
Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst PL #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 22 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services – use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation – let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.

Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic – whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas – civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation – this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another – supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more – produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?

A nation is nothing without its people – they work the fields, bake the bread, and operate the heavy machinery that keeps the wheels of industry turning. Ensuring the people remain happy and loyal is essential to your success.
Follow your citizens from childhood to the end of their lives, providing them with essential goods such as food and clothes (and alcohol) while simultaneously ensuring they have access to opportunities in the form of education and employment. Be wary of those that lack loyalty to the republic – they are prone to a life of crime, and their reduced efficiency can hurt throughput. Oftentimes, they are best left without access to opportunities where they can do more harm than good. Monitor your nation’s overall happiness and loyalty to ensure few are choosing to leave – provide them with better lives, or rely on propaganda to get the most out of your citizens.
Your peoples’ needs can be imported from neighboring countries, or they can be manufactured locally through complex production chains. Massive fields will harvest grains that can be turned into bread and booze at food factories and distilleries. Clothes factories will produce clothes as long as they have fabric, which in turn is produced at fabric factories with the help of crops, chemicals, and water. Manufacture or otherwise acquire all manner of goods, from the aforementioned necessities to the luxuries of radios and TVs, and transport them from factories to warehouses to local stores where your citizens can obtain them to fulfill their needs.
There are many essential services your citizens will want access to as well – electricity, water, and heat are necessary for survival, each with their own supply chains to maintain. Watch for demand to ebb and flow with the seasons, and prepare for harsh winters lest your population suffers a sudden tragic drop. Education is provided through schools and universities, with higher levels of education opening up additional employment opportunities for your people, unlocking access to new technologies and production capabilities in your nation. Entertainment comes from local parks and theaters as well as radio and TV stations, while physical fitness is provided by local pools and sports fields. Ensuring these services are available and within reach through an efficient transit system is essential for a healthy, prosperous populace.

From roads to railways, and from sea to sky, managing the transportation of goods and people is vital to the health of your republic. As your nation spreads and cities develop around resource hubs littered across massive maps, you’ll find yourself constantly expanding your transportation network to meet ever-growing needs.
Buses, trams, trains, subways, ships, and planes provide public transportation for people to move greater and greater distances, fulfilling needs at distant shops, or providing their expertise at far-flung factories and mines. Operate interconnected systems to facilitate the movement of people across these massive expanses, even using cable cars and winding dirt roads to provide access to the more remote parts of your republic.
Trucks, trains, cargo planes, and cargo ships are essential for moving resources long distances, with different subcategories of each vehicle determining exactly what type of goods it can move. Limited access to certain vehicles might force you to explore transit methods you would otherwise have left behind – or perhaps you’ll build connections at customs offices along your border to enable trade with foreign powers instead?
Build custom airports, plan the placement of train signals, and design intricate interchanges to truly customize your transit networks. Road signs will influence speed limits and vehicle access, runway length will determine accessibility for various kinds of airplanes, and train stations can be built for passengers or cargo, with access points for pumps, conveyor belts, and forklifts to integrate smoothly into your existing supply chains.
Allow your people to purchase cars for private transit, but consider limiting access to such vehicles based on education levels or party loyalty to prevent the plague of freedom of movement and congestion – with well planned infrastructure and transit networks, you can fully control the flow of workers and resources alike.

