
World of Tanks is a tactical action game with very different gameplay depending on the vehicle type and role. Aside from regular PvP, there are competitive and clan-based modes, special PvE and PvPvE events, and much more. Whether you play to dominate or just enjoy the ride, you'll fit right in.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
World of Tanks offers something for everyone: Try different tactics, vehicles, and modes!
World of Tanks has a unique pace. Its armored vehicles are fast enough to draw you into the action, yet slow enough to give you time to think strategically. Good reflexes are always a plus, but it's smart and bold moves that can really turn the tide of a battle. Identify a weak spot in the enemy team's defense, move to an advantageous position at just the right moment, or ambush an opponent—and you'll feel like a champion.
The unique pace is yours to control: there are five vehicle types that each play very differently. Generally, light tanks rely on their speed and stealth, heavy tanks on their armor, and mediums on versatility. Tank destroyers (TDs) are feared damage dealers, and self-propelled guns (SPGs) hurl shells at enemies from afar, using an RTS-like view. Almost every one of the 800+ highly detailed vehicles, spread over 11 tiers and 11 nations, feels special.
Begin with classic tanks and progress toward mighty high-tier machines. Adjust their performance to better suit your unique playstyle with crew perks, equipment, and Field Modification. Top that off with visual customization: showcase each vehicle's unique flair with custom paints, styles, and a wealth of other options.
World of Tanks has received multiple and extensive upgrades to its graphics and physics since its launch in 2010. The maps feature unique landmarks and plenty of destructible objects. Vehicles get wet when in water, and they receive shell breaches from enemy rounds that penetrate, as well as pockmarks from rounds that bounce off. Guns and shell explosions have authentic, caliber-dependent sounds, and the acoustic environment is very rich, adding to immersion.
The basic mode is 15v15 Random Battles. Prominent regular modes include Onslaught (7v7 with extra special abilities), Frontline (30v30 on colossal maps with lots of tactical options such as airstrikes), and Steel Hunter (battle royale on mode-specific vehicles with field upgrades). On top of that, there are themed PvE and PvP events with unique rewards, clan-only Global Map and clan-based Strongholds, and more!
World of Tanks is hard to master but easy to learn and enjoyable from the get-go. As a rookie, learn the basics from the Bootcamp scenarios, face easier opponents in lower-tier battles, and complete the Tank Academy missions for appealing rewards. A seasoned tanker friend can get you into the Referral Program, bagging great benefits for both of you.
Genres
Stats
Languages: English*, French*, Italian, German*, Czech*, Dutch, Finnish, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +8 more
Engagement
Hours played at review time, across 259 reviews with recorded playtime.
Reviews
Themes across 257 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the people that made this game are ♥♥♥♥♥♥♥ idiots.. they ruined this game by allowing dumb people telling them what to do... and in the wrong way and direction..
гівно донатне
The game would be amazing, if it werent for these glaringly obvious issues. 1. The devs cater to the worst players, because they are the games biggest money whales. This manifests itself as many of the issues listed below. 2. The worst issue - The map design is horrendously dumbed down in comparison to pre 1.0, and Lesta. The maps usually have 1 or 2 chokepoints, with a hulldown cupola sniping spot separated by a long distance, with a deathzone around it. You cannot go around these chokepoints, because the maps are riddled with UNCOUNTERABLE camping positions for mouthbreathers mentioned in point 1 to sit in with tank destroyers (funny how often they still end up dying because theyre too stupid to figure out bush camo mechanics, even after 50000 battles). These people contribute nothing to the team, because the only time they can shoot from there is when someone tries to go around the chokepoint, or when their team has already lost and enemies are pushing into the base. Maps like studzianki outright punish you for winning a flank, as none of the flanks positions are usable, and you cannot push forwards, because the literal entire back line of the map is a line of bushes and cover for aforementioned troglodytes. You wanna play the game? too bad, you get aped for 750 by some boomer playing with 1 hand on his ♥♥♥♥ instead of his keyboard. Also many of the maps have like 1 or maybe 2 at most good positions, which can accomodate only 1 tank most of the time, so only 1 or 2 players are actually able to do good damage, while the rest of the team, no matter how good they might be, can just take out their cuck chair and watch. 3. Artillery. They refuse to do anything about this class, because its mostly played by the aforementioned boomer whales, because theyre too stupid to play well (even though they usually have an excess of 50k battles, so theyve been playing like since release.), so they find amusement in ruining everyone elses game by clicking them from above, with 0 way for the person to retaliate, or play around it. (still theyll defend this and tell you arty isnt an issue and to just play arty safe, because they sit in the base bush unspotted the whole game, they never get clicked by arty and think arty is fine for the game.) 4. Matchmaking. The games end in 3 minutes. not because of OP tanks, or any of the other BS the big CCs attribute this to. Its because of Ape-centric MM. Theres 15 players per team, and when you get 5 TD apes that sit in the back, 2 p3dos in artys, 2 lights and to top it off 2 of the meds are TD players in some sniping medium, the entire frontline force that actually fights ends up being like 4-5 tanks, so the game ends quite fast, and is unenjoyable to play for everyone, besides those camping mouthbreathers. Solution? Delete artillery, perma ban anyone with over 500 games in the LefH105 arty, as theyve single handedly made most new players coming to the game ragequit, cap amount of TDs to 3 per team, 2 lights per team with lights being matched by skill, as some maps are literally decided by who has the better light player (prokhorovka most notably, when your light is horrible your loss is almost guaranteed). 5. Lack of content - The game hasnt received any new maps in ages (i dont count that onslaught map that got "reworked" (more like ensh1ttified), as it was already in the game and they just brought it over). I dont care about new tanks and whatnot, they all play the same, or similar to whats already in game. The game needs new game modes (instead they removed game modes like encounter and assault and grand battles), they need to fire the current map designers without any compensation (all the maps they "improved" became horrendous), hire new ones, and make a ton of new maps. 6. TDs being completely braindead to play. Why do these tanks need 5 gorillion penetration? oh yeah i forgot the braindead apes that play them cant aim, so WG gives them ridiculous penetration to compensate. Who cares about aiming, just ape the shot, it will pen anyway. Tanks like the strv TDs literally have the same gun as some mediums, but somehow they have like 40 more mm of pen, just because its an ape machine. Give TDs reasonable pen values, and make the ape spots counterable, or outright remove some of them. . Everyone keeps talking about how bad the balance is, op premiums, etc etc, but that is literally just a tiny spec of dust of a problem compared to these. The game would be in a healthier state even with even more op premiums, if those issues mentioned above got dealt with.
服务器拉完了,把我卡退了还封我号说我消极比赛
дуло мне в зад
It's like they give Germany tennis ball launchers for their guns and a wet paper bag for armor. Two thumbs down for this game.
jeux exceptionnel pour son gameplay et son ressenti mais jeux horrible et détestable pour sa communauté qui penses mieux tout savoir que les autres car ils ont perdu 10 ans de leur vie et joue toujours comme des merdes
Под пиво пойдет.
One big minus is that updates can be 38gigs...
So many bots now in this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.