
Woodcutter Simulator 2013 allows the player to control and operate an entire lumber mill. From clearing woods to the evacuation of the logs, the player has to undertake all arising tasks to complete numerous missions – from cutting trees for demanding customers to producing woodchips for heating purposes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Hungarian, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cut a few trees, bought a van, and the game got too boring. Also you are able to fly.
Absolute Geldverschwendung gewesen und nach wie vor!
When tf did I play this 😂😂😂😂😂😂😂😂
Nous sommes le 17 avril 2021 et je remet la même évaluation : [b] ce jeux est une déception. Il ne démarre pas du tout! [/b] Longtemps dans ma grosse ludothèque, j'avais décidé enfin de le démarrer. Plantage. Rien. Je le passe en mode WIN 8 : voilà que ça passe. Super content, je le démarre. Je veux jouer et là ... Il faut clic droit de la souris et ZSQD pour avancer. En comme j'ai 2 écrans, parfois on sort du jeu La première mission qu'il faut trouver de soi-même, on doit couper 3 arbres. On arrive à pied tant bien que mal à l'endroit. On est devant l'arbre, on trouve la manière d'activer la vue des commandes et on n'est jamais bien positionner pour couper. Décevant ...
This is the most interactive, realistic, and just cinematic game I've ever played. Several playthroughs now Ive had to physically remind myself Im in a game and im not some buff chad lumber jack chadfully cutting any tree in a 100 mile radius. Years now and Im still longing each day to come back home and play this game, I eat for woodcutter, I live for woodcutter, I breath for woodcutter, I goon for woodcutter. Embarrassingly I admit several minutes into my intense everyday gaming session of the critically acclaimed Woodcutter 2013 Simulator. I Have fierce moist penile eruptions leading to the abrupt end of a other extraordinary playthrough.
Tree bad, Axe good
peak
Terrible game player just glides everywhere unfunctionable have had this hunk of ♥♥♥♥ to long or id refund it
It's a crappy game... don't know who thought this one up.
[h1]Not even worth buying for the memes[/h1] At least [i]Warehouse and Logistics Simulator[/i] has a tongue-in-cheek horror DLC, where you mow down zombies in a forklift truck. Not to say that it's particularly [i]fun[/i] but it's definitely [i]something[/i]. In [i]Woodcutter Simulator 2013[/i], the fact that you're equipped with a chainsaw outright just begs for the addition of a similar dose of silliness, but unfortunately this game plays nothing for laughs. Woodcutter Simulator 2013 is the third instalment in the Woodcutter Simulator series. God knows if this - the 2013 edition - is in any way an improvement over its predecessors. If it is, then I must send my condolences to anybody who had the misfortune of playing those previous games. Woodcutter Simulator 2013 is painfully boring and unpolished. Your character moves as though they're plodding through molasses, and every action takes about ten times longer than it should to complete. The interface is cluttered in typical simulator style, but this is simultaneously without a whole lot going on. I had initially hoped that there might be some fun I could squeeze out of the experience, but there was none to be had. I had a brief moment of amusement when I realised that the diagonal walking speed essentially quadrupled the pace of the character, allowing me to glide across the map, with the elegance of a low-flying hawk, skimming the surface of the fields beneath me. This was fleeting entertainment, and once I'd grown tired of exploiting the programming error, there wasn't much else to grab my attention. The game looks bad, plays bad and simply made me question who or what it was made for. 1/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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