Workers & Resources: Soviet Republic has dedicated modding tools and a plethora of extensive player-created mods available in the Steam Workshop. Customize your experience with new buildings and vehicles to build the soviet republic of your dreams.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27.4Kreviews | 91% | — | $34.3M |
| $9.99−75% | 120ratings | 82% | #138 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1296 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
make citizen loyal, comrade. or they will rebel.
Schlechtes Designe, Overlay und Mechanics. Außerdem sieht das Game auch auf den höchsten Grafikeinstellungen nur maßig aus. Holt euch lieber Tropico 6. Dort ist alles besser und man hat noch den typischen Tropicohumor. Das Grundgerüst ist zwar nicht schlecht und man kann auch ne menge verwalten, mehr als in Tropico, was auch durchaus seinen Reiz hat, hier übertreiben sie es aber. Die schon exzentrische Verwaltung nimmt nen bisschen den Spaß aus dem Spiel. Ohne das Tutorial, das mir alles ganz genau Anzeigt und vorgibt, hätte ich wahrscheinlich Probleme mich zurecht zu finden. Es gibt auch keine richtigen Gebäudebeschreibungen. Was brauch ich welche Gebäude gehören dazu um das es richtig Funktioniert welche Fahrzeuge muss ich kaufen. Das dann immer erst herauszufinden nachdem man es Gebaut hat macht die Planbarkeit kaputt. Das ziemlich hässliche Overlay und Icons machen das dann nicht unbedingt leichter. Die Steuerung fühlt sich extrem klobig an und beim bauen gibt es keine Schnelltaste zum abbrechen. Man kann beim Bauen auch nicht Zoomen was bei der größe der Maps für den Straßenbau und allgemein extrem nervig ist. Das mag vielleicht Gewöhnungssache sein, aber bei nem Aufbauspiel will ich auch Spaß am bauen haben und mich nicht überall mit der klobigen Steuerung und dem schlecht designeten Overlay rumärgern müssen. Die Campaigne fühlt sich wie nen schlechteres Tutorial an nur das man hier nicht alles vorgegeben bekommt. Die zwischen Missionen waren so scheiße gestellt, dass ich direkt am Anfang schon kein Bock mehr hatte weiter zu spielen. Da hätte ich auch gleich ins freie bauen gehen können.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Italian, Japanese, Portuguese - Brazil, Hungarian, Korean +6 more
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am really bad at this game. I love it so much!
SUPER JEU JUSTE COMPLEXE MAIS SIMPLE AVEC DES TUTO YOUTUBE JE VOUS RECOMENT NETWORK ET BRIC A MATHS
今の人は歩いて400mも歩いてくれます。すごすぎ。マイナス20度の中を毎日仕事に400m歩いてご飯買いにまた400m… まあこちらはその400mの間に通勤手段もしくは労働施設と食事、衣服家電、酒、保育園、学校、大学、医療機関、娯楽施設としてスポーツ、文化枠を最低限立てないといけないのですが。そこから難易度を上げると上下水道、と暖房も建てる必要があります。 それらを全て建て終えたら、人民を迎え入れて稼働させます。 やることが…やることが多い!けどかなり軽いゲームです。 とりあえず全部の建物を軽く建ててみて物を運んでみるのをおすすめします。いきなりやってしまうと街を建てるのにも時間がかかってしまい産業のレイアウトを間違えたときにとても大変なことになってしまいます。 まあこれもLosing is fun!の一種ですね。皆さんニコニコの方でもよく亡命や海外逃亡をいたします。
Please help me they are after me i had to write this
Possibly the worst tutorial I have ever played where you sit around and do nothing for half of it. Furthermore the train tutorial does not explain half of what you need to know.
great game better than anything else of this genre 10/10!
77hours on ts game simaralrly to hoi4 i still havent learned anything. only that now i look at a panel building and connect it to the exact one in the game.To those who are off to bed good dreams.
Скажу сразу - игра не для слабонервных.Это не та казуальная стратегия,которая прощает ошибки...Хотя,вернее будет сказать,что ошибки не простит сам же игрок,спустя какое-то время чертыхающийся в попытках заставить всё работать,при этом ничего не снося и не переделывая.Игра заставляет задуматься и грамотно всё спланировать,особенно если хочешь сделать всё красиво. Из плюсов + Большая продуманность в плане механик и возможностей + Игрок сам решает, как будет работать его экономика + Соблюдена стилистика разных советских эпох и стилистика разных географических положений + Огромное комьюнити с модификациями,добавляющими объекты,зданий,упрощающие/усложняющие процесс,новыми механиками и прочее + Высокий реализм для подобных стратегий + Игра спокойная и скучная (но это так же и минус).Полный релакс и расслабон.Как говорится, в Советском Союзе это делали тихо,не спеша,четыре карандаша,Черемша + Игрок может сделать всё красиво и для себя,чтобы наслаждаться своей республикой - благо,все инструменты для этого есть.А если их кажется недостаточно - есть моды. + Хоть игра и требует много микроменеджмента,но есть инструменты,позволяющие не просто облегчить процесс,но и всё автоматизировать. + Настроить сложность можно под себя - от максимально упрощенной песочницы,до реалистичного хардкора. Автоматическая быстрая постройка за деньги?Пожалуйста! Не хочешь?Создавай строительные конторы и обеспечивай их нужными ресурсами,которые производит твоя республика,а если не хватает - закупай заграничные.И тогда рабочие поэтапно построят всё,что ты запланировал. + Есть еще множество плюсов,но каждый игрок найдет здесь для себя то,что ему нравится. Лично для меня главное это продуманность,реалистичность и эстетика Из минусов! - Графика. В 2026 году графически уже не дотягивает,но и не вырвиглазная. Красивые моменты всё равно можно встретить. - Игра скучная. Не каждому хватит усидчивости и желания разбираться во всех механиках (многие из них можно выключить и не париться).В игре есть глобальные события,но она всё равно остается градостроительным симулятором,где всё идёт медленно и поэтапно. - Порог входа выше,чем в других схожих играх.Да, многое можно отключить,но если хочешь фулл экспириенс,то иногда даже гайды придется посмотреть. - Оптимизация. На крайних этапах развития республики,если вы строите огромный реалистичный мегаполис,от количества всего и вся может периодически подлагивать даже на отличном железе. - Краши и долгая загрузка. Если вы играете в ванилу без модов,то вряд ли вы с этим встретитесь,НО!Сообщество предлагает вам огромный выбор различных модификаций на любой вкус и цвет,улучшающих ваше впечатление от игры как от визуала,так и до механик.Но будьте готовы - могут появляться ошибки,из-за которых игра периодически вылетает и крашит (раз в час-полтора),а загрузка игры с большим количеством модификаций может занимать до пяти минут(Тарковчане привыкшие,только тут надо подождать лишь раз за всю игровую сессию) - Эстетика игры.Подойдёт не всем (Но мне заходит на отлично).Во всяком случае, модификации вам в помощь - можете найти объекты и здания на любой вкус и цвет. Я бы мог еще пораспинаться и дать больше конкретики,вычленить все плюсы и минусы, но я уже и так заколебался МНОГА БУКАФ ПИСАТЬ,я ж вам не писатель,епта.Но вынесу окончательный итог всё же Итак, ВЫВОД! Хоть игра подойдет не всем,но это отличный градостроительный симулятор,который сможет вас не только удивить,но и занять на долгое время!Хорошая стратегия в своём жанре,можно даже сказать,что одна из тех немногих,что вбирает в себя столько разных механик и предлагает игроку самому погрузиться в них с головой.И делает это ненавязчиво,предоставляя выбор пользователю самому решать,насколько сложную цель он будет перед собой ставить. Мне же остается лишь пожелать разработчикам удачи и дожидаться дальнейшего развития их проекта!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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