
A small puzzle game about getting out of big trouble! Trapped in a prison, a Wizard uses telekinesis to push and pull their way out and escape together with newfound friends!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
What do I want from a puzzle game? The puzzles have to be logical, the ambiance has to be fitting, the game play has to be snappy, but most important, solving the tougher puzzles has to feel rewarding. Wizard's Way Out has all of that going for it (and more, if you ask me). I'm not great at puzzle games and the way I approach them is to play them until I get stuck and then move on to other things, never to return. I got stuck 4 times in this game, and came back every time. I just beat this game a few minutes ago and the feeling I got from doing so was awesome. I absolutely have my fingers crossed that Kikimora keeps developing, hard as it may be to get a real chance from a wider audience, as they definitely put love in this product (and, I also want a sequel, haha!).
This is a very nice little puzzle game. Level design was right on the mark. While challenging, it never felt unfair. Music and art were both great. For the price this game is hitting above it's weight class. The only con was I wanted more at the end.
I didn't enjoy this game. Instead of interesting puzzle mechanics & level designs, the game instead uses straightforward Sokoban-style mechanics and uninteresting level layouts, combined with a strict movement limit that feels unenjoyable in practice. I much preferred how the game [url=https://steamcommunity.com/id/MondSemmel/recommended/1229060]Dungeon and Puzzles[/url] handled things, by using a par move system instead of a strict movement limit. That is, you're rewarded for reaching or beating par, rather than feeling punished for exceeding it. Such a design feels much better in practice. Other than that, Wizard's Way Out also has the typical puzzle game problem of a linear puzzle progression, which means that if you're stuck on a level, you're stuck, period. And finally, the game just felt low-polish in some ways. Not recommended. EDIT: According to a dev response, the game received some gameplay updates which might have alleviated some of my issues with the game. However, since I refunded the game, I can't test these changes myself.
In contention for one of the least fun and interesting puzzle games I've played. Puzzles involve finding the exact right sequence and path in the specified number of moves. Solutions seem more about grinding out and stumbling upon the proper permutation of moves, rather than coming up with any key insights. None of the solutions felt rewarding. Controls are also tedious, and I thought the music was annoying.
Que jogo divertido e desafiante, as mecânicas dos puzzles são bem simples mas algumas fases demandam tempo para conseguir acertar. Recomendo Demais!
is real fun
We are left to guess the patterns and behaviors of the monsters. Its like never having heard of chess and then having all the pieces placed and expecting to know what each one does.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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