
Immerse yourself in thrilling naval battles and assemble an armada of over 800 ships from the first half of the 20th century — from stealthy destroyers to gigantic battleships. Change the look of your ship, choose upgrades to suit your play style, and go into battle with other players!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Naval warfare has never looked this good! Download World of Warships for FREE and engage in thrilling battles between massive fleets across a multitude of gigantic maps. Every maneuver, salvo, and push can mean the difference between utmost triumph and total defeat!
From the mighty Yamato to the elusive U-190, explore a near-bottomless sea of playstyles aboard historic battleships, destroyers, cruisers, submarines, and aircraft carriers—each faithfully recreated in 3D.

If the life of a lone wolf is not for you, invite your friends to a Division and put your co-operative skills to the test! If you're looking for a real challenge, join a Clan, climb to the top of the Clan league, and strive to be the best on your server!

Plot a course across 13 national Tech Trees and fine-tune your personal approach to naval combat by installing modifications, unlocking skills for your Commanders, and augmenting your fleet’s appearance with camouflages and more cosmetics.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 156.6Kreviews | 76% | — | $0 |
| Free | 22.8Kratings | 84% | — | not modelled |
Engagement
Reviews
Themes across 1332 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错
realista y muy bueno
gg
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best FR #60, worst AU #95 · 12 markets collected
US · last 30 days
Stats
Languages: English*, French*, German*, Czech, Japanese*, Polish*, Russian*, Thai, Turkish, Spanish - Spain*, Korean*, Portuguese - Brazil* +6 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
y
Überall nur uboote macht kein spaß spielt nicht lohnt nicht!
its fun
die schiffe sind super gemacht und grade das Asymetrische Gefecht macht mega Spaß ab T6
In a game where teamwork and a general understanding of your ship's role is what leads to fun rounds, there are way too many people who simply don't know how to play. Solo queuing in this is so bad, being in an active clan is almost necessary for some decent rounds. Many of the games end up being one-sided blowouts because destroyers and subs choose to spot mountains and rocks instead of ships and caps. Battleships and cruisers charge directly towards unspotted caps and get wrecked in the first few minute. Aircraft carriers who don't even know about the minimap and just manually park at the furthest edge of the map all game. I can go on for days about the player base, gameplay, and predatory monetization. I play because I love the history of Naval combat. Around 1000 of my hours played were some of the most fun I've had in a tactical game; but that was years ago, before tech tree ships were power crept to hell by 100s of fantasy ships that only existed as blueprints, drawings and/or concepts in the real world. Another 1000 hours or so has felt like an efficiency grind in order to unlock new things. The last and most recent 600 hour has been 5 years of uninstalling and reinstalling this annoying game. Current state of game is 4/10, peak was 8.5/10 and worst was 2/10 during some past buggy updates. The one definite good thing is the graphics, a lot of the imagery is highly realistic, I still look at the water and feel a sense of awe. Newbs are going to be able to extract more fun out of the game than long time players who own hundreds of ships at this point in time, simply because ignorance is bliss, and tis folly to be wise. So not all is lost in terms of recommending the game. It is free, and spending money is not necessary to participate or even do well. The early game was fairly engaging. If you are of average skill and looking to return, it is going to be pretty rough time. I'm just hoping some of the old vibes of this game come back before something better comes along. The developers of ever-green games like this have the chance to create massive global communities of life long spenders. With the cost of ships at rank battle tier being approximately $50-$500 as if what you are selling is tangible, Wargaming shows that they just want to milk 2% of the player base and have everyone else see those ships in action on youtube and twitch. The player base would be like 5x larger and less than 50% of players would be F2P if they sold ships for pocket money, they could even sell merchandise for profit. They chose to make 80% of players feel alienated as opposed to part of a community. World of Tanks has these same problems and Wargaming puts far more into that game.
nice
as a ww2 ship nerd i adore this game and all its glory' recently i've been getting into the habit of torpedo boats and now i can literally blow people up from cross map "mostly the ai's". over all a great game, good graphics and good game mechanics and very very cinematic one recommendation i would give to the developers is to add more cinematic music because it gets kinda weird when im in a torpedo fight and its just silence but that might be more of a ego thing for me to ask assuming some people might find music distraction or what not and most people say its pay to win which i can half on half agree with, for starters i understand that they added micro transactions because after all it is a free game, and if they are not making money off of the game purchase them self's then how would anyone get any money off it, keep in mind it probably took years to make this game and your not even going to give them credit for making it? i do admit it can be annoying with the micro transactions but personaly i would add micro transactions too if i were the owner of the game or in a position to make that decision, like i said the game is pretty good and over all i give this game a hard 5 stars
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 3 | 67% | Free | |
| $0 | 1K | 89% | Free | |
| $0 | 101.3K | 80% | Free | |
| $0 | 48K | 80% | Free | |
| $0 | 1.2K | 64% | Free | |
| $0 | 153.5K | 78% | Free |