
Wonderia's an open-world, manga-art adventure just waiting to be explored. It's got sci-fi sim elements, deep dungeons, and you can even morph into alien form! Grab up to 7 friends to mine, craft, battle, and level—or farm and fish the day away, if that's more your tempo. There's so much to do!
Modeled estimate, not a reported figure. How we estimate →
About
Explore 'Wonderia', a unique open-world game set on an alien planet. Your journey combines survival, creativity, and exploration in a dynamic, procedurally generated environment.
Discover a vast, ever-changing sandbox world. Uncover resources and secrets hidden across diverse landscapes, each offering unique challenges and opportunities.
Build and customize homes for space travelers, influencing them to make this world their new home. Your constructions directly affect the planet's landscape and ecosystem.

Delve into mysterious dungeons scattered across the planet. Navigate through complex labyrinths and uncover hidden treasures in these subterranean realms.
Cultivate an alien garden, planting seeds collected on your travels. Delve into the art of fishing, capturing exotic aquatic species in hidden nooks of the planet.
Experiment with your harvests and catches in the kitchen, concocting culinary creations that offer surprising benefits.
Enjoy 'Wonderia' solo or with up to 7 others in multiplayer mode. Work together or compete in constructing, exploring, and surviving on this alien planet.
'Wonderia' offers a blend of adventure and creativity, where your decisions shape the world and your experience in this alien landscape.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
森林地图还行,地洞和沙漠地图跑图跑的很恼火,一堆土墙,开车开一会我就要凿墙进去,就算我把工具升级到红铁矿等级低,我去沙漠凿土墙也要三四下,我升级了个寂寞,没有升级工具带来的好用的感觉。 锡矿获取好麻烦,就没有铜矿,红铁矿那样子成堆的,也没有可以用钻机的,我就一直在地洞的土墙里找,好无语。 食物做的确实挺有意思。 属性升级里的数值跟没有似的,填的那些数值递增少的可怜,生怕玩家玩的太爽了是吗,变相增加玩家的肝的时间,有点恶心。 野外好多宝箱都要放进去材料才能开,如果手头上刚好没有,就很烦,开了也不一定有好东西。 npc只有开头那几个有丰富的剧情线,后面几个毫无存在感,我连他们的商店都懒得进去了,对话完了就没东西了,好感度上升也没解锁什么奖励或者新内容。 正经把内容做好才是正事,别靠降低玩家数值来硬增加玩家游玩时间,只能给差评了
食糧問題でおすすめしないとされているようですが、確かに序盤から食料不安があります。 肉となる動物の出現も少なく栽培もそれなりに時間がかかるのでその点においてはなかなか難しそうです。 でもダンジョンがちょっと特殊でウサギになったり仕掛けがあったりと楽しいです! まだまだ続けたいと思います!
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Languages: English, Simplified Chinese, Japanese, Traditional Chinese, French, German, Russian, Portuguese - Brazil, Spanish - Latin America, Korean
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
優點: 1.更新速度快,修正bug也及時,每日一更 2.過遺跡洞穴神廟等這些類似地下城的機制,並非單純的打怪打洞穴boss 而是一點點的戰鬥機制配上稍微動點小腦袋的思考益智過關 解決了過地下城時千篇一律的打怪乏味 3.畫風不用說,就是很可愛 4.怪物與資源都很有風格與特色,雖是縫合其他同類型遊戲的型態 但也有獨家創意存在 ------------------------------------------------- 可能是缺點造成沉浸感略低的部分 1.箱子與工作台的覆蓋距離極短,無法蓋出心目中完美的家 2.耕田使用鋤頭的錨點有點問題,使用鋤頭會很智障感覺像對不到焦點一樣 3.雖有母礦可以採集大量資源,但手動鑽頭效率極低,初期會需要坐牢一下 直到能夠取得電鑽為止,對於一些前期比較沒耐心的玩家勸退感較重 除非有經驗已經玩過大量生存建造耕田遊戲的玩家,才可能比較快且有經驗的取得想要的資源 簡單來說對於新手略為困難,但對於老手挑戰性又不高(反正手動挖就掛機看影片得了) 沉浸感會急速下降,如果手動鑽頭能夠有像釣魚的挑戰機制,需要待在遊戲裡面隨時挑戰獲勝可以一次取得5-10顆的原礦 枯燥感可以降低一點,沉浸度高一點,同時也有所回饋 4.