
Words tell stories. Change one, and your story transforms. What if you wield words with surprising meanings from Ambrose Bierce’s 1906 classic, “The Devil's Dictionary”? In Words of Yendor, you’re an investigator forging a personalized story. Unique every run. Forever.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Fun game requiring a lot of puzzling with words, story not very deep though.
The puzzles change every time, but the rules stay the same. That means you get better by practicing a lot. I like how the word duels work. Some letters help you defend better so don't just try to find the longest words. Remember that getting healing in duels is not unlimited, so you should heal up before the fight starts. I didn't find anything bad about the game, at least there weren't any bugs. The music is okay and the assassins and the ghosts sound creepy, but in a good way.
Words of Yendor is a delightful blend of brain-teasing word puzzles and immersive steampunk aesthetics. It's a game that rewards strategic thinking and creativity, offering a more fulfilling experience than your typical word puzzle. A must-try for anyone seeking a game that challenges the mind in the most enjoyable way, especially as it has different kinds challenges! My only complaint? I need a mobile version of Words of Yendor! Disclaimer: I did receive the review copy for free from the creator of the game, but no additional compensation for my review, my views expressed here are my own.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
Odd game. Tries to build on top of Scrabble as a foundation, but the result is overly complex and not fun for me. I applaud the attempt to make something different and this could have potential, but focus more on logic, fun, and simplicity. More playtesting and feedback from different types of gamers could help a sequel for this.
Has its charm, reminiscent of small Game Crafter titles where hobbyists express their wild and unsellable ideas. Exploration involves cards, much like the classic Mini Rogue (it was a pleasant surprise to see my fav mentioned in the Credits as inspiration). What sets it apart for me are the scouting, the small, "find the word" puzzles that unlock more options for your next moves. I also liked that certain duels require that you only wound your opponent without killing them, which fits well with the dark, Victorian theme. The gameplay can be short if you opt for smaller word lengths, but hardcore puzzle fans can go for 12-letter word marathons.
Edit: i really like the idea, that this game exists, but it has to have more character to it. Once you have done about 5 runs it feels like a job. It gets boring and you look for efficiency. What you want to get instead is novelty and sense of wonder with the options available. If you had a game mode for the interesting Gothic quotes as awards or maybe a game mode that only does them in the form of Hangman, I could see me coming back for more. As it stands it is a 2-3 bucks game with some gimmick, nice poem excerpts and Bierce's Devil's Dictionary shenanigans providing a laugh/ food for thought here and there. Which is more than most don't get me wrong, but this needs a few more touch and then it could really get addictive instead of just interesting. ------ Good job, but... Expected a narrative, it is hardly that. And the hangman mechanics are just too severe a punishment. In my opinion the best part of the game is the verses buried behind the hangman, but one tries to avoid them if the run to be successful. Not good, if you would make a separate game with the hangman mechanic and verse of romantics fitting the game, that would be a good pitch. As the game is right now I would not recommend.
https://youtu.be/0fi9OnGm8q4 With a bit more polish and presentation this collection of various word based mini-games wrapped in a rogue like would really be something more than the sum of it's parts.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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