
Enter a dark Lovecraftian world where four supreme beings called Keymasters play a sinister card game over the control of worlds. The 4-player gameplay and fresh unique mechanics ensure there is no real meta, so you can enjoy endless deck combinations.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Designed for 4-player chaos - Not an afterthought like other multiplayer CCGs.
Simple to start, difficult to master – Easy onboarding, with depth to keep you coming back.
Not ruled by meta decks – 100’s of viable strategies.
Not another reskinned card battler – Lovecraftian horror meets original mechanics.
Not a second job – No endless dailies or chore-like grind.
Enter a dark Lovecraftian world where four supreme beings called Keymasters play a sinister card game over the control of worlds. The 4-player gameplay and fresh unique mechanics ensure there is no real meta, so you can enjoy endless deck combinations. It's the social experience that card gamers have desperately wanted, but AAA publishers have failed to provide.
Online 4-Player
Inspired by the social/political fun of commander/EDH, Dark Table is purpose-built for 4-player gameplay. We’ve introduced a new level of fun and chaos, creating unique strategies that will have you on the edge of your seat until the very end of each game. The game's multiplayer nature auto-balances itself, making it difficult to create a single "meta deck" that can consistently beat a group of three other players, but that hasn’t stopped brewers from trying!
Leaders
Solid deck-building and theory-crafting are key to any good card game, and Dark Table offers layers of strategy. You start your deck with one of the many leaders, each with unique abilities and health totals. Leaders come in three types, each with a different path to victory:
Knowledge: Bank unspent knowledge each turn to enrage your leader.
Bloodshed: Get kills in battle to enrage your leader.
Berserk: Take damage to reach a health threshold and enrage your leader.
Enraging your leader grants access to powerful end-game abilities that can quickly turn the tide and end the game.
Customization
In real-life card games, players often enjoy customizing their decks to express themselves. This typically involves purchasing themed card sleeves, distinctive dice, and stylish playmats. While other digital CCGs have failed in this area, Dark Table CCG intends to deliver. Customize almost everything to show off your style. Earn new avatars, titles, card backs, card borders, and 3D playmats through achievements and progression.
Accessibility & Depth
The game is designed to be simple to learn, but offers a high skill cap for players who want to dig deeper. This balance ensures that players of all types can get involved and have fun along the entirety of their journey.
Genres
Stats
Languages: English
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 68reviews | 65% | — | $0 |
| Free | — | 93% | — | not modelled |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I say this as someone who travels every year specifically to play two multiplayer CCGs no one plays anymore. I am the absolutely ideal target for a game like this. This is not a viable game. It feels like a Unity example project. Everything is clunky and amateur-looking, FPS is locked at 30, tutorial text appears in the corner of the screen and then teleports to its intended position over other text you were probably trying to read. It requires an Epic account. Devs want to implement NFT trading down the road. SteamDB chart hovers around 0-2 players online at any given time. The mechanics, should you get to actually play, seem to be pretty standard dudebasher stuff rather than anything political or social. Online videos and reviews seem to be largely paid shills with no knowledge of the game. See if you can find one person saying anything of substance about it. I hesitate to say "scam," but this is at the very least a developer putting the cart way before the horse. If this ever becomes a real game, I'll be elated and will change my review. Until then, I hope someone is able to pull this concept off someday.
It's a pretty solid CCG overall. Gives me Magic vibes but a lot more streamlined and a number of unique mechanics to set itself apart. The 1v1v1v1 mode is a ton of fun and makes for a chaotic mode where you never know what will happen. My first game I managed to horde monsters while the others fought and occasionally smacked my face, then I sacrificed them all to make my commander have an 18 skill wall so he was undamageable, that never would have worked in a 1v1. That being said I do find the 60 second timer very restrictive for this mode, it should be increased to atleast 2 minutes to allow each player to make their turns. Theres a ton of unique card traits and synergy between cards which I was not expecting in an early access CCG, not to mention the lack of an obnoxious mana system prevents the game from losing tempo. Every turn you get 10 mana and you play whatever cards with it you want. The game gives you a pretty solid lineup of cards for free to start, seems like 3 different decks which all feel really decent. Most monetisation is cosmetic stuff like card backs and whatnot. You can earn gold after every game to purchase a lot of stuff so overall the monetisation isn't that bad for a free game. My only real negatives have nothing to do with the CCG itself, as thats all very polished. As others have stated the requirement to link your Epic account is an out of place and strange choice, as the game itself doesn't feel like it has any actual ties to Epic. Also the lack of an AI to practice against is sorely missed, especially in a smaller game like this where queue times might be rather high at times. These are pretty minor gripes though. Overall its a free CCG, it would have to be abysmally bad for me to give it a bad review, download it and give it a try yourself, its a fun time!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very solid CCG with a lot of potential. 1v1v1v1 makes for chaos, good for groups, and imo offers a lot more replayability whereas in other 1v1 CCG's you know exactly how a certain deck will play against another. Unique mechanics that I haven't experienced in most other CCG's breathed some fresh air into a genre that I had lost interest in. Many of the issues that are currently in the reviews have either been resolved/are being resolved in the most recent patches. Devs are very active in their discord and respond to community concerns quickly. Can't wait to see what this game becomes!
Has been a really unique experience for an online card game. I like how drastically powerful the leaders effects are. It makes you want to build decks around the ability of your leader.
Not worth it. Maybe Fix it with loading screen.
Between the 4 player FFA format, the unique strength/skill combat system, and the interactiveness of your leader, this game is a really fun take on card battlers. It's cool how the leader is also your strongest unit, rather than just being something you're trying to protect all game. I've mostly played with friends so far, but I'm interested to see the whole alliance thing in action with other random people. The devs have been responsive and open to my feedback, so that's always good too.
Dark Table looks amazing and is extremely fun to play solo or with a few friends. Loving the new and unique approach these devs applied in creating this. Can't wait to see whats in store!
I like the concept, graphics are beautiful, but the boxes don't work- you have to click near the box to select that option, cant place cards on the table. No tutorial.
I am new to CCGs, and this was really easy to learn to get started. The visuals are really cool, and it looks like there is a lot more that can be learned and done in game. I just went through the tutorial and noticed things like spells and traits that I didn't really understand at first. I am looking forward to trying those now. So even for a beginner, this is a fun game, and it looks like it even has a lot of gameplay features for more advanced CCG players. There are tons of cards too and a really nice deck builder. I spent quite a bit of time just reading the card descriptions and checking out the artwork in that. Really cool!
Bogged down by unclear rules, clunky interface, and a lack of polish. Matches feel slow and frustrating, and it never really captures the thrill of a card game.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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