
3D Dungeon RPG The portal of despair opens again. The labyrinth calls you to destruction. Revel in the endless dangers, relish the risk, devour the rewards. Savor the risk.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #24, worst KR #30 · 2 markets collected
About
Wizardry Variants Daphne carries on the lineage of the classic RPG series, Wizardry. The portal to the labyrinth of despair, where even destruction is pleasure, has opened once again.
Once every 100 years, the Abyss opens.
It is a curse of death that consumes the continent. A Warlock who coveted Death, devoured people and animals and enveloped the world in despair.
Inheriting the power to seal the Abyss over generations, kings have continued to protect the kingdom from its curse.
But now, the king has vanished, and the world is being consumed by death, moment by moment.
Resistance itself is meaningless.
There is naught but to perish.
Experience an adventure of your very own with unique allies based on combinations of classes and races.
Perilous traps and mighty foes await in the dungeon. Take on a high difficulty that only Wizardry can offer.
Main Character Design: Yusuke Kozaki
Manga artist and illustrator; in addition to writing manga, he also does design work for anime and games, and is well known for the fine touches in his character designs.
Boss Monster Design: Katsuya Terada
His work, centered on manga and illustration, includes character designs video games and movies, as well as poster for theater productions.
Sound: Hitoshi Sakimoto
Has composed for more than 130 game titles of all genres. With their rich sound and epic scale, his scores have received tremendous support not only in Japan, but also from overseas.
[English Voice Actors]
Lulunarde: Morgan Cambs
Pulgritte: Dev Joshi
Dylanhardt: Doug Cockle
Elmon: Laurence Bouvard
Vernant: Christopher Ragland
Pickerel: Alex Capon
Leaufonde: Garrick Hagon
Shagtis of Sorrow: Jay Rincon
- Other Voice Actors, etc. -
Beth Robb Adams, Mike Bodie, Sarah Borges, Davis Brooks, Shin-Fei Chen, Doug Cockle, Clare Corbett, Arlene Decker, Sarah Galbraith, Garrick Hagon, Arina Ii, Jules de Jongh, Dev Joshi, Samantha Kamras, Rae Lim,Elsie Lovelock, Meaghan Martin, Gianni Matragrano, Joseph May, Alexander McMorran, Eric Meyers, Sarah Pitard, Christopher Ragland, Matt Reeves, Jay Rincon, Cecily Bednar Schmidt, Kerry Shale, Martin T Sherman, Adam Sims, Ina Marie Smith, Colin Stinton, Alex Vincent, Alexandra Vincent, Glenn Wrage -- Other appearances (in alphabetical order)
[Japanese Voice Actors]
Lulunarde: Inori Minase
Pulgritte: Yui Ishikawa
Dylanhardt: Chikahiro Kobayashi
Elmon: Satomi Korogi
Vernant: Yoshimasa Hosoya
Pickerel: Junya Enoki
Leaufonde: Takaya Hashi
Shagtis of Sorrow: Takehito Koyasu
- Other Voice Actors, etc. -
Yutaka Aoyama, Masumi Asano, Koji Ishii, Maaya Uchida, Yu Kobayashi, Tetsuo Komura, Jiro Saito, Yu Shimamura, Yoko Soumi, Shinya Takahashi, Hiroki Takahashi, Yumi Toma, Yuichi Nakamura, Romi Park, Fairouz Ai, Shinshu Fuji, Takanori Hoshino, Anna Yamaki, Aoi Yuki -- Other appearances (in Japanese alphabetical order)
Wizardry is a computer role-playing game released in the United States in 1981 with elements such as party organizing, labyrinth exploration, monster fighting, and character development having such a tremendous impact on the various RPGs that followed, that it is often referred to as the origin of RPGs. Numerous sequels have been released, and nearly 40 years after its release, it remains a timeless masterpiece that enjoys strong popularity around the world.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.9Kreviews | 57% | — | $0 |
| Free | 9.2Kratings | 95% | — | not modelled |
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3Dダンジョンの金字塔 スマホ版ウィザードリィですがとりあえず強いキャラはリセマラいらずで手に入りますし、皆さんも悩みであろうLV上げもイベントである程度緩和されていることもあり今はお勧めします。 武器の育成はやりこみ始めてからでいいしょう(笑) オートマップもありますし迷うことはないので歴代のドリィと比べればもう緩いと思います。 でも戦闘はしっかり難易度は高いと思います。 簡単に死にますからね(笑) とりあえず好きなキャラ作って遊んでみましょう! 無名キャラですらクオリティー高いので是非!
面白いかどうか以前にソフトウェアとしてあまりにも不具合が多いし、サポートの対応も酷過ぎる
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*, Korean, German*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 263 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Go play Wizardry 8 instead of this ♥♥♥♥. This is not a good Wizardry game. The opening actually got my hopes up when the default protagonist died and turned into a skeleton. I thought, “Finally, this loser is dead. Now I can create my Felpurr Ninja and start crit-killing everything.” Nope. The game forces me to remain a predetermined human male zombie. One of the best parts of Wizardry is creating your own characters, choosing their races, classes, sexes, stats, and personalities, and then building the party you actually want. In Wizardry 8, I can make a Felpurr Ninja whose Critical Strikes instantly kill enemies. Variants Daphne replaces that freedom with a fixed protagonist and collectible gacha characters. It may use the Wizardry name, but it completely misses what makes Wizardry a good game. I wish we got Wizardy 9 instead of this greed slop.
ようやくグアルダ突破してさぁこれからってところでエラーで起動できません、だとさ。 ものすごく時間がかかるゲームなのに、突破キャンペーンとかしといてコレ。 最大の敵は運営。それが分かってても始めるなら止めはしない。ゲームが面白いのたけは保証する。 いつ終わるか決めるのはこちらじゃなくて運営だけどね。
高難易度云々以前にバグが多いです。 ゲームとしてかなり不出来。
プレイ時間の長い人はこのゲームを認めている。 たしかにバグの多いゲームだった。「だった」ことが大事です。 Wizardryを現代に落とし込めている。 プレイヤー同士の強さの見せつけ合いみたいなことが無いこのゲームは無課金でも十分に楽しめる。 確かに無課金だと進捗ははかどらないだろう。だけどWizプレーヤーならそんなの平気だろう。 やってみたら?と言わせられるゲームになってると思うよ。
设定巨吸引人啊,DRPG+低多边形建模复古感也很赞,可惜底层逻辑还是抽卡手游,烂透了
很新奇的回合制抽卡二游,日本人做的游戏有经典的异世界地下城世界观,但是我还是要打差评因为我打不过去,感觉资源不如粥给的多,养成养半天养棍母了没看到强多少
To start off with, this is NOT Wizardry, its a lame reskin of a mobile game with all kinds of store and payment enticements. I have no problems running the game but the port is very badly done with no consideration for PC input, ie, mouse and keyboard or a controller. Even for Free this is too expensive and a waste of time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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