
3D Dungeon RPG The portal of despair opens again. The labyrinth calls you to destruction. Revel in the endless dangers, relish the risk, devour the rewards. Savor the risk.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #24, worst KR #30 · 2 markets collected
About
Wizardry Variants Daphne carries on the lineage of the classic RPG series, Wizardry. The portal to the labyrinth of despair, where even destruction is pleasure, has opened once again.
Once every 100 years, the Abyss opens.
It is a curse of death that consumes the continent. A Warlock who coveted Death, devoured people and animals and enveloped the world in despair.
Inheriting the power to seal the Abyss over generations, kings have continued to protect the kingdom from its curse.
But now, the king has vanished, and the world is being consumed by death, moment by moment.
Resistance itself is meaningless.
There is naught but to perish.
Experience an adventure of your very own with unique allies based on combinations of classes and races.
Perilous traps and mighty foes await in the dungeon. Take on a high difficulty that only Wizardry can offer.
Main Character Design: Yusuke Kozaki
Manga artist and illustrator; in addition to writing manga, he also does design work for anime and games, and is well known for the fine touches in his character designs.
Boss Monster Design: Katsuya Terada
His work, centered on manga and illustration, includes character designs video games and movies, as well as poster for theater productions.
Sound: Hitoshi Sakimoto
Has composed for more than 130 game titles of all genres. With their rich sound and epic scale, his scores have received tremendous support not only in Japan, but also from overseas.
[English Voice Actors]
Lulunarde: Morgan Cambs
Pulgritte: Dev Joshi
Dylanhardt: Doug Cockle
Elmon: Laurence Bouvard
Vernant: Christopher Ragland
Pickerel: Alex Capon
Leaufonde: Garrick Hagon
Shagtis of Sorrow: Jay Rincon
- Other Voice Actors, etc. -
Beth Robb Adams, Mike Bodie, Sarah Borges, Davis Brooks, Shin-Fei Chen, Doug Cockle, Clare Corbett, Arlene Decker, Sarah Galbraith, Garrick Hagon, Arina Ii, Jules de Jongh, Dev Joshi, Samantha Kamras, Rae Lim,Elsie Lovelock, Meaghan Martin, Gianni Matragrano, Joseph May, Alexander McMorran, Eric Meyers, Sarah Pitard, Christopher Ragland, Matt Reeves, Jay Rincon, Cecily Bednar Schmidt, Kerry Shale, Martin T Sherman, Adam Sims, Ina Marie Smith, Colin Stinton, Alex Vincent, Alexandra Vincent, Glenn Wrage -- Other appearances (in alphabetical order)
[Japanese Voice Actors]
Lulunarde: Inori Minase
Pulgritte: Yui Ishikawa
Dylanhardt: Chikahiro Kobayashi
Elmon: Satomi Korogi
Vernant: Yoshimasa Hosoya
Pickerel: Junya Enoki
Leaufonde: Takaya Hashi
Shagtis of Sorrow: Takehito Koyasu
- Other Voice Actors, etc. -
Yutaka Aoyama, Masumi Asano, Koji Ishii, Maaya Uchida, Yu Kobayashi, Tetsuo Komura, Jiro Saito, Yu Shimamura, Yoko Soumi, Shinya Takahashi, Hiroki Takahashi, Yumi Toma, Yuichi Nakamura, Romi Park, Fairouz Ai, Shinshu Fuji, Takanori Hoshino, Anna Yamaki, Aoi Yuki -- Other appearances (in Japanese alphabetical order)