裝備升級不等於耐久度或防禦傷害有感提升 無論裝備升到赤鐵等級,我身上依然需要帶兩組的稿子跟斧頭 否則就必須常常回家修裝備,佔背包空間多且意義不大,玩的頻繁的玩家不到五分鐘就得回家修一趟裝備 資源消耗重,且世界資源有限,除非你願意一直更換新世界取資源 (不過我覺得這沒有甚麼意義,如果能在一個世界裡完成的事情變成需要多創世界才能完成 非常坐牢,如果想要將人物身上的書本全部收集完畢,且技能點全部點滿的話) 有可能在打通所有boss之後就會想休息,沒有耐心多創世界重複拓圖收集資源只為了將一隻人物全部點滿 但如果只是要通過目前所有的地圖boss的話,資源是足夠的如果一個人用的話 -------------------------------------------------------------------------- 對於不玩成就,且沒有興趣耗費大量時間重創世界去將人物身上點數弄滿的我,五顆星最多只能給三顆星 遊玩第一天就產生手動鑽機掛網挖礦看影片這件事情,我感覺不是很及格 工作檯與箱子的覆蓋距離,還有鋤頭的錨點這裡我扣分扣蠻多的 尤其是鋤頭錨點,我感覺我在鋤地跟收集農作物的時候很智障 一直很難對齊自己想鋤的那塊地 最終才找到規律要站在九宮格的其中一個角才能比較好對齊 但即便是這樣也都沒有辦法很順暢的鋤田 我希望我的鼠標在哪,他就是九宮格的中心點位置 而不是我要上下左右橋才能剛好符合我要鋤的那塊地 另外使用鋤頭時的瞄線顏色與地塊太相似 作物長起來我根本不知道我在鋤哪塊地 這裡非常不舒服跟不滿意 因為我花太多時間在慢慢弄這些東西 但對於遊戲風格跟專屬自己的創意 還有地下城過關方式這裡我分數給得很高 我還是保持一個世界就能完成的事情,沒有必要再多創世界重複拓圖刷資源 只為了把一隻人物的書本跟技能弄到滿 我喜歡遊戲內的創意跟風格 神廟地下城遺跡這些 但生存建造耕田遊戲最基本的有些並沒有做好 想蓋個美美的家也不行 我覺得還差了些 如果未來有變動,我再來改是否推薦,但目前不建議,勸退感高
饥荒来的,感觉做的还挺好的。个人评价是饥荒的plus加强版,不用打各种宜人mod就可以开始爽玩。游戏本身的原本设置就很舒服了,体验不错。虽然还是抢先体验,但是地图很大,每天花几个小时开荒感觉还是量大管饱。预估目前的进度应该是一半左右。官方说的三个地块,第二个地块开发了一段时间了,快进入第三个地块了。游戏每天都有宜人更新,官方还是很努力的,个人感觉很有潜力。Boss方面,朋友打起来有些吃力,我个人感觉还好,wasd的绕圈攻击在目前的进度下,可以单挑解决99%的敌人,死亡也更新了可以设置不掉背包,约等于无惩罚,还有一键回城道具,地图探索的时候一直在送,相比饥荒来说,开荒体验会好很多。 评论区里说很像的护核纪元没玩过,后续或许可以试一下。仅从饥荒玩家的角度来说,我感觉是过年了。
So far this is a really fun game! It's very similar to Core Keeper, Terraria and others in the genre but with it's own little twist. I love the fact that it takes what makes these games so great and combines it with the collection of farming sims. Huge bonus for me! Some of the negative reviews complain about food degeneration and tools breaking too fast but I don't think this is any different from other games in the genre. I don't find it "worse" than others. This is a survival game, getting hit by monsters will hurt really badly and you will need to learn how to dodge and when to hit. I really like the aesthetics, the story and the overall gameplay so far! Can't wait to start playing it with my friends and see what the multiplayer experience is like.
Very good game. The art style and gameplay is fantastic.
거의 뭐 소울겜 하는 수준으로 개쌘데 그건 성장하면서 카바 친다 치고 내구도 막창나는건 진짜 좀 어케 안되나 도구 패시브 찍어도 몇개를 만들어두고 다녀야함 거말고는 겜 갬성 괜찮고 미감도 좋아서 할만함 현재까지 초원.동굴.사막지역 오픈 많지는않지만 자동화 가능 (농사.채광.용광로 등등) 그래서 자동화 시켜놓고 사냥에 집중할 수 있음 얼엑인데 반해 꾸미기가 굉장히 많음 필드에 있는 모든 오브젝트들 전부 뿌셔서 가져와서 꾸미기 가능 오프젝트 상호작용 가능( 창고, 잔디, 바닥재 등등 마인크 급) 도트처럼 귀여운맛은 아니지만 미감이 굉장히 좋아서 꾸미고 노는데 지겹지가 않음 단점이라면 채집물중에 안팔리는게 많아서 돈벌길이 막막하다는것 스킬 포인트를 얻어서 패시브를 올려야 그나마 생존이 좀 되는데 거기까지가는데 굉장히 루즈함 패시브 책 파는 놈도 맨날 배운거만 줘서 어쩔수없이 사냥으로 계속 책 파밍을 해야하는데 그게 또 애지간한 액션겜 저리가라고 개빡셈 레벨스케일링 누가 했는지 좀 씨게 맞아야 될듯 사막에 가게될 지점에 들어서면 내구도도 어느정도 패시브로 커버 되는거 같은데 몹은 진짜 우라지게 아픔 스탯 시스템 같은게 없기 때문에 오로지 방어구에만 의존해야하는데 그게 종이 쪼가리 같아서 방어구또한 패시브로 연명해야함 음식버프가 매우 중요하게 여겨지는 몇안되는 게임중 하나인듯 전반적으로 스타듀는 멀고 테라리아에 가까움 2d 도트 미감 좋아하는 사람들에게 굉장히 추천함 가격도 착함
牛逼,饥荒加我的世界加星露谷加动森加泰拉瑞亚的结合体,不过自动化不太完善可能会有点坐牢
50小时目前开放主线推完,全地图开完,整体节奏逻辑还是循序渐进的,伴随摸索能找到不同地图适合的装备。目前还有些bug和有待优化的地方,但是瑕不掩瑜。期待后续更新。
Wonderia ist ein wundervolles Aufbau Survival Spiel mit einem tollen Grafikstile, Mir hatte die Demo schon so sehr gefallen so das ich mich auf den EA gefreut habe und sofort das Game gekauft habe. der Preis überraschte mich sehr hatte mit 24 - 30 Euro gerechnet. Die Devs gehen auf die Vorschläge ein und Patch kommt momentan jeden Tag, was Großartig ist. Mein Wunsch das ich nach dem sterben mein Inventar behalten kann wurde auch erfüllt, Danke an der Stelle. Ich freue mich sehr auf das was noch kommt und Genieße die Welt süße und doch Gefährliche Welt. 💖 DANKE an die Devs 💖
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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