
Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.
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Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services – use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation – let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.

Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic – whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas – civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation – this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another – supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more – produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?

A nation is nothing without its people – they work the fields, bake the bread, and operate the heavy machinery that keeps the wheels of industry turning. Ensuring the people remain happy and loyal is essential to your success.
Follow your citizens from childhood to the end of their lives, providing them with essential goods such as food and clothes (and alcohol) while simultaneously ensuring they have access to opportunities in the form of education and employment. Be wary of those that lack loyalty to the republic – they are prone to a life of crime, and their reduced efficiency can hurt throughput. Oftentimes, they are best left without access to opportunities where they can do more harm than good. Monitor your nation’s overall happiness and loyalty to ensure few are choosing to leave – provide them with better lives, or rely on propaganda to get the most out of your citizens.
Your peoples’ needs can be imported from neighboring countries, or they can be manufactured locally through complex production chains. Massive fields will harvest grains that can be turned into bread and booze at food factories and distilleries. Clothes factories will produce clothes as long as they have fabric, which in turn is produced at fabric factories with the help of crops, chemicals, and water. Manufacture or otherwise acquire all manner of goods, from the aforementioned necessities to the luxuries of radios and TVs, and transport them from factories to warehouses to local stores where your citizens can obtain them to fulfill their needs.
There are many essential services your citizens will want access to as well – electricity, water, and heat are necessary for survival, each with their own supply chains to maintain. Watch for demand to ebb and flow with the seasons, and prepare for harsh winters lest your population suffers a sudden tragic drop. Education is provided through schools and universities, with higher levels of education opening up additional employment opportunities for your people, unlocking access to new technologies and production capabilities in your nation. Entertainment comes from local parks and theaters as well as radio and TV stations, while physical fitness is provided by local pools and sports fields. Ensuring these services are available and within reach through an efficient transit system is essential for a healthy, prosperous populace.

From roads to railways, and from sea to sky, managing the transportation of goods and people is vital to the health of your republic. As your nation spreads and cities develop around resource hubs littered across massive maps, you’ll find yourself constantly expanding your transportation network to meet ever-growing needs.
Buses, trams, trains, subways, ships, and planes provide public transportation for people to move greater and greater distances, fulfilling needs at distant shops, or providing their expertise at far-flung factories and mines. Operate interconnected systems to facilitate the movement of people across these massive expanses, even using cable cars and winding dirt roads to provide access to the more remote parts of your republic.
Trucks, trains, cargo planes, and cargo ships are essential for moving resources long distances, with different subcategories of each vehicle determining exactly what type of goods it can move. Limited access to certain vehicles might force you to explore transit methods you would otherwise have left behind – or perhaps you’ll build connections at customs offices along your border to enable trade with foreign powers instead?
Build custom airports, plan the placement of train signals, and design intricate interchanges to truly customize your transit networks. Road signs will influence speed limits and vehicle access, runway length will determine accessibility for various kinds of airplanes, and train stations can be built for passengers or cargo, with access points for pumps, conveyor belts, and forklifts to integrate smoothly into your existing supply chains.
Allow your people to purchase cars for private transit, but consider limiting access to such vehicles based on education levels or party loyalty to prevent the plague of freedom of movement and congestion – with well planned infrastructure and transit networks, you can fully control the flow of workers and resources alike.