Wizardry is a computer role-playing game released in the United States in 1981 with elements such as party organizing, labyrinth exploration, monster fighting, and character development having such a tremendous impact on the various RPGs that followed, that it is often referred to as the origin of RPGs. Numerous sequels have been released, and nearly 40 years after its release, it remains a timeless masterpiece that enjoys strong popularity around the world.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.9Kreviews | 57% | — | $0 |
| Free | 9.2Kratings | 95% | — | not modelled |
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
システム回りが糞です。 周回前提のストーリーでマップギミックの操作を一つ間違うと拠点に戻ってマップを一からやり直す(工程が糞めんどい)羽目になります。 これを「Wizardryらしい」で片づけてる運営と古巣の爺は傲慢だといえるでしょう。 その他にも座標バグ等放置され続けているものが多くあります。 UIの挙動も一癖あり、モデルのアニメーション完了するまで次の操作できないとか細かいストレスが細かく配置されてます。 UIも含めて奈落の脅威です。もうほんといや
無課金でも遊べなくはないんだが、月5000円程度だとほぼ無課金と同等です 普通のこだわりがないユーザーなら気にならないだろうが 昔からのウィズプレイヤーとしては気になるのが せっかくマッピングしてほっこりしても、クエスト自体をやり直したりすると マップが変わるせいで徒労に終わるという事 どうせ周回するんだし、マップ変える必要あるんですかね?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*, Korean, German*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 263 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Go play Wizardry 8 instead of this ♥♥♥♥. This is not a good Wizardry game. The opening actually got my hopes up when the default protagonist died and turned into a skeleton. I thought, “Finally, this loser is dead. Now I can create my Felpurr Ninja and start crit-killing everything.” Nope. The game forces me to remain a predetermined human male zombie. One of the best parts of Wizardry is creating your own characters, choosing their races, classes, sexes, stats, and personalities, and then building the party you actually want. In Wizardry 8, I can make a Felpurr Ninja whose Critical Strikes instantly kill enemies. Variants Daphne replaces that freedom with a fixed protagonist and collectible gacha characters. It may use the Wizardry name, but it completely misses what makes Wizardry a good game. I wish we got Wizardy 9 instead of this greed slop.
プレイ時間の長い人はこのゲームを認めている。 たしかにバグの多いゲームだった。「だった」ことが大事です。 Wizardryを現代に落とし込めている。 プレイヤー同士の強さの見せつけ合いみたいなことが無いこのゲームは無課金でも十分に楽しめる。 確かに無課金だと進捗ははかどらないだろう。だけどWizプレーヤーならそんなの平気だろう。 やってみたら?と言わせられるゲームになってると思うよ。
设定巨吸引人啊,DRPG+低多边形建模复古感也很赞,可惜底层逻辑还是抽卡手游,烂透了
ようやくグアルダ突破してさぁこれからってところでエラーで起動できません、だとさ。 ものすごく時間がかかるゲームなのに、突破キャンペーンとかしといてコレ。 最大の敵は運営。それが分かってても始めるなら止めはしない。ゲームが面白いのたけは保証する。 いつ終わるか決めるのはこちらじゃなくて運営だけどね。
高難易度云々以前にバグが多いです。 ゲームとしてかなり不出来。
Bro people are stupid asf lmao. Its a mobile game originally you need to do the classic mobile game password link
面白いです。 ガチャ要素のあるスマホゲー毛嫌いしていて一切手を出していなかったのですが、めちゃくちゃハマってました。 課金要素はあるものの無課金でも超遊べます。 ウィズ系は30分くらいしかやったことがありませんでしたが、今作のダフネはそんなライト層でも遊びやすくされていると思います(とはいえ、初見にはショッキングな要素も間違いなく継承されてはいますが……)。 そこそこ進めると初見殺しがあるので、WIKIと睨めっこして遊ぶのをお勧めします。 最初に伝説級の冒険者(いわゆるSSR?)が確定で得られるイベントがあり、選択できる冒険者が複数用意されています。 ゲーム性も、いにしえから続くウィズのシステムを踏襲されているため安定して面白いです。 個人的に、なかでも一番好きなのは『音楽』。 ボス戦のBGMは、正直今まで遊んだゲームの中でもトップクラスに好きです。 厳しいゲームバランスやシステムを楽しめる方ならば、無課金でもお勧めできます。
很久沒有玩到老派的RPG了 好像回到魔法門的時代一樣
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $48K | 176 | 89% | $9.99 |