mutiple 3k+ avg t10s. You got a bunch of retarded mexicans, autists and ♥♥♥♥♥♥♥♥♥ running around made by a ♥♥♥♥ Russian war supporting company that readjusts the alphas of tanks every 3 months by 30-50 dmg and calling it an "update". A ♥♥♥♥♥♥♥ joke of a company and a game that pivoted to lootbox and microtransaction ♥♥♥♥♥♥♥♥ as I cant see 10+ different offers when I first login to the game
Not recomanded, not fun, not real, not a godd game. Instead spending time and money on this kinda rubbish, u should go play mario instead
o jogo é bom mas francamente nao entendo a vibe da wargaming facilitar tanto para as pessoas jogarem um jogo mobile no pc deixando o jogo toxico para os jogadores mobiles . por isso vou negativar .
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.