
Explore new lands, slay monsters, gather loot and level up in this idle MMO simulation experience. Packed with unique and meaningful upgrades, moments of discovery, and gaming nostalgia, World of Talesworth is an homage to all our favorite RPGs.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First off this is not an idle game as its mechanics expects you to play it actively and I think this is its worst feature. What I mean by this, you oversee a party while leveling and manage the items. You will need to change zones once you out level them since you stop getting xp and get reduced gold, you will need to replace items with what you find to always keep at maximum possible quest speed and sell everything else to make money BUT you will fill the inventory very fast (max 2-3 min even with most of it unlocked). Not only this but to make you check it even more often there is also a mechanic where you need to feed/sleep the person playing this game, refiling a meter. If these meters get to zero, bam, another debuff that slows your party. You can probably automate this, I don't know since I didn't see any upgrade of this sort in my 100hr of "playtime". So you essentially do mostly nothing and once every couple of minutes you swap items , craft items, sell them and maybe chance the zone while checking if the dude is fed and rested. The game expects you to do nothing while keeping this game in the background since it does not advance while offline, something that ANY idle game does. All of this would have been semi improved if the game would "play" while offline because as it is I'm not going to waste energy to keep my pc running just for this joke of a "game". Again, you can't even watch a tv show or a movie because you NEED to check up on this every few minutes. Just to not be seen as this negative person, I do credit the art style, the pixel graphics is nice and quite detailed. The concept is also interesting even if the implementation is lacking.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good times, Enjoyed the idea that I was at my computer, playing someone on a computer, playing a version of WoW.. while having an active subscription to WoW. .. Where did 3000hrs go..
its ok
Recommend with some significant caveats: 1) If I were going to summarize, this is a pretty good appetizer - it's not a great entree, however. 2) It is F2P, and the in-game currency seemingly available to buy is tacos, so that's a twist. 3) I really don't like the gear system. The game will constantly propose you replace your lvl 43 epic item with a lvl 44 white item because the white item technically holds more questing power, even if it lacks the QOL procs (automatic chest opening,etc.) that the epic item has. The gear system is honestly my biggest frustration with the game. It gets worse when you add in also having a 'Party' gear set and a 'raid' gear set. It's both underdeveloped and inconvenient! To a point it would make sense that you would want farming procs on a party set but not a raid set, but the game will only display if the item in question is higher lvl than your active set. It's tolerable, barely, but it ain't good. You will also have issues with both bag and bank storage space, esp early on, such that the gear system will be what actually absorbs the majority of your interaction most likely. 4) Crafting is fine, I guess? Other than that as soon as you make an item it goes in a jumble into your inventory and see #3 above. 5) The game has a lot of systems (Chests, tacos!, levels, gear, raids, an Auction House, a fake mod system, a purchasable upgrade system, a hunger gauge, a sleep gauge, a job system that gets you a whole other type of currency to upgrade sleep/food/work). Some of them are decent. Some of them are amusing. Some of them are not so good. None of them are particularly deep, however. The game is idle enough you can walk away for 30 min and while your efficiency will plummet it's fine. But it's not compelling enough to really keep you 'actively playing' for more than a few minutes at a time either. It's free, you can idle it, it's not great but it's fine-ish. Assuming it doesn't contain any viruses, sure, why not download it and poke at it?
Not an idle game. Interesting a first few hours and you get boring because the progress is so slow.
《World of Talesworth》最核心的亮点,便是将MMO的经典元素与放置游戏的轻量化玩法深度融合,却又巧妙地规避了传统MMO的社交门槛——它本质上是一款单人游戏,却能让你体验到MMO的全套仪式感。与常规放置游戏“点击-升级-挂机”的单一循环不同,这款游戏更像是一场“模拟MMO人生”的漫游,开发者将老派RPG的怀旧感与放置的便捷性结合,为玩家打造了一个无需社交、无需赶进度,却能完整感受MMO乐趣的奇幻世界。 游戏的开局十分简洁,玩家最初仅能创建一名战士角色,选择合适的狩猎场后,角色便会自动开启冒险:接取任务、斩杀怪物、收集战利品、完成任务汇报,全程无需玩家手动操作,真正实现“解放双手”。这种纯粹的放置机制,完美适配碎片化时间,无论是工作间隙、通勤路上,还是休息时随手点开,都能看到角色的成长,无需花费大量精力专注操作,这也是放置游戏最核心的魅力所在。 但它并未止步于“单纯挂机”,而是将MMO的经典系统逐一拆解、融入放置玩法中,让挂机不再枯燥。随着角色等级提升,玩家会逐步解锁装备锻造、职业拓展、公会创建、副本raid等MMO标志性内容:装备可以通过怪物掉落或材料锻造获得,品质越高,角色自动战斗的效率也会随之提升;除了初始的战士,玩家还能解锁多种职业,培养第二个、甚至第多的角色,打造属于自己的“多职业小队”;公会系统则充满了趣味细节,玩家可以发布招募公告,招募AI“公会成员”组队,还需要定期维护公告排名,避免被新公告淹没,拒绝不合适的申请者时,充满了对传统MMO公会生态的调侃与致敬。 更具特色的是,游戏加入了“玩家自身”的模拟元素——在游戏中,玩家不仅要培养角色,还要照顾“现实中的自己”,按时吃饭、睡觉,否则会导致角色无法正常冒险;通过游戏内的“工作”可以赚取“游戏内的现实货币”,用于购买虚拟的游戏设备,进一步提升角色的冒险效率。这种“游戏嵌套游戏”的设定,不仅增加了玩法的趣味性,更强化了“MMO模拟”的核心定位,让玩家仿佛真的在“沉浸式体验一款MMO游戏”,而非单纯的角色养成。 尽管《World of Talesworth》有着独特的定位与诸多亮点,但受限于品类特性与开发规模,它也存在一些难以忽视的短板,当角色达到60级满级后,游戏进度会陷入停滞——原本期待的“公会组队raid、高阶装备养成”并未如期带来新的乐趣,反而需要重复培养多个角色、甚至重置进度重新练级,玩法陷入“重复挂机-升级-重置”的循环,缺乏新的内容突破;同时,游戏后期的进度推进速度极慢,需要大量时间挂机积累资。
game stopped being working on years ago and was left in an incompetent state that will either hard lock your game with bugs or in the case of most people just not recognize any of your save games and you can either manually load a back up save everytime you want to play or be smart and dont buy the game or refund it. which sucks because the game itself could be good but its left in a state of incompetent development and gash grab abandoned hardware status. go play the free browser version somewhere or find a better auto battler/mmo idler
Satisfying my desire to play MMORPGs without actually taking all my spare time and money
nice
Not an idle game, requires active inventory management to process currency along with having to buy basic expensive upgrades to approach something akin to offline play. I guess if you're more inclined for the 'mmo' aspect, you're not really farming in an mmo while away from the game, but typically while in an mmo and farming, you're not having to constantly deal with coming back every few minutes to check progress. Avoid if you're wanting something similar to a background play idle game or something afk farming / offline progress like Cookie Clicker
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