Workers & Resources: Soviet Republic has dedicated modding tools and a plethora of extensive player-created mods available in the Steam Workshop. Customize your experience with new buildings and vehicles to build the soviet republic of your dreams.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 172 reviews with recorded playtime.
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
É um city builder dificultado. Tem que pensar como fazer tudo do início ao fim. Tem que planejar tudo que vai ser feito para evitar que fique errado ou insuficiente e ter que fazer de novo. O jogo te ensina mais ou menos. Tem uma série de tutoriais que é literalmente um "copia e cola" que te mostra como fazer coisas. As duas campanhas são de facto tutoriais do jogo onde se aprende na prática. Só faltou uma 3° campanha que mostre o modo realista, pois a 1° e 2° são em dificuldades facilitadas. Falta polimentos gerais nele. UX/UI, mecânicas que não foram explanadas, filtragem de estatísticas, mais estatísticas que não se encontram, adição de comandos para agilizar o gerenciamento de tudo, enfim, a lista é grande. De qualquer forma, gostei do jogo. Para quem gosto deste estilo e gênero, recomendo. Não achei nada aos pés deste em termo de dificuldade e necessidade de pensar e articular. Resumo: Tutoriais: 1 hora. 1° campanha: ~ 50 horas. 2° campanha: ~ 200 horas. Conquistas + dificuldade Realista: ~ 300 horas. Ganhei de presente de aniversário.
Great game!
me tomo 1 semana aprender lo basico y varias ciudades fallidas pero que juego tan hermoso, su dificultad es muy buena es tan dificil como facil dependiendo de lo que busques me encanta crear ciudades industriales, pero es bueno revisar la wiki ya que hay datos muy utiles
Inzwischen das meistgespielte Spiel in meiner Sammlung. Und das zu recht! Es gibt nichts ansatzweise vergleichbares am Markt. Die Komplexität ist enorm, kann aber wahlweise der Einfachheit halber teilweise auch deaktiviert werden, wem es zu schwer ist zum Anfang. Gerade wenn man neu einsteigt (und nicht wie ich im EA langsam mit den Features mit gewachsen ist) kann das überfordernd sein. Doch vorallem der Realistische Spielstil hat was ganz besonderes. Wenn man zuschaut, wie langsam Gebäude und Produktionslinien wachsen. Das simulieren der Bürger, die neben dem Bereitstellen der Arbeitskraft auch Bedürfnisse haben, ist auch etwas Besonderes. Es gibt so viele positive Punkte, die das Spiel von anderen City Buildern unterscheidet. Die aufzulisten, würde den Umfang hier sprengen! Besonders hervorzuheben ist aber das System der Verteilbüros. Das hab ich so noch nirgendwo anders gesehen und es erleichtert das Mikromanagment enorm. Ein sehr großes Plus ist auch die Mod-freundlichkeit. Fehlt einem ein bestimmtes Gebäude/Fahrzeug etc. lohnt sich ein Blick in den Workshop. Und wer da nicht fündig wird, kann mit dem integrierten Mod-werkzeug theoretisch auch selbst was bauen. Aber es gibt natürlich auch Down-sides für mich (nach vielen Stunden des Spielens). Das der Winter immer am gleichen Tag anfängt und endet, wirkt ein wenig "langweilig". Da würde ich mir ein bissel mehr Varianz wünschen. Ab einer gewissen Komplexität im öffentlichen Nahverkehr begreifen die Bürger mitunter nicht mehr, mit welchen Bussen/Bahnen sie fahren müssen (mit umsteigen), wenn sie in ihrer Freizeit irgendwo hinwollen. Das macht die Gestaltung von Großstädten eher schwierig. Das Spiel ist eher für viele Kleinstädte mit max. 10k-15k Einwohnern geeignet. Und mir fehlt ein bissel ein Leitwartensystem, um Züge an Engstellen (wie Durchgangsbahnhöfen) intelligent zu steuern. So kann es vorkommen, das Züge Signale überfahren und dann einen Weichenbereich blockieren. Die Gleiswahl bei Verteilbüros ist mitunter schon etwas "abenteuerlich" bei großen verzweigten Netzen. Das hat natürlich Gründe, wie die Wegfindung im Spiel definiert wird. Ist dennoch ärgerlich, wenn das passiert. Aber das ist eher bei großen Streckennetzen mit >50 Zügen, die alle da durch wollen der Fall. Aber das ist alles "jammern auf hohem Niveau". Es sind kleine Mankos in einem sonst fantastischen Aufbauspiel mit enormer Spieltiefe. Wer gern hübsche Großstädte "malen" will, ist hier komplett falsch. Wer eine komplexe Wirtschaftssimulation mit Aufbau und Vekehrsflussplanung will, ist hier richtig. Ich würde es grob als eine Mischung aus TTD und Tropico beschreiben. Und für den Preis des Spiels kann sich wirklich keiner beschweren. Große Entwickler sollten mal genauer auf das Spiel schauen. Es zeigt, wie mans richtig macht.... Meine Empfehlung: Zugreifen! P.S. Die Systemvoraussetzungen sind erst einmal sehr niedrig, was gut ist. Aber da jeder Bürger simuliert wird, ist das Spiel sehr CPU lastig. Bei >100k Einwohnern wird eine deutlich stärkere CPU gebraucht und kann auf einem Laptop schon recht hitzig werden.
1
ДА! Построим коммунизм, в отдельно взятом ПГТ!
GOKRHD KOKLOT DENY LUKY CIGO PELE
i love killing thousands of people to get rich its the easiest way
recommend highly. the most comprehensive city sim to date, complete with campaign (and a thorough but quick tutorial), this game explores above and beyond the average sandbox city-builders. would be nice if there was some multi-player/co-op mode
同志你正在為世界革命做出貢獻
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Italian, Japanese, Portuguese - Brazil, Hungarian, Korean +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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