
Tower defense as you've never experienced it before. We take tower defense to your home, your neighbor's house, the Seattle Space Needle, or anywhere in the world; the choice is yours. World Defense is the first, physics based, 3d tower defense where anything and everything depends upon real world simulations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Has potential, not there yet. Crashes frequently. Physics is just annoying at the moment. Wait a bit before investing.
There's too many bugs that prevent the game from being fun at this point. The following is based on my first playthrough -The "Analysing Roads" Dialog gets stuck open; Persists for duration of gameplay session. -There's no way to sell turrets (though it's almost unnecessary considering how little money is required to beat the game though it'd be nice to clear unused turrets) -Game is beatable with only Gun Turrets, other turrets seem redundant. Despite the unique effects that the turrets apply, the enemy dies too easily and gun turrets are so cheap by comparison to make the other turrets viable. -End Game can essentially be acheved before Wave 10 by placing max level Gun turrets at each enemy spawn point. I had between 5-6 at each of the three spawn points, and that was way overkill. -100 Waves is a bit extreme since you only fight the same 8 enemies each wave making the game feel tedious after wave 10. Enemy numbers should increase per wave. Maybe implement an option to set wave count? -Advancing waves quickly will cause a glitch where enemies turn invisible; Turrets within range will fire until despawned enemy is deemed "Destroyed" by the game. -Looking at a max level turret glitches the upgrade button, preventing me from upgrading the selected turret until the dialog box is closed. -Game tapped out after wave 70 and wouldn't allow me to advance to next wave. Probaby due to advancing waves too quickly. -Pressing Exit in-game closes to desktop (I just wanted to return to main menu) -No difficulty ramp despite session being 100 waves. The game should get more challenging with each wave propting the player to place more turrets, upgrade turrets, use different turrets, and possibly even alter the layout and placement of turrets. -Camera sometimes jumps to abitrary location when selecting turrets. -Turrets can be knocked into one another while trying to place additional turrets (perhaps raise the turrets up a smidge to avoid unwanted collisions?) -Enemies sometimes spawn on top of one another and destroy themselves at spawn. I'm going to say No for now, but I want to continue watching the development. The use of Google Maps to create a game environment is impressive and I'd like to see where they go with it in the future. My first impression was disappointing, but I have high hopes for the future.
World Defense is a great tower defense game! Uses google maps to allow you to defend anywhere in the world, your own house, your friends house, the space needle, golden gate bridge, the possibilities are endless! never defend the same place twice! Upgradeable towers and enemy possesion, this game is the start of something new. Highly reccomended.
This game has *amazing* potential. It's a bit rough, but it seems the developers are extremely responsive, which is exciting. I was blown away when I double-clicked on the enemy (click on Help when the game starts - very helpful) I didn't really know what a tower defense game is, but this is super cool.
At the moment i cannot recommend this game in the actual state, its unplayable Bugs Bugs Bugs - Towers sometimes did not shoot - The game often crashes - [strike]The cars drive to fast in the curves and fall on side and explode[/strike] - If towers will be set and the mouse does not stand still a few seconds before the tower falls sideway on the ground and then lies there. - On pushing continue the game crashes -after approximately [strike]25[/strike] 10 waves there comes no new wave, i click on start and the wave beginns but no car comes and i have to quit - [strike]sometimes there comes a wave (as example wave 7 starts and ends as wave 11)[/strike] - [strike]The message box for waves and others does not dissapper, its the whole time in the middle of the gamewindow[/strike] - sound did sporadically not come on wavestart - The shoot and damage animation on towers and cars did not run simulanous - sometimes the wave ends and there are still cars on the road. - sometimes there are 4 or 5 cars on the road, one is killed and every car is away and wave ends - steam overlay cannot be opened ingame - if towers are in a higher state (level 2,3,4,5) and i want to place a new tower, it collidates with the old highlevel tower and kicks it away like a tennisball - i tested on most maps and most maps crashed - cars often drive against invisible walls if the defend cell is placed on a place a few inch away from streets, then 2 or 3 cars crash in the invisible wall and the game crashes - much more I tested the game 1 hour and i couldn't end 1 game because it always crashes or after approximately 25 round no enemies came in the wave. I wanted to play 15 times and tested all maps. 2 times the game ended with no enemies in a wave i had to end the game and at 13 plays it crashes after a few cars drove against invisible walls
An idea with a differenc, using a real life world map for a defence game. I found it fun to load up my home town and defend it Am looking forward to the further developement and ideas that can be furthered with the progress of the game
Awesome idea, but dreadfully slow, buggy, and crashes a lot. Hope to see the new and improved version some day.
If this game were Early Access still, I'd say "OK, early access, fine." Way too many CTDs. Other than that major flaw it seems like a decent premise
ONE OF THE WORST "GAMES" IVE PLAYED
Love the idea of being able to engage in combat in actual locations and am enjoying defending my neighborhood from invaders. In what universe is that not fun? Next stop is to visit the neighborhood I grew up in where we used to chase each other with air guns while playing Army. Only this time it is for real (well, sort of)! The game is well worth the $4.49 on sale price. I have never played a tower defense game before so I have nothing to compare the game play mechanics to. The addition of physics is a big deal I guess? But with nothing to compare it I don't know how it affects the game play. See my forum entry for some improvements I would like to see but here is the good and the less so: Pros Good graphics - yeah, I know it is satellite photos No learning curve Very intuitive game play - NOT a game for master strategists For all intents and purposes, an infinite number of maps Cons (most of which might be Google maps limitations) "Use My Current Location" crashed the game every time so I used the next card and typed in my location and it worked No real first person/street level gameplay Map jumps around sometimes and hard to find your base No apparent damage to the weapon turrets Using very old satellite photos Some locations do not work. Tried to do the street address where I used to work and it works fine in Google maps but no idea where I was in the game Enemy units always spawn at the bottom of the map
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