
World Builder is creative tool that will allow anyone to easily create in worlds and landscapes in VR.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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I received this for free, but I think it is genuinely worth the price they are asking. Very very cool. I spent some time learning Unity simply so I could build some worlds I could spend time in and explore. I ended up spending a few weeks learning enough to be able to build out a U.S. Pacific Northwest environment with a cabin, a lake, some mountains and lots of trees. I spent about 30 minutes in this and did something very similar. It is early access, so still a little glitchy, sometimes I have to select a brush or a tool a few times, but I am assuming those things can be fixed and optimized. But overall it is a pretty polished tool for something early access. I liked the two world styles available, low poly is fun, and realistic looks beautiful, especially when you set the lighting at the right level. The ability to stetch and move and rotate and resize objects makes fine tuning easy. The ability to set the weather to rain, snow or fog is fun as well. All in all I am sure I will play this more. Especially as they refine it and add new objects and the third world, the cartoon world. Thanks for a fun experience!
생각보다 재미있습니다. 비오는 환경으로 바꾸면, 빗소리가 들리는데요. 그 상태에서 재즈를 한곡 틀어놓고, 지형을 올리고, 땅을 움직이면 마치 세계의 창조자가 된듯한 느낌입니다. 나만의 해변을 만들다보면, 힐링되는 느낌입니다. 다만, 아직 버그가 꽤 있는 편입니다. 조정 기즈모가 사라지지 않는다거나, 이동기능이 작동안한다거나 하는 작은 버그들이 종종 발생합니다. 그외, 아직 저장기능이 이상한지 저장이 안되는 문제가 발생합니다. 이래저래도 재미있는 툴인 것 같습니다.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Very nicely done! The coolest stuff I've seen in VR are the design apps, and this is one of the best so far. The feature set was far more developed that I was expecting for early access.
A great start to a promising application! World Builder fills the gap for those of us who want to design our own little VR getaways. It's a great starter set that includes the basic props, foliage, buildings and terrains to get started immediately. Here's hoping additional, or better yet, your own importable objects can be added in future updates. The UI is still a bit rough around the edges but it gets the job done. I recommend going through the tutorial before digging deeper into this one. After the tutorial it was only a matter of minutes before I was standing in a world built by my own two hands. I can only Imagine how great it would have looked if I actually had talent! :) I really enjoyed the paint brush to alter terrain and place foliage and texture. The simple execution yeilded fantastic results in seconds. Really quite nice! It's often difficult to recommend or not recommend early access titles. That said, the app works as promised and is a fun distraction as it sits right now. Here's hoping the dev continues to polish
The controls make no sense and are horribly non-intuitive. Its un-playable with Index controllers. Definitely wait to purchase this one till the bugs are all sorted out. It'd be easier to just learn Unity at this point. Its frustrating, because the idea is great. build a world that you can then explore in VR. This needs work.
So, first impressions. I will try to remember to come back and revise this after playing with it some more. This is written with a half-hour of tinkering on 2018-JAN-13. In short - this is a great concept, it has a significant amount of potential (especially if it later obtains the added feature of exporting created environments for our own rooms or to share with others so we can use them as VR start spaces in Steam), and I look forward to variants on the starting spaces (eg, spherical world, confined box, etc). If you're looking for something to play with that is affordable and priced in a range that reflects its current state of development, then this is it. This program is rough around the edges, but has great promise. Personally $10 is plenty fair for this product, even if just to make cool scenes for screen shots and to get used to building in VR space. Is it perfect? No. Is it enjoyable? In my opinion, yes. Is it easy to use? For the most part, yes. Is it intuitive? Yes and no. Does it have potential? Absolutely, yes. - The movement is fairly smooth for moving objects around. - The control of objects is fairly straight-forward, however there is lots of room for improvement. - Opening and closing some menus is fantastically easy, others difficult. - Range of objects with which to build right out of the box are pretty broad, which makes it enjoyable. - Currently there is only realistic and low poly "worlds" to play with - these appear as flat square planes rather than as globes. There is a third, cartoon world, in the works. - The teleport option doesn't function, I imagine this is meant to teleport to where you're pointing. - The trackpad movement is nauseating and terribly intuitive. - Having the ability to use both controlers to simultaneously manipulate objects (eg, grab and hold with one, then tweak with the other such as nudging it from the location it is held would be good). - Turning gravity off still lets some objects drift. - Items lack a snap to surface (eg, trees to mountains) and similarly, it is not immediately clear if you can sink items into another or not (such as placing a mountain - they'll overlap as long as the targets don't touch the other object. - The options menu needs to be significantly more detailed. - Being able to look directly at the controllers to maintain clarity of image (since only direct line of sight offers clear images). - All menus are not currently accessible in a unified location, and like most games and VR programs, buttons are not customizable as of yet. - Menu optimization definitely needs work. Balancing between controllers would be helpful, as would customizability.
Finally a VR app that is actually usable! This app is still very early in development but if they execute on it well, it could completely change the way game developers and 3D artists think about scene creation. Some of the controls are still a bit wonky and there is a long way to go but absolutely spot on with the concept and great work so far. Would love to see some of the UI a bit more similar to Tilt Brush and the ability to tie into a Unity/C4D workflow. Great work so far guys.
I played the beta of this game and enjoyed it immensely. I've been blown away with the progress made between that time and this release. As an artistic person I love "creation" games. That said, this is now one of my favorites up there with Tilt Brush. I love the the idea of scaling up and creating an island, and then scaling down and trekking around. I'm looking forward to more objects for this world in the future.
I will change this review as this is improved and if I missed something in the editor. it's improved First off: Good things - It's a nice terrain editor - Aparently building is coming soon so that will be nice Now the bugs and missing features and slowdowns that make this not worth it nope I'm good More specific things it's fine General bugs and improvements not really affecting my rating - Touchpad movement doesn't work. At all. Like maybe when you're zoomed in or something, but not when you're editing the map - If you zoom out too far it goes increadibly laggy - Sometimes when you open menus it goes increadibly laggy
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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