
Words tell stories. Change one, and your story transforms. What if you wield words with surprising meanings from Ambrose Bierce’s 1906 classic, “The Devil's Dictionary”? In Words of Yendor, you’re an investigator forging a personalized story. Unique every run. Forever.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
The puzzles change every time, but the rules stay the same. That means you get better by practicing a lot. I like how the word duels work. Some letters help you defend better so don't just try to find the longest words. Remember that getting healing in duels is not unlimited, so you should heal up before the fight starts. I didn't find anything bad about the game, at least there weren't any bugs. The music is okay and the assassins and the ghosts sound creepy, but in a good way.
Odd game. Tries to build on top of Scrabble as a foundation, but the result is overly complex and not fun for me. I applaud the attempt to make something different and this could have potential, but focus more on logic, fun, and simplicity. More playtesting and feedback from different types of gamers could help a sequel for this.
You can die from winning.
Fun game requiring a lot of puzzling with words, story not very deep though.
Words of Yendor is a delightful blend of brain-teasing word puzzles and immersive steampunk aesthetics. It's a game that rewards strategic thinking and creativity, offering a more fulfilling experience than your typical word puzzle. A must-try for anyone seeking a game that challenges the mind in the most enjoyable way, especially as it has different kinds challenges! My only complaint? I need a mobile version of Words of Yendor! Disclaimer: I did receive the review copy for free from the creator of the game, but no additional compensation for my review, my views expressed here are my own.
As someone who loves * crossword puzzles and word games like Scrabble and Wordle (to name just two of my all time favourites), as well as * dynamic, rogue-like text adventure games, and has been into storytelling tabletop roleplaying games, and, finally, * the steampunk and gothic genres and milieu, I found Words of Yendor to be an awesome amalgam of the above. It's an intriguing, multi-faceted game that will keep challenging you with various mini-games. Practically all of these games revolve around the core concept of battling your opponent in a word game (scoring victories by putting together higher value words from a set of letters than your opponent does). However, they're varied enough to not get boring. Sure, it follows from that you won't love each of them the same: you'll like some less, some more. But you'll like them all, nonetheless, if you're (somewhat) like me. Disclaimer: I did receive the review copy for free from the creator of the game, but I promise you that my review has not been influenced by that. And no, I did not receive additional compensation for the review. (Noting this here as per Steam's requirements.)
Edit: i really like the idea, that this game exists, but it has to have more character to it. Once you have done about 5 runs it feels like a job. It gets boring and you look for efficiency. What you want to get instead is novelty and sense of wonder with the options available. If you had a game mode for the interesting Gothic quotes as awards or maybe a game mode that only does them in the form of Hangman, I could see me coming back for more. As it stands it is a 2-3 bucks game with some gimmick, nice poem excerpts and Bierce's Devil's Dictionary shenanigans providing a laugh/ food for thought here and there. Which is more than most don't get me wrong, but this needs a few more touch and then it could really get addictive instead of just interesting. ------ Good job, but... Expected a narrative, it is hardly that. And the hangman mechanics are just too severe a punishment. In my opinion the best part of the game is the verses buried behind the hangman, but one tries to avoid them if the run to be successful. Not good, if you would make a separate game with the hangman mechanic and verse of romantics fitting the game, that would be a good pitch. As the game is right now I would not recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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