
3D Dungeon RPG The portal of despair opens again. The labyrinth calls you to destruction. Revel in the endless dangers, relish the risk, devour the rewards. Savor the risk.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #30, worst JP #54 · 2 markets collected
About
Wizardry Variants Daphne carries on the lineage of the classic RPG series, Wizardry. The portal to the labyrinth of despair, where even destruction is pleasure, has opened once again.
Once every 100 years, the Abyss opens.
It is a curse of death that consumes the continent. A Warlock who coveted Death, devoured people and animals and enveloped the world in despair.
Inheriting the power to seal the Abyss over generations, kings have continued to protect the kingdom from its curse.
But now, the king has vanished, and the world is being consumed by death, moment by moment.
Resistance itself is meaningless.
There is naught but to perish.
Experience an adventure of your very own with unique allies based on combinations of classes and races.
Perilous traps and mighty foes await in the dungeon. Take on a high difficulty that only Wizardry can offer.
Main Character Design: Yusuke Kozaki
Manga artist and illustrator; in addition to writing manga, he also does design work for anime and games, and is well known for the fine touches in his character designs.
Boss Monster Design: Katsuya Terada
His work, centered on manga and illustration, includes character designs video games and movies, as well as poster for theater productions.
Sound: Hitoshi Sakimoto
Has composed for more than 130 game titles of all genres. With their rich sound and epic scale, his scores have received tremendous support not only in Japan, but also from overseas.
[English Voice Actors]
Lulunarde: Morgan Cambs
Pulgritte: Dev Joshi
Dylanhardt: Doug Cockle
Elmon: Laurence Bouvard
Vernant: Christopher Ragland
Pickerel: Alex Capon
Leaufonde: Garrick Hagon
Shagtis of Sorrow: Jay Rincon
- Other Voice Actors, etc. -
Beth Robb Adams, Mike Bodie, Sarah Borges, Davis Brooks, Shin-Fei Chen, Doug Cockle, Clare Corbett, Arlene Decker, Sarah Galbraith, Garrick Hagon, Arina Ii, Jules de Jongh, Dev Joshi, Samantha Kamras, Rae Lim,Elsie Lovelock, Meaghan Martin, Gianni Matragrano, Joseph May, Alexander McMorran, Eric Meyers, Sarah Pitard, Christopher Ragland, Matt Reeves, Jay Rincon, Cecily Bednar Schmidt, Kerry Shale, Martin T Sherman, Adam Sims, Ina Marie Smith, Colin Stinton, Alex Vincent, Alexandra Vincent, Glenn Wrage -- Other appearances (in alphabetical order)
[Japanese Voice Actors]
Lulunarde: Inori Minase
Pulgritte: Yui Ishikawa
Dylanhardt: Chikahiro Kobayashi
Elmon: Satomi Korogi
Vernant: Yoshimasa Hosoya
Pickerel: Junya Enoki
Leaufonde: Takaya Hashi
Shagtis of Sorrow: Takehito Koyasu
- Other Voice Actors, etc. -
Yutaka Aoyama, Masumi Asano, Koji Ishii, Maaya Uchida, Yu Kobayashi, Tetsuo Komura, Jiro Saito, Yu Shimamura, Yoko Soumi, Shinya Takahashi, Hiroki Takahashi, Yumi Toma, Yuichi Nakamura, Romi Park, Fairouz Ai, Shinshu Fuji, Takanori Hoshino, Anna Yamaki, Aoi Yuki -- Other appearances (in Japanese alphabetical order)
Wizardry is a computer role-playing game released in the United States in 1981 with elements such as party organizing, labyrinth exploration, monster fighting, and character development having such a tremendous impact on the various RPGs that followed, that it is often referred to as the origin of RPGs. Numerous sequels have been released, and nearly 40 years after its release, it remains a timeless masterpiece that enjoys strong popularity around the world.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 57% | — | $0 |
| Free | 9.2Kratings | 95% | — | not modelled |
Engagement
Reviews
Themes across 270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
계정 연동 방식도 기괴함 코드를 내가 직접 가지고 있어야함 모바일로 오래 했는데 계정 날라가버림 현질도 많이 하고 해도 결국 코드 저장 안해놓으면 병1신 되니까 꼭 저장하셈. 게임 방식자체는 재밌고 탐험 하는맛이 있는데 불합리한 전투가 너무 많고 현질이 너무 매움 재화도 얼마 안주고 운영방식도 답도 없는거같고 골수팬들이 있으니 유지되는듯 ++ 3장부터 답도 없는 적들때문에 하기 실어짐
재밌음 그대신 엄청나게 하드코어함 서버는 어차피 구별없어서 돌계정 이라는걸 싸게 살수있음 제대로 하실분만 사는걸 추천 그리고 공략은 안보고 해도 무방하나 거의 필수적으로 봐야함 언젠가는 해야하고 없으면 약해지는것도 있어서 공략을 반필수적으로 봐야하는게 너무아쉬움
游戏是个好游戏,可惜是个氪金抽卡手游,当然不氪也是能玩下去的,查查日文攻略,靠时间慢慢也是能过,学习成本还是挺高的。可惜我是个急性子,希望下次再见面,能出个买断单机吧。(另外黑屏,稍微耐心等下,那是还没下载完呢). 好吧,做成抽卡手游对厂家来说是对的,这个圈太多重氪。 又玩了一段时间,剧情也是挺吸引人的。再次可惜,这是一个没有体力限制的手游,导致进度差距很大,如果你只是做做日常,很多活动需要的练度你是连门槛都不够的,你要花大量时间重复劳动,其中的随机性甚至让人抓狂。随着人物的增加,氪金带来的优势不是无名者所能比拟的了。我的时间,我的金钱,让我对这个游戏说不。还是那样,如果有一天出个买断单机,我会支持的。不知道你们是这个IP的传道者,还是这个IP的掘墓人。
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Genres
Stats
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*, Korean, German*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 270 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WHO TF have an idea to nerf a drop rate that already a hellish grinding to make it even worst ? Locking the most important component to upgrade a weapon to certain monster is not enough for them now the even nerf it so the drop rate become even lower by changing the chest drop is not 100% anymore to around 40% mannn i realy done with this game. THE FF COLAB WAS A MASSIVE FAIL!!!!
french translation for UI please.
waste of time
턴제 게임은 원래 별로 안 좋아하는데 몰입감이 달라요. 언제부턴가 나는 뼈다구를 좋아하게 되었습니다.
基於Wizardry與BLADE & BASTARD的故事與世界觀的遊戲 迷宮對大家都是公平的 一步一格的遊戲機制與第一人稱遊戲風格 裝備雖然重要但是隊伍的搭配與戰術又尤為重要所以戰鬥打不過不一定是裝備的問題 還有出門前注意先去設定左邊的背包補充那邊開啟住宿自動補充以及持有一個鉤爪 必須提前注意的一點是遊戲檔案必須用手機下載同個遊戲之後進行綁定才行比如Google play games 不然遊戲刪除之後想再下載回來玩的話檔案會消失
재미있으나 너무어렵고 스토리 중간 중간 막히는 부분이 너무많고 잘못갇히면 머됨
一直很喜歡『魔眼殺機』系列遊戲。過了這麼多年,才發現原來辟邪除妖的介面與操作和它很像。一玩就愛上了,不過身為上班族,玩的時間不多,個人進度實在有點慢...
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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